public void SetUnit(PlayerShadowUnit unit) { if (unit == null) { return; } _unit = unit; }
public void Init(Transform playerTr, float dir, PlayerShadowUnit playerShadow) { _rigid2D = GetComponent <Rigidbody2D>(); _animator = GetComponentInChildren <Animator>(); bBoxCollider2D.enabled = false; _playerTr = playerTr; spawnPlayerPos = _playerTr.position; spawnPos = transform.position; this.dir = dir; Debug.Log("dir : " + dir); if (dir <= 0) { transform.Rotate(0.0f, 180.0f, 0.0f); } this.playerShadow = playerShadow; isInit = true; }
private void Update() { if (transform.rotation.z >= 0) { hit = Physics2D.Raycast(transform.position, Vector3.left, 5.0f, layerMask); } else { hit = Physics2D.Raycast(transform.position, Vector3.right, 5.0f, layerMask); } if (hit.collider != null) { if (hit.collider.tag == "Shadow") { isHit = true; Debug.Log(hit.collider.name); if (isFrist) { shadowUnit = hit.collider.GetComponent <PlayerShadowUnit>(); shadowUnit.LightDetection(); isFrist = false; } //if(InLight(hit.collider.GetComponent<Transform>().position)) //{ //} } } if (hit.collider == null) { if (shadowUnit == null) { return; } isFrist = true; shadowUnit.Skill1End(); shadowUnit = null; } }