void Start() { playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth>(); playerSpawn = GameObject.FindGameObjectWithTag("PlayerSpawn").GetComponent <PlayerReadyManager>(); CurrentGeneration = 1; GenLogManager.Initialize(); }
void Start() { _audioManager = FindObjectOfType <AudioManager>(); _manager = FindObjectOfType <PlayerReadyManager>(); _controllerManager = FindObjectOfType <ControllerManager>(); _pulseButton = GetComponent <PulseButton>(); _manager.Register(this); }
void Start() { PlayerReady = true; if (tutorial) { Tutorial = tutorial; return; } else { Tutorial = tutorial; } playerHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth>(); readyManager = GameObject.FindGameObjectWithTag("ReadyArea").GetComponent <PlayerReadyManager>(); CurrentGeneration = 1; GenLogManager.Initialize(); }