private bool isPlayerIdle(PlayerProfile player) { int last_kill_time = getIntegerVarValue("last_kill_time"); int last_death_time = getIntegerVarValue("last_death_time"); int last_chat_time = getIntegerVarValue("last_chat_time"); int last_spawn_time = getIntegerVarValue("last_spawn_time"); int last_score_time = getIntegerVarValue("last_score_time"); if (player.getLastKill() > last_kill_time && player.getLastDeath() > last_death_time && player.getLastChat() > last_chat_time && player.getLastSpawn() > last_spawn_time && player.getLastScore() > last_score_time) return true; return false; }