Пример #1
0
 private void Start()
 {
     _gameManager = GameObject.Find("GrandDaddy/Menu Parent/Menu/Game Manager")
                    .GetComponent <GameManagerScript>();
     _playerScript = GameObject.Find("Player Animation Parent/Boost Stretcher/Player")
                     .GetComponent <PlayerScriptWithAnimator>();
 }
Пример #2
0
 // Use this for initialization
 private void Start()
 {
     _hasVibrator = Vibration.HasVibrator();
     _player      =
         GameObject.Find("Player Animation Parent/Boost Stretcher/Player");
     _platformManager = GameObject.Find("Platform Manager")
                        .GetComponent <PlatformManagerScript>();
     _anim       = _player.GetComponent <Animator>();
     _parentAnim =
         GameObject.Find("Player Animation Parent").GetComponent <Animator>();
     _destructionBarAnim = GameObject.Find("Destruction Bar Parent")
                           .GetComponent <Animator>();
     _magnetismBarAnim = GameObject.Find("Magnetism Bar Parent")
                         .GetComponent <Animator>();
     _projectilesBarAnim = GameObject.Find("Projectiles Bar Parent")
                           .GetComponent <Animator>();
     _explosionBarAnim = GameObject.Find("Explosion Bar Parent")
                         .GetComponent <Animator>();
     _camAnim = Camera.main.GetComponent <Animator>();
     _playerMagnetLightAnim =
         GameObject.Find("Player Animation Parent/Magnetism Player Light")
         .GetComponent <Animator>();
     _playerScript = _player.GetComponent <PlayerScriptWithAnimator>();
     _audioManager = GameObject.Find("Audio Manager")
                     .GetComponent <AudioManager>();
     _gameManager = GameObject
                    .Find("GrandDaddy/Menu Parent/Menu/Game Manager")
                    .GetComponent <GameManagerScript>();
     _collider = GetComponent <Collider>();
     _timer    = GameObject.Find("GrandDaddy/Menu Parent/Menu/Game Manager")
                 .GetComponent <GameManagerScript>().Timer;
     _magnetismParticles =
         GameObject.Find("Player Animation Parent/Magnet Particle System")
         .GetComponent <ParticleSystem>();
     _projectiles = GameObject.Find("Projectiles Particle System")
                    .GetComponent <ParticleSystem>();
     _powerUps = GameObject.Find("Power Up Manager")
                 .GetComponent <PowerUpManager>().PowerUps;
     if (_powerUps == null)
     {
         return;
     }
     foreach (var powerup in _powerUps)
     {
         if (powerup._object == gameObject)
         {
             _type = powerup._type;
         }
     }
 }
Пример #3
0
 // Use this for initialization
 private void Start()
 {
     _destructionBarTransform = GameObject
                                .Find("Destruction Bar Parent/Destruction Bar")
                                .GetComponent <Transform>();
     _magnetismBarTransform = GameObject
                              .Find("Magnetism Bar Parent/Magnetism Bar")
                              .GetComponent <Transform>();
     _projectilesBarTransform = GameObject
                                .Find("Projectiles Bar Parent/Projectiles Bar")
                                .GetComponent <Transform>();
     _explosionBarTransform = GameObject
                              .Find("Explosion Bar Parent/Explosion Bar")
                              .GetComponent <Transform>();
     _playerScript = GameObject.Find("Player Animation Parent/Boost Stretcher/Player")
                     .GetComponent <PlayerScriptWithAnimator>();
     _gameManagerScript = GameObject.Find("GrandDaddy/Menu Parent/Menu/Game Manager")
                          .GetComponent <GameManagerScript>();
 }
Пример #4
0
 private void Start()
 {
     _playerScript = GameObject
                     .Find("Player Animation Parent/Boost Stretcher/Player")
                     .GetComponent <PlayerScriptWithAnimator>();
     _gameManager = GameObject
                    .Find("GrandDaddy/Menu Parent/Menu/Game Manager")
                    .GetComponent <GameManagerScript>();
     _playerParentAnim = GameObject.Find("Player Animation Parent")
                         .GetComponent <Animator>();
     _playerDebrisParticleSystem = GameObject
                                   .Find("Player Animation Parent/Debris Particle System")
                                   .GetComponent <ParticleSystem>();
     _platformDebrisParticleSystem =
         gameObject.transform.parent.transform.parent.gameObject
         .GetComponent <ParticleSystem>();
     IsDestroyed   = false;
     _cameraShake  = Camera.main.GetComponent <CameraShake>();
     _audioManager = GameObject.Find("Audio Manager")
                     .GetComponent <AudioManager>();
 }
Пример #5
0
    // Use this for initialization
    private void Start()
    {
        _gameManagerScript = GameObject
                             .Find("GrandDaddy/Menu Parent/Menu/Game Manager")
                             .GetComponent <GameManagerScript>();
        _playerScript = GameObject
                        .Find("Player Animation Parent/Boost Stretcher/Player")
                        .GetComponent <PlayerScriptWithAnimator>();
        _timer            = 0.0f;
        _templatePlatform = GameObject.Find("Start Platform");
        var instructions1 = GameObject.Find("instructions1");
        var instructions2 = GameObject.Find("instructions2");

        Platforms = new List <GameObject> {
            _templatePlatform,
            instructions1,
            instructions2
        };
        _lastSpawnedSize     = 3f;
        _lastSpawnedY        = 0;
        _backgroundParticles = GameObject.Find("Background Particle System")
                               .GetComponent <ParticleSystem>();
    }
Пример #6
0
    // Use this for initialization
    private void Start()
    {
        var ratio = (float)Screen.width / Screen.height;

//        Debug.Log("Aspect ratio is " + ratio);
        if (closeTo(ratio, 18 / 9f, 0.01f))
        {
            Adjust3dGUIToWideScreen();
        }

        _backgroundParticles = GameObject.Find("Background Particle System")
                               .GetComponent <ParticleSystem>();
        _backgroundParticlesBright = GameObject
                                     .Find("Background Particle System Bright")
                                     .GetComponent <ParticleSystem>();
        _magnetismParticles = GameObject
                              .Find("GrandDaddy/Player Animation Parent/Magnet Particle System")
                              .GetComponent <ParticleSystem>();
        _projectilesParticles = GameObject
                                .Find("GrandDaddy/Projectiles Particle System")
                                .GetComponent <ParticleSystem>();
        _playerExplosionParticles = GameObject
                                    .Find("GrandDaddy/Player Animation Parent/Boost Stretcher/Player")
                                    .GetComponent <ParticleSystem>();
        _playerDebrisParticles = GameObject
                                 .Find("GrandDaddy/Player Animation Parent/Debris Particle System")
                                 .GetComponent <ParticleSystem>();
        _scoreCanvas    = GameObject.Find("ScoreCanvas");
        _powerUpManager = GameObject.Find("Power Up Manager")
                          .GetComponent <PowerUpManager>();
        _livesLeftText = GameObject.Find("ScoreCanvas/Lives Count")
                         .GetComponent <TextMeshProUGUI>();
        _livesLeftTextAnim = GameObject.Find("ScoreCanvas/Lives Count")
                             .GetComponent <Animator>();
        _livesLeftKyoobParentAnim = GameObject
                                    .Find("Lives Count Kyoob Parent").GetComponent <Animator>();
        _pauseMenuAnim = GameObject.Find("GrandDaddy").GetComponent <Animator>();
        _camAnim       = Camera.main.GetComponent <Animator>();
        Timer          = new GameTimer(_powerUpManager.BoostPowerUpDuration,
                                       _powerUpManager.DestructionPowerUpDuration,
                                       _powerUpManager.MagnetPowerUpDuration,
                                       _powerUpManager.ProjectilesPowerUpDuration,
                                       _powerUpManager.ExplosionPowerUpDuration);
        _instructions1 =
            GameObject.Find("instructions1").GetComponent <Renderer>();
        _instructions2 =
            GameObject.Find("instructions2").GetComponent <Renderer>();
        _isEscKeyReleased = true;
        _playerScript     =
            GameObject.Find(
                "GrandDaddy/Player Animation Parent/Boost Stretcher/Player")
            .GetComponent <PlayerScriptWithAnimator>();
        _audioManager = GameObject.Find("Audio Manager")
                        .GetComponent <AudioManager>();
        _audioManager.FirstGameFrame = true;
        Broadcasts     = new List <GameObject>();
        ScoreStreakObj = new ScoreStreak();
        if (_playerScript == null)
        {
            Debug.LogWarning("_scoreStreak is null");
        }
    }