Пример #1
0
    // Use this for initialization
    void Awake()
    {
        rb = GetComponent <Rigidbody2D>();

        steeringWheel = GameObject.Find("SteeringWheel");

        debug        = GameObject.Find("DebugCanvas").GetComponent <DebugMenu>();
        currentState = new RollingState();
    }
Пример #2
0
 public override PlayerSate SwitchToState(PlayerController player, PlayerSate nextState)
 {
     return(null);
 }
Пример #3
0
 public abstract PlayerSate SwitchToState(PlayerController player, PlayerSate nextState);