Пример #1
0
    // Adds a PlayerSession to the Firebase Database
    public static void PostMultiPlayerSession(PlayerSession session, PlayerDetails playerDetails, string mpSessionUUID, PostUserCallback callback)
    {
        //auth.SignInWithEmailAndPasswordAsync(YipliHelper.userName, YipliHelper.password).ContinueWith(task => {
        auth.SignInAnonymouslyAsync().ContinueWith(task => {
            if (task.IsCanceled)
            {
                Debug.LogError("SignInAnonymouslyAsync was canceled.");
                return;
            }
            if (task.IsFaulted)
            {
                Debug.LogError("SignInAnonymouslyAsync encountered an error: " + task.Exception);
                return;
            }

            Firebase.Auth.FirebaseUser newUser = task.Result;
            Debug.LogFormat("User signed in successfully: {0} ({1})",
                            newUser.DisplayName, newUser.UserId);

            //FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://yipli-project.firebaseio.com/");
            DatabaseReference reference = FirebaseDatabase.DefaultInstance.RootReference;

            Debug.Log("Pushing data to backend: " + JsonConvert.SerializeObject(session.GetMultiPlayerSessionDataJsonDic(playerDetails, mpSessionUUID)));

            string key = reference.Child("stage-bucket/player-sessions").Push().Key;
            reference.Child("stage-bucket/player-sessions").Child(key).SetRawJsonValueAsync(JsonConvert.SerializeObject(session.GetMultiPlayerSessionDataJsonDic(playerDetails, mpSessionUUID), Formatting.None, new JsonSerializerSettings
            {
                ReferenceLoopHandling = ReferenceLoopHandling.Ignore
            }));
        });
    }