void Awake() { playerRB = GetComponent <Rigidbody>(); ragdollActivate = GetComponent <PlayerRagdoll>(); script = pathFollower.GetComponent <PathFollower>(); PathNode = script.GetComponentsInChildren <Node>(); }
void Start() { trap_Script = targetObject.GetComponent <TrapInteractions>(); /*Player = GameObject.FindGameObjectsWithTag("Player"); * * for (int i = 0; i < Player.Length; i++) * { * playerRB = Player[i].GetComponent<Rigidbody>(); * player_animController = Player[i].GetComponent<Animator>(); * }*/ Player = targetObject; playerRB = Player.GetComponent <Rigidbody>(); player_animController = Player.GetComponent <Animator>(); PathNode = GetComponentsInChildren <Node>(); CheckNode(); playerRagdoll = playerRB.GetComponent <PlayerRagdoll>(); }