private void Start() { _gameManager = GameObject.Find("GrandDaddy/Menu Parent/Menu/Game Manager") .GetComponent <GameManagerScript>(); _playerScript = GameObject.Find("Player Animation Parent/Boost Stretcher/Player") .GetComponent <PlayerScriptWithAnimator>(); }
// Use this for initialization private void Start() { _hasVibrator = Vibration.HasVibrator(); _player = GameObject.Find("Player Animation Parent/Boost Stretcher/Player"); _platformManager = GameObject.Find("Platform Manager") .GetComponent <PlatformManagerScript>(); _anim = _player.GetComponent <Animator>(); _parentAnim = GameObject.Find("Player Animation Parent").GetComponent <Animator>(); _destructionBarAnim = GameObject.Find("Destruction Bar Parent") .GetComponent <Animator>(); _magnetismBarAnim = GameObject.Find("Magnetism Bar Parent") .GetComponent <Animator>(); _projectilesBarAnim = GameObject.Find("Projectiles Bar Parent") .GetComponent <Animator>(); _explosionBarAnim = GameObject.Find("Explosion Bar Parent") .GetComponent <Animator>(); _camAnim = Camera.main.GetComponent <Animator>(); _playerMagnetLightAnim = GameObject.Find("Player Animation Parent/Magnetism Player Light") .GetComponent <Animator>(); _playerScript = _player.GetComponent <PlayerScriptWithAnimator>(); _audioManager = GameObject.Find("Audio Manager") .GetComponent <AudioManager>(); _gameManager = GameObject .Find("GrandDaddy/Menu Parent/Menu/Game Manager") .GetComponent <GameManagerScript>(); _collider = GetComponent <Collider>(); _timer = GameObject.Find("GrandDaddy/Menu Parent/Menu/Game Manager") .GetComponent <GameManagerScript>().Timer; _magnetismParticles = GameObject.Find("Player Animation Parent/Magnet Particle System") .GetComponent <ParticleSystem>(); _projectiles = GameObject.Find("Projectiles Particle System") .GetComponent <ParticleSystem>(); _powerUps = GameObject.Find("Power Up Manager") .GetComponent <PowerUpManager>().PowerUps; if (_powerUps == null) { return; } foreach (var powerup in _powerUps) { if (powerup._object == gameObject) { _type = powerup._type; } } }
// Use this for initialization private void Start() { _destructionBarTransform = GameObject .Find("Destruction Bar Parent/Destruction Bar") .GetComponent <Transform>(); _magnetismBarTransform = GameObject .Find("Magnetism Bar Parent/Magnetism Bar") .GetComponent <Transform>(); _projectilesBarTransform = GameObject .Find("Projectiles Bar Parent/Projectiles Bar") .GetComponent <Transform>(); _explosionBarTransform = GameObject .Find("Explosion Bar Parent/Explosion Bar") .GetComponent <Transform>(); _playerScript = GameObject.Find("Player Animation Parent/Boost Stretcher/Player") .GetComponent <PlayerScriptWithAnimator>(); _gameManagerScript = GameObject.Find("GrandDaddy/Menu Parent/Menu/Game Manager") .GetComponent <GameManagerScript>(); }
private void Start() { _playerScript = GameObject .Find("Player Animation Parent/Boost Stretcher/Player") .GetComponent <PlayerScriptWithAnimator>(); _gameManager = GameObject .Find("GrandDaddy/Menu Parent/Menu/Game Manager") .GetComponent <GameManagerScript>(); _playerParentAnim = GameObject.Find("Player Animation Parent") .GetComponent <Animator>(); _playerDebrisParticleSystem = GameObject .Find("Player Animation Parent/Debris Particle System") .GetComponent <ParticleSystem>(); _platformDebrisParticleSystem = gameObject.transform.parent.transform.parent.gameObject .GetComponent <ParticleSystem>(); IsDestroyed = false; _cameraShake = Camera.main.GetComponent <CameraShake>(); _audioManager = GameObject.Find("Audio Manager") .GetComponent <AudioManager>(); }
// Use this for initialization private void Start() { _gameManagerScript = GameObject .Find("GrandDaddy/Menu Parent/Menu/Game Manager") .GetComponent <GameManagerScript>(); _playerScript = GameObject .Find("Player Animation Parent/Boost Stretcher/Player") .GetComponent <PlayerScriptWithAnimator>(); _timer = 0.0f; _templatePlatform = GameObject.Find("Start Platform"); var instructions1 = GameObject.Find("instructions1"); var instructions2 = GameObject.Find("instructions2"); Platforms = new List <GameObject> { _templatePlatform, instructions1, instructions2 }; _lastSpawnedSize = 3f; _lastSpawnedY = 0; _backgroundParticles = GameObject.Find("Background Particle System") .GetComponent <ParticleSystem>(); }
// Use this for initialization private void Start() { var ratio = (float)Screen.width / Screen.height; // Debug.Log("Aspect ratio is " + ratio); if (closeTo(ratio, 18 / 9f, 0.01f)) { Adjust3dGUIToWideScreen(); } _backgroundParticles = GameObject.Find("Background Particle System") .GetComponent <ParticleSystem>(); _backgroundParticlesBright = GameObject .Find("Background Particle System Bright") .GetComponent <ParticleSystem>(); _magnetismParticles = GameObject .Find("GrandDaddy/Player Animation Parent/Magnet Particle System") .GetComponent <ParticleSystem>(); _projectilesParticles = GameObject .Find("GrandDaddy/Projectiles Particle System") .GetComponent <ParticleSystem>(); _playerExplosionParticles = GameObject .Find("GrandDaddy/Player Animation Parent/Boost Stretcher/Player") .GetComponent <ParticleSystem>(); _playerDebrisParticles = GameObject .Find("GrandDaddy/Player Animation Parent/Debris Particle System") .GetComponent <ParticleSystem>(); _scoreCanvas = GameObject.Find("ScoreCanvas"); _powerUpManager = GameObject.Find("Power Up Manager") .GetComponent <PowerUpManager>(); _livesLeftText = GameObject.Find("ScoreCanvas/Lives Count") .GetComponent <TextMeshProUGUI>(); _livesLeftTextAnim = GameObject.Find("ScoreCanvas/Lives Count") .GetComponent <Animator>(); _livesLeftKyoobParentAnim = GameObject .Find("Lives Count Kyoob Parent").GetComponent <Animator>(); _pauseMenuAnim = GameObject.Find("GrandDaddy").GetComponent <Animator>(); _camAnim = Camera.main.GetComponent <Animator>(); Timer = new GameTimer(_powerUpManager.BoostPowerUpDuration, _powerUpManager.DestructionPowerUpDuration, _powerUpManager.MagnetPowerUpDuration, _powerUpManager.ProjectilesPowerUpDuration, _powerUpManager.ExplosionPowerUpDuration); _instructions1 = GameObject.Find("instructions1").GetComponent <Renderer>(); _instructions2 = GameObject.Find("instructions2").GetComponent <Renderer>(); _isEscKeyReleased = true; _playerScript = GameObject.Find( "GrandDaddy/Player Animation Parent/Boost Stretcher/Player") .GetComponent <PlayerScriptWithAnimator>(); _audioManager = GameObject.Find("Audio Manager") .GetComponent <AudioManager>(); _audioManager.FirstGameFrame = true; Broadcasts = new List <GameObject>(); ScoreStreakObj = new ScoreStreak(); if (_playerScript == null) { Debug.LogWarning("_scoreStreak is null"); } }