Пример #1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        players = GameObject.FindGameObjectsWithTag("Player");

        numFirst = PlayerSelection.GetFirst();
        //numFirst--;

        Debug.Log("Tamanho de scores:" + PlayerSelection.scores.Length + "   NumFirst: " + numFirst);

        if (PlayerSelection.scores.Length > 0)
        {
            if (PlayerSelection.scores[numFirst] > pontuacaoLimitante)
            {
                //target = players[numFirst].transform;
                for (int i = 0; i < players.Length; i++)
                {
                    //Debug.Log("player atual " + players[i].GetComponent<PlayerStatus>().name);
                    if (players[i].GetComponent <PlayerStatus>().name == "P" + (numFirst + 1).ToString())
                    {
                        target = players[i].transform;
                        Debug.Log("first encontrado " + players[i].GetComponent <PlayerStatus>().name);
                    }
                }
                //Código adaptado de https://forum.unity.com/threads/smooth-look-at.26141/
                var targetRotation = Quaternion.LookRotation(target.position - rb.transform.position);
                // Smoothly rotate towards the target point.
                transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, velocidadeRotacao * Time.deltaTime);
            }
        }
    }