public void Handle(PlayerRegistered @event) { if (@event.IsActive) { AddActivityLog("Automatic activation performed", @event, @event.PlayerId); } }
public override void Attached() { PlayerManager = GameObject.Find("PlayerManager"); GuiManager = GetComponent <GUImanager>(); state.Health = 100; if (!entity.IsOwner) { DisableRemoteBehaviour(); gameObject.layer = LayerMask.NameToLayer(REMOTE_PLAYER_LAYER); transform.GetChild(0).gameObject.layer = LayerMask.NameToLayer(REMOTE_PLAYER_LAYER); for (int i = 0; i < 2; i++) { transform.GetChild(0).GetChild(i).gameObject.layer = LayerMask.NameToLayer(REMOTE_PLAYER_LAYER); } } else { state.Username = PlayerManager.GetComponent <PlayerAuth>().Name; state.XP = PlayerManager.GetComponent <PlayerAuth>().XP; state.Kills = 0; state.Deaths = 0; state.Score = 0; var Event = PlayerRegistered.Create(); Event.Name = PlayerManager.GetComponent <PlayerAuth>().Name; Event.Entity = entity; Event.Send(); } }
public void Consume(PlayerRegistered message) { _repository.Players.Add(new Player { Id = message.PlayerId, Username = message.UserName, FirstName = message.FirstName, LastName = message.LastName, Email = message.Email, PhoneNumber = message.PhoneNumber, LanguageCode = message.CultureCode, Language = _repository.Languages.Single(x => x.Code == message.CultureCode), BrandId = message.BrandId, Brand = _repository.Brands.Single(x => x.Id == message.BrandId), VipLevelId = message.VipLevelId, VipLevel = _repository.VipLevels.Single(x => x.Id == message.VipLevelId), PaymentLevelId = message.PaymentLevelId, PaymentLevel = message.PaymentLevelId.HasValue ? _repository.PaymentLevels.SingleOrDefault(x => x.Id == message.PaymentLevelId) : null, AccountAlertEmail = message.AccountAlertEmail, AccountAlertSms = message.AccountAlertSms, IsActive = message.IsActive, DateRegistered = message.DateRegistered }); _repository.SaveChanges(); }
public void Consume(PlayerRegistered @event) { var paymentRepository = _container.Resolve <IPaymentRepository>(); var brandQueries = _container.Resolve <BrandQueries>(); var player = @event; var defaultPaymentLevelId = brandQueries.GetDefaultPaymentLevelId(player.BrandId, player.CurrencyCode); var paymentLevel = player.PaymentLevelId.HasValue ? paymentRepository.PaymentLevels.SingleOrDefault(l => l.Id == player.PaymentLevelId.Value) : paymentRepository.PaymentLevels.SingleOrDefault(l => l.Id == defaultPaymentLevelId); if (paymentLevel == null) { throw new RegoException("No appropriate payment level found. Brand: " + player.BrandId + " Currency: " + player.CurrencyCode); } paymentRepository.PlayerPaymentLevels.Add(new Data.PlayerPaymentLevel { PlayerId = player.PlayerId, PaymentLevel = paymentLevel }); var newPlayer = AutoMapper.Mapper.DynamicMap <Data.Player>(player); newPlayer.Id = player.PlayerId; paymentRepository.Players.Add(newPlayer); paymentRepository.SaveChanges(); }
private async Task OnPlayerRegistered(PlayerRegistered playerRegistered, CancellationToken ct) { _playerId = playerRegistered.ReceivingPlayerId; SendHearBeat(); await _client.SendAsync(new StartGame(playerRegistered.ReceivingPlayerId), ct); // TODO: Create a factory for requests? await _client.SendAsync( new ClientInfo("C#", "8", "Windows", "10", "1", playerRegistered.ReceivingPlayerId), ct); Console.WriteLine(playerRegistered); }
public void Handle(PlayerRegistered @event) { var bonusRepository = _container.Resolve <IBonusRepository>(); var bonusCommands = _container.Resolve <BonusCommands>(); var bonusQueries = _container.Resolve <BonusQueries>(); using (var scope = CustomTransactionScope.GetTransactionScope()) { var player = bonusRepository.Players.SingleOrDefault(p => p.Id == @event.PlayerId); if (player != null) { throw new RegoException($"Player is already saved. Id: {@event.PlayerId}"); } var brand = bonusRepository.Brands.SingleOrDefault(b => b.Id == @event.BrandId); if (brand == null) { throw new RegoException($"Unable to find a brand with Id: {@event.BrandId}"); } player = new Player(@event, brand); if (@event.ReferralId.HasValue) { var referrer = bonusRepository.Players.Single(p => p.ReferralId == @event.ReferralId.Value); player.ReferredBy = referrer.Id; var referralBonus = bonusQueries.GetQualifiedBonuses(referrer.Id, BonusType.ReferFriend).FirstOrDefault(); if (referralBonus != null) { player.ReferredWith = bonusRepository.Bonuses.Single( b => b.Id == referralBonus.Id && b.Version == referralBonus.Version); bonusCommands.RedeemBonus(referrer.Id, referralBonus.Id); } } bonusRepository.Players.Add(player); bonusRepository.SaveChanges(); var verificationBonus = bonusQueries.GetQualifiedBonuses(player.Id, BonusType.MobilePlusEmailVerification) .FirstOrDefault(); if (verificationBonus != null) { bonusCommands.RedeemBonus(player.Id, verificationBonus.Id, new RedemptionParams()); } scope.Complete(); } }
public void NotifyNewPlayer(List <Player> PlayersRegistered, IDominoServiceCallbackContract Callback, int PlayerPosition, string PlayerName) { PlayerData playerData = new PlayerData(PlayerName, PlayerPosition); Callback.NewPlayerJoined(playerData); foreach (Player PlayerRegistered in PlayersRegistered) { PlayerData PlayerRegisteredData = new PlayerData(PlayerRegistered.getName(), PlayerRegistered.getPosition()); PlayerRegistered.getCallback().NewPlayerJoined(playerData); Callback.NewPlayerJoined(PlayerRegisteredData); } }
public async Task Handle(PlayerRegistered message, CancellationToken token = new CancellationToken()) { var newPlayer = new PlayerDto(message.PlayerId, message.PlayerName); if (message.PlayerNumber == 1) { await _databaseService.UpdatePlayer1Async(message.Id, message.Version, newPlayer); } else if (message.PlayerNumber == 2) { await _databaseService.UpdatePlayer2Async(message.Id, message.Version, newPlayer); } await _gameHub.Clients.Group(message.Id.ToString()).PlayerJoinedGame(message.Id); }
public void Handle(PlayerRegistered registeredEvent) { var playerRegisteredEvent = registeredEvent; var repository = _container.Resolve <IReportRepository>(); var record = repository.PlayerRecords.SingleOrDefault(r => r.PlayerId == playerRegisteredEvent.PlayerId); if (record != null) { throw new RegoException(string.Format("Player record with Id '{0}' already exists", playerRegisteredEvent.PlayerId)); } var brand = _container.Resolve <BrandQueries>().GetBrandOrNull(playerRegisteredEvent.BrandId); var streetAddress = String.Join("\n", playerRegisteredEvent.AddressLines).Trim('\n'); record = new PlayerRecord { PlayerId = registeredEvent.PlayerId, Username = registeredEvent.UserName, Brand = brand != null ? brand.Name : null, Licensee = brand != null && brand.Licensee != null ? brand.Licensee.Name : null, IsInternalAccount = false, // TODO: implement HousePlayer when it's passing in PlayerRegistered event, RegistrationDate = playerRegisteredEvent.DateRegistered, SignUpIP = playerRegisteredEvent.IPAddress ?? "127.0.0.1", PlayerName = playerRegisteredEvent.DisplayName, Birthday = playerRegisteredEvent.DateOfBirth.Date, Title = playerRegisteredEvent.Title, Gender = playerRegisteredEvent.Gender, Email = playerRegisteredEvent.Email, Mobile = playerRegisteredEvent.PhoneNumber, Language = playerRegisteredEvent.Language, Currency = playerRegisteredEvent.CurrencyCode, Country = playerRegisteredEvent.CountryName, IsInactive = !playerRegisteredEvent.IsActive, VipLevel = playerRegisteredEvent.VipLevel, //[KB] TODO: Taking only first 100 characters so that EF will not throw exception during SaveChanges. StreetAddress = streetAddress.Length > 100 ? streetAddress.Substring(0, 100): streetAddress, PostCode = playerRegisteredEvent.ZipCode, Created = registeredEvent.EventCreated, CreatedBy = registeredEvent.EventCreatedBy }; if (playerRegisteredEvent.IsActive) { record.Activated = registeredEvent.EventCreated; record.ActivatedBy = registeredEvent.EventCreatedBy; } repository.PlayerRecords.Add(record); repository.SaveChanges(); }
private Task HandleResponseAsync(Response response, CancellationToken ct) { return(response switch { PlayerRegistered playerRegistered => OnPlayerRegistered(playerRegistered, ct), MapUpdated mapUpdated => OnMapUpdated(mapUpdated, ct), GameLink gameLink => OnGameLink(gameLink), GameStarting gameStarting => OnGameStarting(gameStarting), GameResult gameResult => OnInfoEvent(gameResult), CharacterStunned characterStunned => OnInfoEvent(characterStunned), HeartBeatResponse heartBeatResponse => OnHearBeatEvent(heartBeatResponse, ct), GameEnded gameEnded => OnGameEnded(gameEnded), TournamentEnded tournamentEnded => OnTournamentEnded(tournamentEnded), InvalidPlayerName invalidPlayerName => OnInfoEvent(invalidPlayerName), _ => Task.CompletedTask });
public Player(PlayerRegistered registrationData, Brand brand) { Id = registrationData.PlayerId; Name = registrationData.UserName; Email = registrationData.Email; PhoneNumber = registrationData.PhoneNumber; VipLevel = registrationData.VipLevel; CurrencyCode = registrationData.CurrencyCode; DateRegistered = registrationData.DateRegistered.ToBrandOffset(brand.TimezoneId); ReferralId = registrationData.RefIdentifier; Brand = brand; Wallets = brand.WalletTemplates.Select(wt => new Wallet { Player = this, Template = wt }).ToList(); RiskLevels = new List <RiskLevel>(); }
private void Apply(PlayerRegistered e) { if (e.PlayerNumber == 1) { _player1Id = e.PlayerId; } else { _player2Id = e.PlayerId; } if (_player1Id != Guid.Empty && _player2Id != Guid.Empty) { _gameStarted = true; _playersTurn = 1; } }
public void Consume(PlayerRegistered @event) { var repository = _container.Resolve <IFraudRepository>(); var player = new Fraud.Data.Player { DateRegistered = @event.DateRegistered, Email = @event.Email, FirstName = @event.FirstName, Id = @event.PlayerId, BrandId = @event.BrandId, IPAddress = @event.IPAddress, LastName = @event.LastName, Phone = @event.PhoneNumber, Username = @event.UserName, ZipCode = @event.ZipCode, Address = @event.AddressLines.Aggregate((x, y) => x + y) }; try { repository.Players.Add(player); repository.SaveChanges(); var duplicationMatchingService = _container.Resolve <IDuplicationMatchingService>(); var duplicationService = _container.Resolve <IDuplicationService>(); //Todo: sould replace it with async task. duplicationMatchingService.Match(player.Id); duplicationService.ApplyAction(player.Id); } catch (Exception e) { throw new RegoException(e.Message, e); } }
public void Consume(PlayerRegistered message) { _playerHandlers.Handle(message); _playerRecordEditHandlers.Handle(message); }
public void Consume(PlayerRegistered message) { _eventHandlers.Handle(message); }
public void Consume(PlayerRegistered message) { _playerSubscriber.Handle(message); }
public void Handle(PlayerRegistered @event) { AddActivityLog(AdminActivityLogCategory.Player, @event); }
public override void OnEvent(PlayerRegistered evnt) { matchManager.RegisterPlayer(evnt.Entity); }
public void Handle(PlayerRegistered @event) { AddPlayerLog(@event.PlayerId); }