// Use this for initialization void Awake() { rb = GetComponent <Rigidbody2D>(); steeringWheel = GameObject.Find("SteeringWheel"); debug = GameObject.Find("DebugCanvas").GetComponent <DebugMenu>(); currentState = new RollingState(); }
public override PlayerSate SwitchToState(PlayerController player, PlayerSate nextState) { return(null); }
public abstract PlayerSate SwitchToState(PlayerController player, PlayerSate nextState);