void Start() { _gameSetup = FindObjectOfType <GameSetup>(); score_counter = character.GetComponent <PlayerScoreCounter>(); _anim = character.GetComponent <Animator>(); _uiController = FindObjectOfType <UIController>(); }
void Start() { animator = GetComponent <Animator>(); s_arrow = a_container.GetComponent <ArrowScript>(); score_counter = GetComponent <PlayerScoreCounter>(); ui_controller = uIContainer.GetComponent <UIController>(); stored_clip = new string[7]; }
void Start() { //_gameController = FindObjectOfType<GameController>(); _playerScoreCounter = character.GetComponent <PlayerScoreCounter>(); _gameSetup = FindObjectOfType <GameSetup>(); totalHealthUI.text = _playerScoreCounter.maxHealth.ToString(); healthBar.maxValue = _playerScoreCounter.maxHealth; healthBar.value = _playerScoreCounter.maxHealth; _difficultyChoice.onValueChanged.AddListener(delegate { ValueChangeCheck(); }); }
void Start() { _playerScoreCounter = _player.GetComponent <PlayerScoreCounter>(); groundHit = GetComponent <AudioSource>(); _leftPointLight.color = _colorProtector.color; _rightPointLight.color = _colorProtector.color; _spotLight.color = _colorProtector.color; _ropeMaterial.color = _colorProtector.color; _ropeMaterial.SetColor("_EmissionColor", _colorProtector.color); _comboSystem.startColor = _colorProtector.color; }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { PlayerScoreCounter trigger = other.GetComponent <PlayerScoreCounter>(); trigger.AddScore(); Debug.Log("JEWEL"); Destroy(gameObject); } }
void Start() { if (m_StoreController == null) { InitializePurchasing(); } if (_scoreCounter == null) { _scoreCounter = GetComponent <PlayerScoreCounter>(); } }
void Start() { _playerAnimator = character.GetComponent <Animator>(); _uiController = FindObjectOfType <UIController>(); animator = character.GetComponent <Animator>(); counter = character.GetComponent <PlayerScoreCounter>(); r_animator = rope.GetComponent <Animator>(); a_renderer = arrow.GetComponent <SpriteRenderer>(); _animParamPlayer = _playerAnimator.GetFloat("anim_speed_player"); _animParamRope = r_animator.GetFloat("anim_speed_rope"); direction = new float[6] { 0f, 45f, 90f, 180f, 270f, 315f }; UpdateAnimClipTimes(); StartCoroutine("SwitchArrow"); }