Пример #1
0
    public void loadConfig()
    {
        transform.DOMove(PlayerPrefs_AM.GetVector3("K2M_KinectPosition"), 0.3f);
        transform.DORotate(PlayerPrefs_AM.GetVector3("K2M_KinectRotation"), 0.3f);
        downSample     = (int)PlayerPrefs_AM.GetFloat("PointCloudDownSample", 5);
        drawPointCloud = PlayerPrefs_AM.GetBool("ShowPointCloud");

        pointCloudDrawer.SetDrawPointCloud(drawPointCloud);
    }
Пример #2
0
 void OnPlayerPrefsUpdated(string playerPrefKey)
 {
     if (playerPrefKey.Contains("K2M_KinectPosition"))
     {
         transform.DOMove(PlayerPrefs_AM.GetVector3(playerPrefKey), 0.3f);
     }
     else if (playerPrefKey.Contains("K2M_KinectRotation"))
     {
         transform.DORotate(PlayerPrefs_AM.GetVector3(playerPrefKey), 0.3f);
     }
     else if (playerPrefKey.Contains("PointCloudDownSample"))
     {
         downSample = (int)PlayerPrefs_AM.GetFloat(playerPrefKey, 5);
     }
     else if (playerPrefKey.Contains("ShowPointCloud"))
     {
         drawPointCloud = PlayerPrefs_AM.GetBool(playerPrefKey);
         pointCloudDrawer.SetDrawPointCloud(drawPointCloud);
     }
 }
Пример #3
0
 public bool Load()
 {
     //_toggle.isOn = !_toggle.isOn; // Here to ensure OnValueChanged is called.
     _toggle.isOn = PlayerPrefs_AM.GetBool(key);
     return(_toggle.isOn);
 }