private void OnSentenceEnded() { List <RecordedNote> recordedNotes = PlayerNoteRecorder.GetRecordedNotes(CurrentSentence); SentenceRating sentenceRating = PlayerScoreController.CalculateScoreForSentence(CurrentSentence, recordedNotes); playerUiController.ShowTotalScore((int)PlayerScoreController.TotalScore); if (sentenceRating != null) { playerUiController.ShowSentenceRating(sentenceRating); if (sentenceRating == SentenceRating.Perfect) { perfectSentenceChain++; } else { perfectSentenceChain = 0; } if (perfectSentenceChain >= 2) { playerUiController.CreatePerfectSentenceEffect(); } } sentenceIndex++; UpdateSentences(sentenceIndex); }
public void Init(SongMeta songMeta, PlayerProfile playerProfile, string voiceIdentifier, MicProfile micProfile) { this.SongMeta = songMeta; this.PlayerProfile = playerProfile; this.MicProfile = micProfile; Voice = LoadVoice(songMeta, voiceIdentifier); PlayerScoreController.Init(Voice); PlayerNoteRecorder.Init(this, playerProfile, micProfile); }
// Unity lifecycle method void Update() { // FIXME: move this to a view class playerOneScoreView.GetComponent <Text>().text = PlayerScoreController.getScoreForPlayer(0).ToString(); playerTwoScoreView.GetComponent <Text>().text = PlayerScoreController.getScoreForPlayer(1).ToString(); // TODO: move this time logic to another class currentGameTime += Time.deltaTime; elapsedTurnTime -= Time.deltaTime; if (undoLastMoveButtonControllerScript.shouldUndoLastMove && undoLastMoveButtonControllerScript.isEnabled) { revertLastMove(); } }
public PlayerController(GameObject playerGmj, Message_ServerCommand_CreateGameObject info, UnityPlayerData generalPlayerData, IDeviceInput deviceInput) { alive = true; playerScoreController = new PlayerScoreController(); spellCaster = new SpellCasterController(this); playerAnimator = new PlayerAnimatorController(playerGmj); healthController = new PlayerHealthController(this, generalPlayerData); this.playerGmj = playerGmj; this.generalPlayerData = generalPlayerData; PlayerControllerGUID = info.GmjGUID; OwnerID = info.OwnerGUID; playerGmj.transform.position = new Vector3(info.transform.xPos, StaticVariables.GetYPos(), info.transform.zPos); targetPos = playerGmj.transform.position; this.deviceInput = deviceInput; }
private void OnSentenceEnded() { PlayerNoteRecorder.OnSentenceEnded(); List <RecordedNote> recordedNotes = PlayerNoteRecorder.GetRecordedNotes(CurrentSentence); SentenceRating sentenceRating = PlayerScoreController.CalculateScoreForSentence(CurrentSentence, recordedNotes); playerUiController.ShowTotalScore(PlayerScoreController.TotalScore); if (sentenceRating != null) { playerUiController.ShowSentenceRating(sentenceRating); sentenceRatingStream.OnNext(sentenceRating); } sentenceIndex++; UpdateSentences(sentenceIndex); }
// perform system cleanups and updates after a move has been made successfully // check for a win and stop the game if one is found. private void didExecutePlayerMove(string postName, PlayerMoveModel playerMove) { FormationModel winningFormation = GameBoardController.findWinningFormation(playerMove); if (winningFormation != null) { inturruptUndoLastMoveCoroutine(); isComplete = true; // show winning formation PlayerScoreController.declareWinner(playerMove.player); buildWinnerText(); return; } undoLastMoveCoroutine = enableUndoLastMove(); StartCoroutine(undoLastMoveCoroutine); }
public void Init(PlayerProfile playerProfile, string voiceName, MicProfile micProfile) { this.PlayerProfile = playerProfile; this.MicProfile = micProfile; this.Voice = GetVoice(songMeta, voiceName); this.playerUiController = Instantiate(playerUiControllerPrefab, playerUiArea.transform); this.childrenInjector = CreateChildrenInjectorWithAdditionalBindings(); // Inject all foreach (INeedInjection childThatNeedsInjection in GetComponentsInChildren <INeedInjection>()) { childrenInjector.Inject(childThatNeedsInjection); } childrenInjector.Inject(playerUiController); // Init instances playerUiController.Init(PlayerProfile, MicProfile); PlayerScoreController.Init(Voice); }
/// <summary> /// Draws the current state of the game to the screen. /// </summary> /// <remarks> /// What is drawn depends upon the state of the game. /// </remarks> public static void DrawScreen() { UtilityFunctions.DrawBackground(); switch (CurrentState) { case GameState.ViewingMainMenu: MenuController.DrawMainMenu(); break; case GameState.ViewingGameMenu: MenuController.DrawGameMenu(); break; case GameState.AlteringSettings: MenuController.DrawSettings(); break; case GameState.Deploying: DeploymentController.DrawDeployment(); break; case GameState.Discovering: DiscoveryController.DrawDiscovery(); break; case GameState.EndingGame: EndingGameController.DrawEndOfGame(); break; case GameState.ViewingHighScores: HighScoreController.DrawHighScores(); break; case GameState.ViewingPlayerScores: PlayerScoreController.DrawHighScores(); break; } UtilityFunctions.DrawAnimations(); SwinGame.RefreshScreen(); }
/// <summary> /// Handles the user SwinGame. /// </summary> /// <remarks> /// Reads key and mouse input and converts these into /// actions for the game to perform. The actions /// performed depend upon the state of the game. /// </remarks> public static void HandleUserInput() { //Read incoming input events SwinGame.ProcessEvents(); switch (CurrentState) { case GameState.ViewingMainMenu: MenuController.HandleMainMenuInput(); break; case GameState.ViewingGameMenu: MenuController.HandleGameMenuInput(); break; case GameState.AlteringSettings: MenuController.HandleSetupMenuInput(); break; case GameState.Deploying: DeploymentController.HandleDeploymentInput(); break; case GameState.Discovering: DiscoveryController.HandleDiscoveryInput(); break; case GameState.EndingGame: EndingGameController.HandleEndOfGameInput(); break; case GameState.ViewingHighScores: HighScoreController.HandleHighScoreInput(); break; case GameState.ViewingPlayerScores: PlayerScoreController.HandleHighScoreInput(); break; } UtilityFunctions.UpdateAnimations(); }
public void Awake() { playerListEntries = new Dictionary <int, PlayerScoreController>(); foreach (Player p in PhotonNetwork.PlayerList) { // Check if the Player is Local if (p.IsLocal) { // If it is, update the name localPlayerScoreController.SetPlayerScoreName(p.NickName); } else { // If it's not, Instantiate new GameObjects of PlayerScore PlayerScoreController entry = Instantiate(playerScoreControllerPrefab, playersParent); entry.SetPlayerScoreName(p.NickName); playerListEntries.Add(p.ActorNumber, entry); } } }
// Use this for initialization void Awake() { animator = gameObject.GetComponent <Animator>(); audioSource = gameObject.GetComponent <AudioSource>(); bodyAnimator = transform.Find("Body").gameObject.GetComponent <Animator>(); dashAnimator = transform.Find("Body/Dash").gameObject.GetComponent <Animator>(); rigidBody = gameObject.GetComponent <Rigidbody2D>(); playerTag = transform.Find("Body/tag").transform; bodyAnimator.logWarnings = false; //Get correct score component maxScore = GameController.GetMaxGameScore(); playerScore = GameController.GetInitialGameScore(); playerScoreGroup = transform.parent.FindChild("Canvas/Player Score").gameObject; playerScoreBar = playerScoreGroup.GetComponent <PlayerScoreController>(); playerNameText = playerScoreGroup.transform.FindChild("Player Name").gameObject.GetComponent <Text>(); //Populate Attrs Hashtable playerAttrs.Add(Attributes.SPEED, moveSpeed); playerAttrs.Add(Attributes.THROWSPEED, throwSpeed); playerAttrs.Add(Attributes.PRESENTSPEED, presentSpeed); playerAttrs.Add(Attributes.FROZEN, State.DEAD); playerAttrs.Add(Attributes.DASHDELAY, dashDelay); playerAttrs.Add(Attributes.CONTROLDIRECTION, 1f); }
private void FinishRecordingSentence(int sentenceIndex) { PlayerNoteRecorder.OnSentenceEnded(); Sentence recordingSentence = GetSentence(sentenceIndex); if (recordingSentence == null) { return; } List <RecordedNote> recordedNotes = PlayerNoteRecorder.GetRecordedNotes(recordingSentence); PlayerNoteRecorder.RemoveRecordedNotes(recordingSentence); SentenceRating sentenceRating = PlayerScoreController.CalculateScoreForSentence(recordingSentence, recordedNotes); playerUiController.ShowTotalScore(PlayerScoreController.TotalScore); if (sentenceRating != null) { playerUiController.ShowSentenceRating(sentenceRating); sentenceRatingStream.OnNext(sentenceRating); } }
// Use this for initialization void Start() { playerScoreController = GameObject.FindObjectOfType <PlayerScoreController>(); //Randomize the speed speed = Random.Range(.01f, speed); //Augment the speed by the factor as they are created speed *= DifficultyController.obstacleSpeedFactor; //Adjust speed as difficulty increases if (protectionZoneOfInterest == null) { ProtectionZoneController[] protectionZones = GameObject.FindObjectsOfType <ProtectionZoneController>(); protectionZoneOfInterest = protectionZones[Random.Range(0, protectionZones.Length - 1)]; } //Set the starting position startingPosition = transform.position; //Set the tag on all obstacles this.gameObject.tag = "Obstacle"; //Initialize health -- Random between range health = Random.Range(healthLower, healthUpper); //Ensure there are default sounds; if (hitStillHealthSound == null) { hitStillHealthSound = (AudioClip)Resources.Load("Sounds/hitStillHealth"); } if (hitDeadSound == null) { hitDeadSound = (AudioClip)Resources.Load("Sounds/hitDeadSound"); } //Set the text component for future reference hpText = GetComponentInChildren <Text>(); hpText.text = "HP: " + health; }
public void Init(SongMeta songMeta, PlayerProfile playerProfile, string voiceIdentifier) { this.SongMeta = songMeta; this.PlayerProfile = playerProfile; Voice = LoadVoice(songMeta, voiceIdentifier); playerUiArea = FindObjectOfType <PlayerUiArea>(); PlayerScoreController = GetComponentInChildren <PlayerScoreController>(); PlayerScoreController.Init(Voice); PlayerNoteRecorder = GetComponentInChildren <PlayerNoteRecorder>(); if (PlayerNoteRecorder == null) { throw new NullReferenceException("PlayerNoteRecorder is null!"); } PlayerNoteRecorder.Init(this, playerProfile.Difficulty.RoundingDistance); CreatePlayerUi(); sentenceIndex = 0; UpdateSentences(sentenceIndex); }
// Unity lifecycle method void Start() { // reset the PlayerTurnController, this is only helpful when a game gets reset or restarted PlayerTurnController.init(); PlayerScoreController.startNewGame(); masterGameTimeText = GameObject.FindGameObjectWithTag("masterGameTime").gameObject; elapsedTurnTimeText = GameObject.FindGameObjectWithTag("elapsedTurnTime").gameObject; winnerBannerText = GameObject.FindGameObjectWithTag("winnerBanner").gameObject; playerTurnView = GameObject.FindGameObjectWithTag("playerTurnView").gameObject; undoLastMoveButtonController = GameObject.FindGameObjectWithTag("undoLastMoveButtonController").gameObject; undoLastMoveButtonControllerScript = undoLastMoveButtonController.GetComponent <UndoLastMoveButtonController>(); playerOneScoreView = GameObject.FindGameObjectWithTag("playerOneScoreView").gameObject; playerTwoScoreView = GameObject.FindGameObjectWithTag("playerTwoScoreView").gameObject; // FIXME: move this to a view class playerOneScoreView.GetComponent <Text>().text = "0"; playerTwoScoreView.GetComponent <Text>().text = "0"; winnerBannerText.GetComponent <Text>().text = ""; currentGameTime = 0f; didStart = true; resetTurnTime(); }
private void Awake() { playerScoreControllerScript = player.GetComponent <PlayerScoreController>(); playerPreviousScore = 0; }
// Use this for initialization void Start() { playerScoreController = GameObject.FindObjectOfType <PlayerScoreController>(); }
public void Awake() { playerScoreControllerScript = player.GetComponent <PlayerScoreController>(); playerSeedControllerScript = player.GetComponent <PlayerSeedController>(); Destroy(ruleText, ruleTextShowDuration); }
private void Start() { instance = this; }