public void ClearPoints() { m_Score = 0; if (PlayerScoreChanged != null) { PlayerScoreChanged.Invoke(this); } }
internal void IncreaseScore() { m_Score++; if (PlayerScoreChanged != null) { PlayerScoreChanged.Invoke(this); } }
private void _player_ScoreChanged(object sender, EventArgs e) { PlayerScoreChanged?.Invoke(this, EventArgs.Empty); }
protected virtual void OnPlayerScoreChanged(string i_Player, string i_Score) { PlayerScoreChanged?.Invoke(i_Player, i_Score); }