GetIPlayerForUserName() публичный статический Метод

public static GetIPlayerForUserName ( string username ) : IPlayer,
username string
Результат IPlayer,
Пример #1
0
    public override void OnEvent(DeathEvent evnt)
    {
        //update scores
        if (ServerConnectionEventListener.IndexMap.ContainsPlayer(evnt.Killer))
        {
            GameStats.SetIntegerStat(evnt.Killer, "Kills", GameStats.GetIntegerStat(evnt.Killer, "Kills") + 1);
        }

        if (ServerConnectionEventListener.IndexMap.ContainsPlayer(evnt.Player))
        {
            GameStats.SetIntegerStat(evnt.Player, "Deaths", GameStats.GetIntegerStat(evnt.Player, "Deaths") + 1);
        }

        //because of the Owner/ProxyPlayer abstraction, this line will either just move the server's player, or
        //send an MovePlayerEvent to the propper player!
        GameManager.instance.gameMode.MovePlayerToSpawnPoint(PlayerRegistry.GetIPlayerForUserName(evnt.Player));

        GameManager.instance.CheckForGameOver();
    }