public static Boolean Prefix(PlayerSelection __instance, PlayerSelection.Mode ____mode, Boolean isEnabled)
        {
            if (isEnabled && ____mode == PlayerSelection.Mode.Scanner)
            {
                __instance.Reset();
            }

            return(HarmonyPrefixResult.CallOriginal);
        }
Пример #2
0
        public static void Postfix(PlayerSelection.Mode ____mode, EntityComponent entity, ref Boolean __result)
        {
            if (!__result)
            {
                return;
            }

            if (____mode != PlayerSelection.Mode.Scanner)
            {
                return;
            }

            if (IsFiltered(entity))
            {
                __result = false;
            }
        }