private void OnPlayerSetBulletEvent(PlayerSetBulletEventPayload payload)
 {
     m_currentBullets = payload.Value;
     m_eventBus.Dispatch(PlayerUpdateBulletEventPayload.Create(m_currentBullets));
 }
Пример #2
0
 private void StartGame()
 {
     EventBus.Default.Dispatch(PlayerSetBulletEventPayload.Create(10));
 }