Пример #1
0
    public void AddScore(PlayerScore.PlayerNr playerNr, ScoreDestructableComponent.DestructableType type)
    {
        SetScore(playerNr, buildings[playerNr].score + typeToPoints[type]);

        if (playAudio)
        {
            eventStart.start();

            playAudio = false;
        }
    }
Пример #2
0
    public void SetScore(PlayerScore.PlayerNr playerNr, int score)
    {
        buildings[playerNr].score = score;
        float multiplier      = 2f;
        int   visualizedScore = Mathf.RoundToInt(score * multiplier);

        if (buildings[playerNr].score > ((float)buildings[playerNr].MaxScore / multiplier))
        {
            PlayerWon(playerNr);
        }
        string percentage = buildings[playerNr].MaxScore > 0 ? Mathf.Max(100 - ((float)visualizedScore / buildings[playerNr].MaxScore) * 100f, 0).ToString("0.0") : "100";

        playerTextScores[(int)playerNr].text = playerNr + " = " + percentage + "%";
    }
Пример #3
0
    private void Start()
    {
        Transform tr = transform.parent;

        while (tr != null)
        {
            var ownerComponent = tr.GetComponent <HouseComponent>();
            if (ownerComponent != null)
            {
                owner = ownerComponent.houseOwner;
                break;
            }
            else
            {
                tr = tr.parent;
            }
        }
        CanvasScore.instance.Register(owner, type);
    }
Пример #4
0
 internal void Register(PlayerScore.PlayerNr owner, ScoreDestructableComponent.DestructableType type)
 {
     Debug.Log("Registering object " + type);
     buildings[owner].MaxScore += typeToPoints[type];
 }
Пример #5
0
 private void PlayerWon(PlayerScore.PlayerNr playerNr)
 {
     wonImage.gameObject.SetActive(true);
     PlayerScore.PlayerNr otherPlayer = playerNr == PlayerScore.PlayerNr.P1 ? PlayerScore.PlayerNr.P2 : PlayerScore.PlayerNr.P1;
     wonText.text = "PLAYER " + ((int)otherPlayer + 1) + " WON!";
 }