public void UpdatePlayerCardList() { cs = new int[30]; for (int i = 1; i <= 20; i++) { cs [i] = i; } if (CardShop) { x = cs; } else { int[] a = PlayerPrefsX.GetIntArray("PlayerCardsIDs"); x = a; } int[] enableds = PlayerPrefsX.GetIntArray("SelectedCardsIDs"); // foreach (GameObject card in CardPrefabs) { // if( ArrayUtility.Contains(x,card.GetComponent<CardScript>().CardID) ){ // GameObject g = Instantiate (card, this.transform.position, Quaternion.identity); // g.transform.localScale = new Vector3 (1, 1, 1); // g.transform.SetParent (this.transform,false); // childrens.Add (g.transform); // } // } int minimun = 0; foreach (int cardID in x) { switch (cardID) { case 1: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 1; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Estalo Magico"; g.GetComponent <CardScript> ().descrition = "Aplica um de dano em uma unidade ininimga"; g.GetComponent <CardScript> ().cost = "2"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects [0]; g.GetComponent <CardScript> ().image = Images [cardID]; g.GetComponent <CardScript> ().peson = Persons [0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 2: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 2; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Explosão Magica"; g.GetComponent <CardScript> ().descrition = "Aplica dois de dano em todas unidades ininimgas"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "2"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 3: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 3; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Nevasca"; g.GetComponent <CardScript> ().descrition = "Aplica dois de dano em todas unidades ininimgas"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "2"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 4: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 4; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Terremoto"; g.GetComponent <CardScript> ().descrition = "Deixa Tropas Inimigas Lentas"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "2"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 5: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 5; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Hora da Soneca"; g.GetComponent <CardScript> ().descrition = "Para Tropas Inimigas"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "2"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 6: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 6; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Remédio"; g.GetComponent <CardScript> ().descrition = "Cura seu heroi"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "0"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 7: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 7; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Canja de Galinha"; g.GetComponent <CardScript> ().descrition = "Cura toda sua tropa"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "0"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 8: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 8; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Escudo"; g.GetComponent <CardScript> ().descrition = "Parotege suas Tropas"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "0"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 9: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 9; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Grito de Guerra"; g.GetComponent <CardScript> ().descrition = "Fortalece suas tropas"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "0"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 10: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 10; g.GetComponent <CardScript> ().efeito = "Magia"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Sem Munição"; g.GetComponent <CardScript> ().descrition = "Paralisa torres inimigas"; g.GetComponent <CardScript> ().cost = "10"; g.GetComponent <CardScript> ().damage = "0"; g.GetComponent <CardScript> ().efect.sprite = Efects[0]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; //TROPAS case 11: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 11; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Monica"; g.GetComponent <CardScript> ().cardname = "Bidu"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Bidu para ajudar"; g.GetComponent <CardScript> ().cost = "1"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[1]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 12: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 12; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Astronauta"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Astronauta para ajudar"; g.GetComponent <CardScript> ().cost = "3"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 13: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 13; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Anjinho"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Anjinho para ajudar"; g.GetComponent <CardScript> ().cost = "1"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 14: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 14; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Jotalhão"; g.GetComponent <CardScript> ().descrition = "Chama a unidade jotalhão para ajudar"; g.GetComponent <CardScript> ().cost = "50"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 15: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 15; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Piteco"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Piteco para ajudar"; g.GetComponent <CardScript> ().cost = "15"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 16: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 16; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Penadinho"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Penadinho para ajudar"; g.GetComponent <CardScript> ().cost = "50"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 17: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 17; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Cebolinha"; g.GetComponent <CardScript> ().cardname = "Louco"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Louco para ajudar"; g.GetComponent <CardScript> ().cost = "100"; g.GetComponent <CardScript> ().damage = "5"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[3]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 18: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 18; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Monica"; g.GetComponent <CardScript> ().cardname = "Sansão"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Sansão para ajudar"; g.GetComponent <CardScript> ().cost = "40"; g.GetComponent <CardScript> ().damage = "3"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[1]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 19: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 19; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Magali"; g.GetComponent <CardScript> ().cardname = "Mingau"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Mingau para ajudar"; g.GetComponent <CardScript> ().cost = "110"; g.GetComponent <CardScript> ().damage = "2"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[2]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 20: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 20; g.GetComponent <CardScript> ().efeito = "Unidade"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Alfredo"; g.GetComponent <CardScript> ().descrition = "Chama a unidade Alfredo para ajudar"; g.GetComponent <CardScript> ().cost = "150"; g.GetComponent <CardScript> ().damage = "2"; g.GetComponent <CardScript> ().efect.sprite = Efects[1]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; //TORRES case 21: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 21; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre de Papel"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "1"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 22: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 22; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre de Agua"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "3"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 23: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 23; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre de Desentupidor"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "1"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 24: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 24; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre de Neve"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "50"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 25: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 25; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre da Cura"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "15"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 26: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 26; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre do Tesouro"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "50"; g.GetComponent <CardScript> ().damage = "1"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 27: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 27; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre do Sono"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "100"; g.GetComponent <CardScript> ().damage = "5"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 28: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 28; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre AntiTorre"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "40"; g.GetComponent <CardScript> ().damage = "3"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; case 29: g = Instantiate(CardPrefab, this.transform.position, Quaternion.identity); g.GetComponent <CardScript> ().CardID = 29; g.GetComponent <CardScript> ().efeito = "Construcao"; g.GetComponent <CardScript> ().personagem = "Todos"; g.GetComponent <CardScript> ().cardname = "Torre Protetora"; g.GetComponent <CardScript> ().descrition = "Constroi a torre para ajudar no campo"; g.GetComponent <CardScript> ().cost = "110"; g.GetComponent <CardScript> ().damage = "5"; g.GetComponent <CardScript> ().efect.sprite = Efects[2]; g.GetComponent <CardScript> ().image = Images[cardID]; g.GetComponent <CardScript> ().peson = Persons[0]; g.transform.SetParent(this.transform, false); g.GetComponent <CardScript> ().cardInfo = CardInfo; if (CardShop) { g.GetComponent <CardScript> ().activebutton.gameObject.SetActive(false); } childrens.Add(g.transform); break; } if (CardShop == false) { foreach (int enab in enableds) { if (enab == cardID) { g.GetComponent <CardScript> ().activebutton.sprite = g.GetComponent <CardScript> ().activeTrue; g.GetComponent <CardScript> ().isactivebutton = true; } } } // if (minimun <= 15 && CardShop == false) { // g.GetComponent<CardScript> ().ActiveCard (); // minimun++; // } } }
public void LockAbility() { PlayerPrefsX.SetBool(abilityName, false); }
// Use this for initialization void Start() { //Debug.Log(transform.rotation.y); if (sceneTesting) { introRunning = false; } else { if (PlayerPrefs.HasKey("IntroPlayed")) { introRunning = PlayerPrefsX.GetBool("IntroPlayed"); } else { introRunning = true; StartCoroutine("intro"); } } originalParent = gameObject.transform.parent.gameObject; Debug.Log(originalParent.name); paused = false; isHeld = false; if (!hintSystemDisable) { HintBox = GameObject.Find("HintBox"); hintText = GameObject.Find("HintText").GetComponent <Text>(); hintActive = false; HintBox.SetActive(false); } if (PlayerPrefs.HasKey("HintDC")) { firstDCJ = PlayerPrefsX.GetBool("HintDCJ"); firstPatrol = PlayerPrefsX.GetBool("HintDC"); firstNinCat = PlayerPrefsX.GetBool("HintNC"); firstDoomba = PlayerPrefsX.GetBool("HintDoom"); firstRover = PlayerPrefsX.GetBool("HintRov"); firstKid = PlayerPrefsX.GetBool("HintKid"); firstBirb = PlayerPrefsX.GetBool("HintBirb"); firstUFO = PlayerPrefsX.GetBool("HintUFO"); firstLaser = PlayerPrefsX.GetBool("HintLas"); firstAsteroid = PlayerPrefsX.GetBool("HintAst"); firstWormhole = PlayerPrefsX.GetBool("HintWorm"); } else { firstPatrol = true; firstDCJ = true; firstNinCat = true; firstDoomba = true; firstRover = true; firstKid = true; firstBirb = true; firstUFO = true; firstLaser = true; firstAsteroid = true; firstWormhole = true; } release = true; barkQ = 0; cooldown = false; falling = false; silencer = GameObject.Find("MuteManager").GetComponent <mutePls>(); //GameObject.DontDestroyOnLoad(GameObject.Find("Corgo")); mainCam = GameObject.Find("Main Camera"); attackBox = GameObject.Find("AttackBox"); rb = gameObject.GetComponent <Rigidbody2D>(); sr = gameObject.GetComponent <SpriteRenderer>(); pa = gameObject.GetComponent <Animator>(); QuinnAS = gameObject.GetComponent <AudioSource>(); lookingAnim = new string[2]; lookingAnim[0] = "LookSR"; lookingAnim[1] = "LookR"; sniffingAnim = new string[2]; sniffingAnim[0] = "SniffStand"; sniffingAnim[1] = "SniffWalk"; speed = 2.0f; runSpeed = 4.0f; crouchSpeed = 1.0f; jumpHeight = 3.0f; canMove = true; crouching = false; barking = false; running = false; jumping = false; landing = false; idling = false; idlingtimerstarted = false; dead = false; hidden = false; right = true; outroRunning = false; outroFinished = false; gameOver = false; if (PlayerPrefs.HasKey("PlayerPos")) { spawnpoint = PlayerPrefsX.GetVector3("PlayerPos"); gameObject.transform.position = PlayerPrefsX.GetVector3("PlayerPos"); } }
void OnGUI() { if (isInitialized) { GUI.skin = GuiManager.GetSkin(); GUI.depth = 3; if (isDisplayingPrompt) { GUI.enabled = false; } GUI.BeginGroup(new Rect(Screen.width / 2 - 250, Screen.height / 2 - 300, 500, 600)); // All rectangles are now adjusted to the group. (0,0) is the topleft corner of the group. // We'll make a box so you can see where the group is on-screen. GUI.Box(new Rect(0, 0, 500, 600), "Project Editor: " + activeProject.projectName); GUI.Label(new Rect(35, 25, 360, 30), "Tank: Warning:Numbers only"); // Unity textfields work by assigning a value on return, without the assignment they are uneditable // Decided to parse them back to floats on the fly. //TODO: Limit to only number input Regex.Replace(text, @"[^0-9 ]", ""); GUI.Label(new Rect(35, 50, 100, 30), "Width(MM) : "); activeProject.tankDimensions.x = float.Parse(GUI.TextField(new Rect(150, 50, 100, 25), activeProject.tankDimensions.x.ToString())); GUI.Label(new Rect(35, 75, 100, 30), "Height(MM): "); activeProject.tankDimensions.y = float.Parse(GUI.TextField(new Rect(150, 75, 100, 25), activeProject.tankDimensions.y.ToString())); GUI.Label(new Rect(35, 100, 100, 30), "Depth(MM) : "); activeProject.tankDimensions.z = float.Parse(GUI.TextField(new Rect(150, 100, 100, 25), activeProject.tankDimensions.z.ToString())); GUI.Label(new Rect(290, 25, 180, 30), "Background Color"); GUI.Label(new Rect(295, 50, 30, 30), "R"); activeProject.backgroundR = int.Parse(GUI.TextField(new Rect(330, 50, 35, 25), activeProject.backgroundR.ToString())); GUI.Label(new Rect(295, 75, 30, 30), "G"); activeProject.backgroundG = int.Parse(GUI.TextField(new Rect(330, 75, 35, 25), activeProject.backgroundG.ToString())); GUI.Label(new Rect(295, 100, 30, 30), "B"); activeProject.backgroundB = int.Parse(GUI.TextField(new Rect(330, 100, 35, 25), activeProject.backgroundB.ToString())); GUI.Label(new Rect(35, 140, 100, 30), "Fish Models : "); fishModelScrollVector = GUI.BeginScrollView(new Rect(15, 160, 220, 120), fishModelScrollVector, new Rect(0, 0, 200, 150)); activeProject.type = GUILayout.SelectionGrid(activeProject.type, getPossibleFishModels(), 1, "toggle"); //selectedModelIndex = GUI.EndScrollView(); GUI.Label(new Rect(260, 140, 100, 30), "Fish Paths : "); fishPathsScrollVector = GUI.BeginScrollView(new Rect(260, 155, 220, 120), fishPathsScrollVector, new Rect(0, 0, 200, 150)); pathNames.render(); GUI.EndScrollView(); if (GUI.Button(new Rect(260, 290, 80, 32), "New Path")) { PlayerPrefs.SetInt("FishType", activeProject.type); isDisplayingPrompt = true; //Application.LoadLevel(1); //GameRegistry activeRegistry = gameObject.GetComponent<GameRegistry>(); //activeRegistry.switchState(States.AnimationEditor); //WarningSystem.addWarning("Write Failure", "Failed to write path data", Code.Error); } if (GUI.Button(new Rect(365, 290, 80, 32), "Edit Path")) { if (pathNames.hasActive()) { List <string> activePaths = pathNames.getActive(); // Check that only one is selected if (activePaths.Count != 1) { WarningSystem.addWarning("Please select a path.", "Please select only a single path for editing", Code.Warning); } else { // Open the path PlayerPrefs.SetInt("FishType", activeProject.type); PlayerPrefs.SetString("PathDir", activePaths[0]); if (tpsNames.hasActive()) { List <string> activeMorphs = tpsNames.getActive(); if (activeMorphs.Count > 1) { WarningSystem.addWarning("Please select a single TPS", "Please select just one morph for path editing", Code.Warning); } else { if (textureNames.hasActive()) { List <string> activeTextures = textureNames.getActive(); if (activeTextures.Count > 1) { WarningSystem.addWarning("Please select a single texture", "Please select a single texture for path editing", Code.Warning); } else { PlayerPrefs.SetString("MorphPath", activeMorphs[0]); PlayerPrefs.SetString("TexturePath", activeTextures[0]); Application.LoadLevel(1); } } else { PlayerPrefs.SetString("MorphPath", activeMorphs[0]); PlayerPrefs.SetString("TexturePath", "default"); Application.LoadLevel(1); } } } else { PlayerPrefs.SetString("TexturePath", "default"); PlayerPrefs.SetString("MorphPath", "default"); Application.LoadLevel(1); } } } else { WarningSystem.addWarning("Select a path!", "First select an existing path or create a new one.", Code.Warning); } } // End the group we started above. This is very important to remember! GUI.Label(new Rect(35, 340, 100, 30), "Textures : "); fishTexturesScrollVec = GUI.BeginScrollView(new Rect(15, 355, 220, 120), fishTexturesScrollVec, new Rect(0, 0, 200, 150)); textureNames.render(); // Put something inside the ScrollView //toggleThree = GUI.Toggle(new Rect(10, 10, 20, 24), toggleThree, ""); GUI.Label(new Rect(35, 10, 100, 24), "need swordtail tps"); // End the ScrollView GUI.EndScrollView(); //GUI.enabled = false; if (GUI.Button(new Rect(25, 500, 100, 32), "Batch Render")) { // Store FishType bool hasRequirementsToRender = true; PlayerPrefs.SetInt("FishType", activeProject.type); // Check if Paths if (pathNames.hasActive()) { List <string> activePaths = pathNames.getActive(); PlayerPrefsX.SetStringArray("PathsDir", activePaths.ToArray()); } else { WarningSystem.addWarning("Select a path!", "First select an existing path or create a new one.", Code.Warning); hasRequirementsToRender = false; } // Check textures if (textureNames.hasActive()) { List <string> activeTextures = textureNames.getActive(); PlayerPrefsX.SetStringArray("TexturesDir", activeTextures.ToArray()); } else { WarningSystem.addWarning("Select a texture!", "Please select at least one existing texture.", Code.Warning); hasRequirementsToRender = false; } // Check TPS if (tpsNames.hasActive()) { List <string> activeTPS = tpsNames.getActive(); PlayerPrefsX.SetStringArray("TPSDir", activeTPS.ToArray()); } else { PlayerPrefsX.SetStringArray("TPSDir", new string[] { "default" }); } // Launch Renderer if (hasRequirementsToRender) { Application.LoadLevel(2); } } GUI.enabled = true; GUI.Label(new Rect(260, 340, 100, 30), "TPS : "); tpsTexturesScrollVec = GUI.BeginScrollView(new Rect(260, 355, 220, 120), tpsTexturesScrollVec, new Rect(0, 0, 200, 150)); tpsNames.render(); // Put something inside the ScrollView //toggleThree = GUI.Toggle(new Rect(10, 10, 20, 24), toggleThree, ""); GUI.Label(new Rect(35, 10, 100, 24), "need swordtail tps"); // End the ScrollView GUI.EndScrollView(); //GUI.Label(new Rect(260, 480, 100, 30), "Time Dilation: "); GUI.Label(new Rect(260, 485, 120, 30), "Frame Rate: "); activeProject.dialFrames = int.Parse(GUI.TextField(new Rect(390, 485, 50, 25), activeProject.dialFrames.ToString())); GUI.Label(new Rect(260, 510, 120, 30), "Render Every: "); activeProject.snapshotPer = int.Parse(GUI.TextField(new Rect(390, 515, 50, 25), activeProject.snapshotPer.ToString())); if (GUI.Button(new Rect(250, 550, 220, 32), "Windows Only: Open Project Folder")) { try{ string itemPath = activeProject.projectFolderPath.Replace(@"/", @"\"); // explorer doesn't like front slashes System.Diagnostics.Process.Start("explorer.exe", "/select," + itemPath); }catch { WarningSystem.addWarning("Failed to spawn explorer", "Unable to open explorer, are you using a mac?", Code.Error); } } GUI.enabled = true; if (isDisplayingPrompt) { GUI.BeginGroup(new Rect(120, 100, 500, 500)); GUI.Box(new Rect(30, 80, 190, 180), "Enter Path Name:"); GUI.SetNextControlName("ProjectPathField"); pathName = GUI.TextField(new Rect(50, 120, 150, 32), pathName, 40); GUI.FocusControl("ProjectPathField"); if (GUI.Button(new Rect(50, 190, 150, 32), "Ok")) { isDisplayingPrompt = false; PlayerPrefs.SetInt("FishType", activeProject.type); PlayerPrefs.SetString("PathDir", activeProject.projectFolderPath + "\\paths\\" + pathName + ".xml"); PlayerPrefs.SetString("PathName", pathName); Application.LoadLevel(1); //Directory.CreateDirectory(activeProject.projectFolderPath + "\\paths\\" + pathName); PathData newPathData = new PathData(); newPathData.pathName = pathName; newPathData.keyframes = new List <KeyframeInfo>(0); saveNewPathData(newPathData); //GameRegistry activeRegistry = gameObject.GetComponent<GameRegistry>(); //activeRegistry.switchState(States.AnimationEditor); // Create Project Directory and Add to the display list } GUI.EndGroup(); } GUI.EndGroup(); } }
//! Called by unity engine for rendering and handling GUI events. public void OnGUI() { // STYLE GUI.skin = GetComponent <PlayerGUI>().thisGUIskin; // ASPECT RATIO float ScreenHeight = Screen.height; float ScreenWidth = Screen.width; if (ScreenWidth / ScreenHeight < 1.7f) { ScreenHeight = (ScreenHeight * 0.75f); } if (ScreenHeight < 700) { GUI.skin.label.fontSize = 10; } if (!playerController.stateManager.Busy() && GetComponent <MainMenu>().finishedLoading == true) { // MACHINE CONTROL GUI if (playerController.inventoryOpen == false && playerController.machineGUIopen == true && playerController.objectInSight != null) { GameObject obj = playerController.objectInSight; if (obj.GetComponent <PowerConduit>() != null) { bool netFlag = false; PowerConduit powerConduit = obj.GetComponent <PowerConduit>(); if (powerConduit.connectionFailed == false) { GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Range"); powerConduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, powerConduit.range, 6, 120); if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Dual Output: " + powerConduit.dualOutput)) { if (powerConduit.dualOutput == true) { powerConduit.dualOutput = false; } else { powerConduit.dualOutput = true; } playerController.PlayButtonSound(); } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; powerConduit.connectionAttempts = 0; powerConduit.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { bool rangeDeSync = powerConduit.range != playerController.networkedConduitRange; bool outputDeSync = powerConduit.dualOutput != playerController.networkedDualPower; if (rangeDeSync || outputDeSync || netFlag) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = powerConduit.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendPowerData(location, powerConduit.range, powerConduit.dualOutput)); playerController.networkedConduitRange = powerConduit.range; playerController.networkedDualPower = powerConduit.dualOutput; } } } if (obj.GetComponent <RailCartHub>() != null) { bool netFlag = false; RailCartHub hub = obj.GetComponent <RailCartHub>(); if (hub.connectionFailed == false) { if (hubStopWindowOpen == false) { GUI.DrawTexture(guiCoordinates.FiveButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.railCartHubCircuitLabelRect, "Circuit"); int circuit = hub.circuit; string circuitString = GUI.TextField(guiCoordinates.railCartHubCircuitRect, circuit.ToString(), 3); try { hub.circuit = int.Parse(circuitString); } catch { // NOOP } GUI.Label(guiCoordinates.outputLabelRect, "Range"); hub.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hub.range, 6, 120); if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Stop Settings")) { hubStopWindowOpen = true; playerController.PlayButtonSound(); } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; hubStopWindowOpen = false; playerController.PlayButtonSound(); } } else { GUI.DrawTexture(guiCoordinates.FiveButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.longOutputLabelRect, "Stop Time"); if (GUI.Button(guiCoordinates.outputControlButton0Rect, "Stop: " + hub.stop)) { if (hub.stop == true) { hub.stop = false; } else { hub.stop = true; } playerController.PlayButtonSound(); } hub.stopTime = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hub.stopTime, 0, 600); if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Range Settings")) { hubStopWindowOpen = false; playerController.PlayButtonSound(); } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; hubStopWindowOpen = false; playerController.PlayButtonSound(); } } } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; hub.connectionAttempts = 0; hub.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { bool circuitDeSync = hub.circuit != playerController.networkedHubCircuit; bool rangeDeSync = hub.range != playerController.networkedHubRange; bool stopDeSync = hub.stop != playerController.networkedHubStop; bool timeDeSync = (int)hub.stopTime != (int)playerController.networkedHubStopTime; if (circuitDeSync || rangeDeSync || stopDeSync || timeDeSync || netFlag) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = hub.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendHubData(location, hub.circuit, hub.range, hub.stop, hub.stopTime)); playerController.networkedHubCircuit = hub.circuit; playerController.networkedHubRange = hub.range; playerController.networkedHubStop = hub.stop; playerController.networkedHubStopTime = hub.stopTime; } } } if (obj.GetComponent <Retriever>() != null) { bool netFlag = false; Retriever retriever = obj.GetComponent <Retriever>(); if (retriever.connectionFailed == false) { GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); if (retriever.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); retriever.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, retriever.speed, 0, retriever.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Choose Items")) { if (obj.GetComponent <InventoryManager>().initialized == true) { playerController.inventoryOpen = true; playerController.storageGUIopen = true; playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; retriever.connectionAttempts = 0; retriever.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (retriever.speed != playerController.networkedConduitRange || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = retriever.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendConduitData(location, retriever.speed)); playerController.networkedConduitRange = retriever.speed; } } } if (obj.GetComponent <AutoCrafter>() != null) { bool netFlag = false; AutoCrafter autoCrafter = obj.GetComponent <AutoCrafter>(); if (autoCrafter.connectionFailed == false) { GUI.DrawTexture(guiCoordinates.FourButtonSpeedControlBGRect, textureDictionary.dictionary["Interface Background"]); if (autoCrafter.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); autoCrafter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, autoCrafter.speed, 0, autoCrafter.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (GUI.Button(guiCoordinates.outputControlButton3Rect, "Choose Item")) { if (obj.GetComponent <InventoryManager>().initialized == true) { playerController.inventoryOpen = true; playerController.storageGUIopen = true; playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } if (GUI.Button(guiCoordinates.outputControlButton4Rect, "Close")) { playerController.machineGUIopen = false; playerController.PlayButtonSound(); } } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; autoCrafter.connectionAttempts = 0; autoCrafter.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (autoCrafter.speed != playerController.networkedConduitRange || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = autoCrafter.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendConduitData(location, autoCrafter.speed)); playerController.networkedConduitRange = autoCrafter.speed; } } } if (obj.GetComponent <UniversalConduit>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); UniversalConduit conduit = obj.GetComponent <UniversalConduit>(); if (conduit.connectionFailed == false) { GUI.Label(guiCoordinates.outputLabelRect, "Range"); conduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, conduit.range, 6, 120); } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; conduit.connectionAttempts = 0; conduit.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (conduit.range != playerController.networkedConduitRange || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = conduit.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendConduitData(location, conduit.range)); playerController.networkedConduitRange = conduit.range; } } } if (obj.GetComponent <DarkMatterConduit>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); DarkMatterConduit conduit = obj.GetComponent <DarkMatterConduit>(); if (conduit.connectionFailed == false) { GUI.Label(guiCoordinates.outputLabelRect, "Range"); conduit.range = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, conduit.range, 6, 120); } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; conduit.connectionAttempts = 0; conduit.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (conduit.range != playerController.networkedConduitRange || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = conduit.gameObject.transform.position; updateNetworkConduitCoroutine = StartCoroutine(net.SendConduitData(location, conduit.range)); playerController.networkedConduitRange = conduit.range; } } } if (obj.GetComponent <HeatExchanger>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); HeatExchanger hx = obj.GetComponent <HeatExchanger>(); if (hx.inputObject != null) { if (hx.inputObject.GetComponent <UniversalConduit>() != null) { if (hx.connectionFailed == false) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); hx.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, hx.speed, 0, playerController.hxAmount); } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; hx.connectionAttempts = 0; hx.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (hx.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = hx.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, hx.speed)); playerController.networkedMachineSpeed = hx.speed; } } } else { GUI.Label(guiCoordinates.outputLabelRect, "No Input"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "No Input"); } } if (obj.GetComponent <PowerSource>() != null) { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); PowerSource powerSource = obj.GetComponent <PowerSource>(); if (powerSource.connectionFailed == true) { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { powerSource.connectionAttempts = 0; powerSource.connectionFailed = false; playerController.PlayButtonSound(); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Online"); } } if (obj.GetComponent <Auger>() != null) { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Auger auger = obj.GetComponent <Auger>(); if (auger.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); auger.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, auger.speed, 0, auger.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (auger.speed != playerController.networkedMachineSpeed) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = auger.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, auger.speed)); playerController.networkedMachineSpeed = auger.speed; } } } if (obj.GetComponent <UniversalExtractor>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); UniversalExtractor extractor = obj.GetComponent <UniversalExtractor>(); if (extractor.connectionFailed == false) { if (extractor.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); extractor.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, extractor.speed, 0, extractor.power); } else { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; extractor.connectionAttempts = 0; extractor.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (extractor.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = extractor.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, extractor.speed)); playerController.networkedMachineSpeed = extractor.speed; } } } if (obj.GetComponent <DarkMatterCollector>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); DarkMatterCollector collector = obj.GetComponent <DarkMatterCollector>(); if (collector.connectionFailed == false) { if (collector.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); collector.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, collector.speed, 0, collector.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; collector.connectionAttempts = 0; collector.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (collector.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = collector.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, collector.speed)); playerController.networkedMachineSpeed = collector.speed; } } } if (obj.GetComponent <Smelter>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Smelter smelter = obj.GetComponent <Smelter>(); if (smelter.connectionFailed == false) { if (smelter.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); smelter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, smelter.speed, 0, smelter.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; smelter.connectionAttempts = 0; smelter.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (smelter.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = smelter.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, smelter.speed)); playerController.networkedMachineSpeed = smelter.speed; } } } if (obj.GetComponent <AlloySmelter>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); AlloySmelter alloySmelter = obj.GetComponent <AlloySmelter>(); if (alloySmelter.connectionFailed == false) { if (alloySmelter.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); alloySmelter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, alloySmelter.speed, 0, alloySmelter.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; alloySmelter.connectionAttempts = 0; alloySmelter.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (alloySmelter.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = alloySmelter.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, alloySmelter.speed)); playerController.networkedMachineSpeed = alloySmelter.speed; } } } if (obj.GetComponent <Press>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Press press = obj.GetComponent <Press>(); if (press.connectionFailed == false) { if (press.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); press.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, press.speed, 0, press.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; press.connectionAttempts = 0; press.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (press.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = press.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, press.speed)); playerController.networkedMachineSpeed = press.speed; } } } if (obj.GetComponent <Extruder>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Extruder extruder = obj.GetComponent <Extruder>(); if (extruder.connectionFailed == false) { if (extruder.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); extruder.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, extruder.speed, 0, extruder.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; extruder.connectionAttempts = 0; extruder.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (extruder.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = extruder.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, extruder.speed)); playerController.networkedMachineSpeed = extruder.speed; } } } if (obj.GetComponent <ModMachine>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); ModMachine modMachine = obj.GetComponent <ModMachine>(); if (modMachine.connectionFailed == false) { if (modMachine.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); modMachine.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, modMachine.speed, 0, modMachine.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; modMachine.connectionAttempts = 0; modMachine.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (modMachine.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = modMachine.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, modMachine.speed)); playerController.networkedMachineSpeed = modMachine.speed; } } } if (obj.GetComponent <Turret>() != null) { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); Turret turret = obj.GetComponent <Turret>(); if (turret.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); if (turret.power < 30) { turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, turret.power); } else { turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, 30); } } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (turret.speed != playerController.networkedMachineSpeed) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = turret.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, turret.speed)); playerController.networkedMachineSpeed = turret.speed; } } } if (obj.GetComponent <MissileTurret>() != null) { GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); MissileTurret turret = obj.GetComponent <MissileTurret>(); if (turret.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); if (turret.power < 30) { turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, turret.power); } else { turret.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, turret.speed, 0, 30); } } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (turret.speed != playerController.networkedMachineSpeed) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = turret.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, turret.speed)); playerController.networkedMachineSpeed = turret.speed; } } } if (obj.GetComponent <GearCutter>() != null) { bool netFlag = false; GUI.DrawTexture(guiCoordinates.speedControlBGRect, textureDictionary.dictionary["Interface Background"]); GearCutter gearCutter = obj.GetComponent <GearCutter>(); if (gearCutter.connectionFailed == false) { if (gearCutter.power > 0) { GUI.Label(guiCoordinates.outputLabelRect, "Output"); gearCutter.speed = (int)GUI.HorizontalSlider(guiCoordinates.outputControlButton2Rect, gearCutter.speed, 0, gearCutter.power); } else { GUI.Label(guiCoordinates.outputLabelRect, "No Power"); } } else { GUI.Label(guiCoordinates.outputLabelRect, "Offline"); if (GUI.Button(guiCoordinates.outputControlButton2Rect, "Reboot")) { netFlag = true; gearCutter.connectionAttempts = 0; gearCutter.connectionFailed = false; playerController.PlayButtonSound(); } } if (PlayerPrefsX.GetPersistentBool("multiplayer") == true) { if (gearCutter.speed != playerController.networkedMachineSpeed || netFlag == true) { NetworkSend net = playerController.networkController.networkSend; Vector3 location = gearCutter.gameObject.transform.position; updateNetworkMachineCoroutine = StartCoroutine(net.SendMachineData(location, gearCutter.speed)); playerController.networkedMachineSpeed = gearCutter.speed; } } } } else { hubStopWindowOpen = false; gameObject.GetComponent <MSCameraController>().enabled = true; } } }
void Start() { isAreaClear = PlayerPrefsX.GetBoolArray("RoomData"); PlayerClear = GameObject.Find("Clear"); PlayerClear.SetActive(false); }
private void Start() { Player.coins = 0; levelEnd = GameObject.Find("Portal"); levelEnd.SetActive(false); //coins = PlayerPrefs.GetInt("coins", 0); Physics2D.IgnoreLayerCollision(9, 10); Physics2D.IgnoreLayerCollision(9, 2); Physics2D.IgnoreLayerCollision(10, 2); Physics2D.IgnoreLayerCollision(2, 2); //currentScene = SceneManager.GetActiveScene().buildIndex; GM = FindObjectOfType <GameManager>(); gunObject = transform.Find("Guns").gameObject; guns = GunData.guns; nameToGun = GunData.nameToGun; int[] gunSlots = PlayerPrefsX.GetIntArray("gunsEquipped", 0, 2); gunsEquipped.Add(gunSlots[0]); gunsEquipped.Add(gunSlots[1]); //Debug.Log(gunSlots[0]); //Debug.Log(gunSlots[1]); for (int i = 0; i < guns.Count; i++) { if (gunsEquipped.Contains(i)) { Gun clone = new Gun(); if (guns[i] is Shotgun) { clone = new Shotgun(); } else if (guns[i] is Beam) { clone = new Beam(); } else if (guns[i] is Hitscan) { clone = new Hitscan(); } else if (guns[i] is Projectile) { clone = new Projectile(); } clone.setVals(guns[i]); playerGuns.Add(clone); Debug.Log(nameToGun[clone.gunName]); playerGunsObjects.Add(nameToGun[clone.gunName], gunObject.transform.Find(clone.gunName).gameObject); } } gun = playerGuns[currentGun]; playerGunsObjects[nameToGun[playerGuns[currentGun].gunName]].SetActive(true); gunAccuracy = gun.accuracy; crouchAccuracy = gunAccuracy / 2; if (healthBar.barHeight == 0) { healthBar.barHeight = 0.5f; } if (healthBar.barLength == 0) { healthBar.barLength = 2f; } healthBar.bar.startWidth = healthBar.barHeight / 2; healthBar.bar.material.color = Color.red; healthBar.bar.positionCount = 2; healthBar.health.startWidth = healthBar.barHeight / 2; healthBar.health.material.color = Color.green; healthBar.health.positionCount = 2; }
public void resetHasPlayed() { hasPlayedBefore = false; PlayerPrefsX.SetBool("HasPlayedBefore", hasPlayedBefore); Debug.Log("hasplayedbefore = " + hasPlayedBefore); }
private void OnDestroy() { hasPlayedBefore = true; PlayerPrefsX.SetBool("HasPlayedBefore", hasPlayedBefore); }
//! Saves the world. public IEnumerator SaveDataCoroutine() { stateManager.dataSaved = false; stateManager.saving = true; currentObject = 0; int saveInterval = 0; int objectID = 0; string worldID = ""; string objectName = ""; List <int> machineIdList = new List <int>(); List <int> blockIdList = new List <int>(); GameObject[] machines = GameObject.FindGameObjectsWithTag("Machine"); Transform[] blocks = stateManager.builtObjects.GetComponentsInChildren <Transform>(true); MeshPainter[] meshPainters = Object.FindObjectsOfType <MeshPainter>(); if (totalObjects == 0) { totalObjects = machines.Length + blocks.Length + meshPainters.Length; } foreach (GameObject go in machines) { if (go != null) { if (go.transform.parent != stateManager.builtObjects.transform) { Vector3 objectPosition = go.transform.position; Quaternion objectRotation = go.transform.rotation; if (go.GetComponent <Auger>() != null) { objectName = stateManager.worldName + "Auger"; worldID = go.GetComponent <Auger>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); int speed = go.GetComponent <Auger>().speed; float amount = go.GetComponent <Auger>().amount; FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <ElectricLight>() != null) { objectName = stateManager.worldName + "ElectricLight"; worldID = go.GetComponent <ElectricLight>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <DarkMatterCollector>() != null) { objectName = stateManager.worldName + "DarkMatterCollector"; worldID = go.GetComponent <DarkMatterCollector>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); int speed = go.GetComponent <DarkMatterCollector>().speed; float darkMatterAmount = go.GetComponent <DarkMatterCollector>().darkMatterAmount; FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "darkMatterAmount", darkMatterAmount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <DarkMatterConduit>() != null) { objectName = stateManager.worldName + "DarkMatterConduit"; worldID = go.GetComponent <DarkMatterConduit>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <DarkMatterConduit>().inputID; string outputID = go.GetComponent <DarkMatterConduit>().outputID; int speed = go.GetComponent <DarkMatterConduit>().speed; float darkMatterAmount = go.GetComponent <DarkMatterConduit>().darkMatterAmount; int range = go.GetComponent <DarkMatterConduit>().range; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetInt(worldID + "range", range); FileBasedPrefs.SetFloat(worldID + "darkMatterAmount", darkMatterAmount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <RailCart>() != null) { objectName = stateManager.worldName + "RailCart"; worldID = go.GetComponent <RailCart>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string targetID = go.GetComponent <RailCart>().targetID; Vector3 startPosition = go.GetComponent <RailCart>().startPosition; if (go.GetComponent <InventoryManager>() != null) { go.GetComponent <InventoryManager>().SaveData(); } FileBasedPrefs.SetString(worldID + "targetID", targetID); PlayerPrefsX.SetVector3(worldID + "startPosition", startPosition); } } if (go.GetComponent <RailCartHub>() != null) { objectName = stateManager.worldName + "RailCartHub"; worldID = go.GetComponent <RailCartHub>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <RailCartHub>().inputID; string outputID = go.GetComponent <RailCartHub>().outputID; int range = go.GetComponent <RailCartHub>().range; bool centralHub = go.GetComponent <RailCartHub>().centralHub; bool stop = go.GetComponent <RailCartHub>().stop; int circuit = go.GetComponent <RailCartHub>().circuit; float stopTime = go.GetComponent <RailCartHub>().stopTime; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetInt(worldID + "range", range); FileBasedPrefs.SetInt(worldID + "circuit", circuit); FileBasedPrefs.SetBool(worldID + "centralHub", centralHub); FileBasedPrefs.SetBool(worldID + "stop", stop); FileBasedPrefs.SetFloat(worldID + "stopTime", stopTime); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <UniversalConduit>() != null) { objectName = stateManager.worldName + "UniversalConduit"; worldID = go.GetComponent <UniversalConduit>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <UniversalConduit>().inputID; string outputID = go.GetComponent <UniversalConduit>().outputID; string type = go.GetComponent <UniversalConduit>().type; int speed = go.GetComponent <UniversalConduit>().speed; int range = go.GetComponent <UniversalConduit>().range; float amount = go.GetComponent <UniversalConduit>().amount; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetString(worldID + "type", type); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetInt(worldID + "range", range); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <HeatExchanger>() != null) { objectName = stateManager.worldName + "HeatExchanger"; worldID = go.GetComponent <HeatExchanger>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <HeatExchanger>().inputID; string outputID = go.GetComponent <HeatExchanger>().outputID; string inputType = go.GetComponent <HeatExchanger>().inputType; int speed = go.GetComponent <HeatExchanger>().speed; float amount = go.GetComponent <HeatExchanger>().amount; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetString(worldID + "inputType", inputType); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <Retriever>() != null) { objectName = stateManager.worldName + "Retriever"; worldID = go.GetComponent <Retriever>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <Retriever>().inputID; string outputID = go.GetComponent <Retriever>().outputID; int speed = go.GetComponent <Retriever>().speed; float amount = go.GetComponent <Retriever>().amount; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); if (go.GetComponent <InventoryManager>() != null) { go.GetComponent <InventoryManager>().SaveData(); } } } if (go.GetComponent <AutoCrafter>() != null) { objectName = stateManager.worldName + "AutoCrafter"; worldID = go.GetComponent <AutoCrafter>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <AutoCrafter>().inputID; int speed = go.GetComponent <AutoCrafter>().speed; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); if (go.GetComponent <InventoryManager>() != null) { go.GetComponent <InventoryManager>().SaveData(); } } } if (go.GetComponent <Smelter>() != null) { objectName = stateManager.worldName + "Smelter"; worldID = go.GetComponent <Smelter>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <Smelter>().inputID; string outputID = go.GetComponent <Smelter>().outputID; string inputType = go.GetComponent <Smelter>().inputType; string outputType = go.GetComponent <Smelter>().outputType; int speed = go.GetComponent <Smelter>().speed; float amount = go.GetComponent <Smelter>().amount; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetString(worldID + "inputType", inputType); FileBasedPrefs.SetString(worldID + "outputType", outputType); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <Turret>() != null) { objectName = stateManager.worldName + "Turret"; worldID = go.GetComponent <Turret>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); int speed = go.GetComponent <Turret>().speed; FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <MissileTurret>() != null) { objectName = stateManager.worldName + "MissileTurret"; worldID = go.GetComponent <MissileTurret>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); int speed = go.GetComponent <MissileTurret>().speed; string ammoType = go.GetComponent <MissileTurret>().ammoType; int ammoAmount = go.GetComponent <MissileTurret>().ammoAmount; FileBasedPrefs.SetString(worldID + "ammoType", ammoType); FileBasedPrefs.SetInt(worldID + "ammoAmount", ammoAmount); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <PowerSource>() != null) { if (go.GetComponent <PowerSource>().type == "Solar Panel") { objectName = stateManager.worldName + "SolarPanel"; } else if (go.GetComponent <PowerSource>().type == "Generator") { objectName = stateManager.worldName + "Generator"; } else if (go.GetComponent <PowerSource>().type == "Reactor Turbine") { objectName = stateManager.worldName + "ReactorTurbine"; } worldID = go.GetComponent <PowerSource>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string outputID = go.GetComponent <PowerSource>().outputID; string fuelType = go.GetComponent <PowerSource>().fuelType; int fuelAmount = go.GetComponent <PowerSource>().fuelAmount; FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetString(worldID + "fuelType", fuelType); FileBasedPrefs.SetInt(worldID + "fuelAmount", fuelAmount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <NuclearReactor>() != null) { objectName = stateManager.worldName + "NuclearReactor"; worldID = go.GetComponent <NuclearReactor>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <PowerConduit>() != null) { objectName = stateManager.worldName + "PowerConduit"; worldID = go.GetComponent <PowerConduit>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <PowerConduit>().inputID; string outputID1 = go.GetComponent <PowerConduit>().outputID1; string outputID2 = go.GetComponent <PowerConduit>().outputID2; bool dualOutput = go.GetComponent <PowerConduit>().dualOutput; int range = go.GetComponent <PowerConduit>().range; int powerAmount = go.GetComponent <PowerConduit>().powerAmount; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "outputID1", outputID1); FileBasedPrefs.SetString(worldID + "outputID2", outputID2); FileBasedPrefs.SetBool(worldID + "dualOutput", dualOutput); FileBasedPrefs.SetInt(worldID + "range", range); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <AlloySmelter>() != null) { objectName = stateManager.worldName + "AlloySmelter"; worldID = go.GetComponent <AlloySmelter>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID1 = go.GetComponent <AlloySmelter>().inputID1; string inputID2 = go.GetComponent <AlloySmelter>().inputID2; string inputType1 = go.GetComponent <AlloySmelter>().inputType1; string inputType2 = go.GetComponent <AlloySmelter>().inputType2; string outputType = go.GetComponent <AlloySmelter>().outputType; string outputID = go.GetComponent <AlloySmelter>().outputID; int speed = go.GetComponent <AlloySmelter>().speed; float amount = go.GetComponent <AlloySmelter>().amount; float amount2 = go.GetComponent <AlloySmelter>().amount2; float outputAmount = go.GetComponent <AlloySmelter>().outputAmount; FileBasedPrefs.SetString(worldID + "inputID1", inputID1); FileBasedPrefs.SetString(worldID + "inputID2", inputID2); FileBasedPrefs.SetString(worldID + "inputType1", inputType1); FileBasedPrefs.SetString(worldID + "inputType2", inputType2); FileBasedPrefs.SetString(worldID + "outputType", outputType); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetFloat(worldID + "amount2", amount2); FileBasedPrefs.SetFloat(worldID + "amount", outputAmount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <Press>() != null) { objectName = stateManager.worldName + "Press"; worldID = go.GetComponent <Press>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <Press>().inputID; string inputType = go.GetComponent <Press>().inputType; string outputType = go.GetComponent <Press>().outputType; string outputID = go.GetComponent <Press>().outputID; int speed = go.GetComponent <Press>().speed; float amount = go.GetComponent <Press>().amount; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "inputType", inputType); FileBasedPrefs.SetString(worldID + "outputType", outputType); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <Extruder>() != null) { objectName = stateManager.worldName + "Extruder"; worldID = go.GetComponent <Extruder>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <Extruder>().inputID; string inputType = go.GetComponent <Extruder>().inputType; string outputType = go.GetComponent <Extruder>().outputType; string outputID = go.GetComponent <Extruder>().outputID; int speed = go.GetComponent <Extruder>().speed; float amount = go.GetComponent <Extruder>().amount; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "inputType", inputType); FileBasedPrefs.SetString(worldID + "outputType", outputType); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <GearCutter>() != null) { objectName = stateManager.worldName + "GearCutter"; worldID = go.GetComponent <GearCutter>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); string inputID = go.GetComponent <GearCutter>().inputID; string inputType = go.GetComponent <GearCutter>().inputType; string outputType = go.GetComponent <GearCutter>().outputType; string outputID = go.GetComponent <GearCutter>().outputID; int speed = go.GetComponent <GearCutter>().speed; float amount = go.GetComponent <GearCutter>().amount; FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "inputType", inputType); FileBasedPrefs.SetString(worldID + "outputType", outputType); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <UniversalExtractor>() != null) { objectName = stateManager.worldName + "UniversalExtractor"; worldID = go.GetComponent <UniversalExtractor>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); int speed = go.GetComponent <UniversalExtractor>().speed; float amount = go.GetComponent <UniversalExtractor>().amount; string type = go.GetComponent <UniversalExtractor>().type; FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetString(worldID + "type", type); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (stateManager.IsStorageContainer(go)) { objectName = stateManager.worldName + "StorageContainer"; worldID = go.GetComponent <InventoryManager>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); go.GetComponent <InventoryManager>().SaveData(); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <StorageComputer>() != null) { objectName = stateManager.worldName + "StorageComputer"; worldID = go.GetComponent <StorageComputer>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <Door>() != null) { if (go.GetComponent <Door>().type == "Door") { objectName = stateManager.worldName + "Door"; } else if (go.GetComponent <Door>().type == "Quantum Hatchway") { Debug.Log("Saving hatch"); objectName = stateManager.worldName + "QuantumHatchway"; } worldID = go.GetComponent <Door>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); int audioClip = go.GetComponent <Door>().audioClip; int texture = go.GetComponent <Door>().textureIndex; string material = go.GetComponent <Door>().material; bool edited = go.GetComponent <Door>().edited; FileBasedPrefs.SetInt(worldID + "audioClip", audioClip); FileBasedPrefs.SetInt(worldID + "texture", texture); FileBasedPrefs.SetString(worldID + "material", material); FileBasedPrefs.SetBool(worldID + "edited", edited); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <ModMachine>() != null) { objectName = stateManager.worldName + "ModMachine"; worldID = go.GetComponent <ModMachine>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); int speed = go.GetComponent <ModMachine>().speed; float amount = go.GetComponent <ModMachine>().amount; string machineName = go.GetComponent <ModMachine>().machineName; string inputID = go.GetComponent <ModMachine>().inputID; string outputID = go.GetComponent <ModMachine>().outputID; string inputType = go.GetComponent <ModMachine>().inputType; string outputType = go.GetComponent <ModMachine>().outputType; FileBasedPrefs.SetString(worldID + "machineName", machineName); FileBasedPrefs.SetString(worldID + "inputID", inputID); FileBasedPrefs.SetString(worldID + "outputID", outputID); FileBasedPrefs.SetString(worldID + "inputType", inputType); FileBasedPrefs.SetString(worldID + "outputType", outputType); FileBasedPrefs.SetInt(worldID + "speed", speed); FileBasedPrefs.SetFloat(worldID + "amount", amount); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); } } if (go.GetComponent <ProtectionBlock>() != null) { worldID = go.GetComponent <ProtectionBlock>().ID; List <string> userNames = go.GetComponent <ProtectionBlock>().GetUserNames(); if (worldID != "unassigned" && worldID != "" && userNames != null) { PlayerPrefsX.SetStringArray(worldID + "userNames", userNames.ToArray()); FileBasedPrefs.SetBool(worldID + "falling", go.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", go.GetComponent <PhysicsHandler>().fallingStack); objectName = stateManager.worldName + "ProtectionBlock"; objectID = int.Parse(worldID.Substring(objectName.Length)); machineIdList.Add(objectID); } } FileBasedPrefs.SetString(stateManager.worldName + "machine" + objectID + "Name", objectName); PlayerPrefsX.SetVector3(stateManager.worldName + "machine" + objectID + "Position", objectPosition); PlayerPrefsX.SetQuaternion(stateManager.worldName + "machine" + objectID + "Rotation", objectRotation); currentObject++; saveInterval++; if (saveInterval >= totalObjects * 0.05f) { yield return(null); saveInterval = 0; } } } } foreach (Transform T in blocks) { if (T != null) { Vector3 objectPosition = T.position; Quaternion objectRotation = T.rotation; if (T.gameObject.GetComponent <IronBlock>() != null) { if (T.gameObject.name.Equals("IronRamp(Clone)")) { objectName = stateManager.worldName + "IronRamp"; } else { objectName = stateManager.worldName + "IronBlock"; } worldID = T.gameObject.GetComponent <IronBlock>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); blockIdList.Add(objectID); FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName); PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition); PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation); FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack); } } if (T.gameObject.GetComponent <Steel>() != null) { if (T.gameObject.name.Equals("SteelRamp(Clone)")) { objectName = stateManager.worldName + "SteelRamp"; } else { objectName = stateManager.worldName + "Steel"; } worldID = T.gameObject.GetComponent <Steel>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); blockIdList.Add(objectID); FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName); PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition); PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation); FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack); } } if (T.gameObject.GetComponent <Brick>() != null) { objectName = stateManager.worldName + "Brick"; worldID = T.gameObject.GetComponent <Brick>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); blockIdList.Add(objectID); FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName); PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition); PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation); FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack); } } if (T.gameObject.GetComponent <Glass>() != null) { objectName = stateManager.worldName + "Glass"; worldID = T.gameObject.GetComponent <Glass>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); blockIdList.Add(objectID); FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName); PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition); PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation); FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack); } } if (T.gameObject.GetComponent <ModBlock>() != null) { objectName = stateManager.worldName + "ModBlock"; worldID = T.gameObject.GetComponent <ModBlock>().ID; if (worldID != "unassigned" && worldID != "") { objectID = int.Parse(worldID.Substring(objectName.Length)); blockIdList.Add(objectID); string blockName = T.gameObject.GetComponent <ModBlock>().blockName; FileBasedPrefs.SetString(worldID + "blockName", blockName); FileBasedPrefs.SetString(stateManager.worldName + "block" + objectID + "Name", objectName); PlayerPrefsX.SetVector3(stateManager.worldName + "block" + objectID + "Position", objectPosition); PlayerPrefsX.SetQuaternion(stateManager.worldName + "block" + objectID + "Rotation", objectRotation); FileBasedPrefs.SetBool(worldID + "falling", T.gameObject.GetComponent <PhysicsHandler>().falling); FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent <PhysicsHandler>().fallingStack); } } currentObject++; saveInterval++; if (saveInterval >= totalObjects * 0.05f) { yield return(null); saveInterval = 0; } } } foreach (MeshPainter painter in meshPainters) { painter.SaveData(); currentObject++; saveInterval++; if (saveInterval >= totalObjects * 0.05f) { yield return(null); saveInterval = 0; } } if (machineIdList.Count > 0) { PlayerPrefsX.SetIntArray(stateManager.worldName + "machineIdList", machineIdList.ToArray()); } if (blockIdList.Count > 0) { PlayerPrefsX.SetIntArray(stateManager.worldName + "blockIdList", blockIdList.ToArray()); } FileBasedPrefs.ManuallySave(); stateManager.dataSaved = true; stateManager.saving = false; currentObject = 0; totalObjects = 0; }
public static string[] getProtectedCardsID() { return(PlayerPrefsX.GetStringArray(KEY_CARD_PROTECT + Obj_MyselfPlayer.GetMe().accountID)); }
public static void UpdateHighscore(int[] highscore, string[] highscoreNames) { PlayerPrefsX.SetIntArray(highScorePrefsName, highscore); PlayerPrefsX.SetStringArray(HighscoreNamePrefs, highscoreNames); }
public static string[] GetHighScoreNames() { string[] highScorenames = PlayerPrefsX.GetStringArray(HighscoreNamePrefs, "", numHighscores); return(highScorenames); }
public static int[] GetHighScores() { int[] highScores = PlayerPrefsX.GetIntArray(highScorePrefsName, 0, numHighscores); return(highScores); }
// Update is called once per frame public void unlock() { if (number == 1) { Debug.Log("1"); if (redShip == false) { PlayerPrefsX.SetBool("TheRedShipT", true); StartCoroutine("lockGO"); } if (redShip == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 2) { Debug.Log("2"); if (blueShip == false) { PlayerPrefsX.SetBool("TheBlueShipT", true); StartCoroutine("lockGO"); } if (blueShip == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 3) { Debug.Log("3"); if (pinkShip == false) { PlayerPrefsX.SetBool("ThePinkShipT", true); StartCoroutine("lockGO"); } if (pinkShip == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 4) { Debug.Log("4"); if (yellowShip == false) { PlayerPrefsX.SetBool("TheYellowShipT", true); StartCoroutine("lockGO"); } if (yellowShip == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 5) { Debug.Log("5"); if (greenShip == false) { PlayerPrefsX.SetBool("TheGreenShipT", true); StartCoroutine("lockGO"); } if (greenShip == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 6) { Debug.Log("6"); if (greenFire == false) { PlayerPrefsX.SetBool("TheGreenFireT", true); StartCoroutine("lockGO"); } if (greenFire == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 7) { Debug.Log("7"); if (blueFire == false) { PlayerPrefsX.SetBool("TheBlueFireT", true); StartCoroutine("lockGO"); } if (blueFire == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 8) { Debug.Log("8"); if (redFire == false) { PlayerPrefsX.SetBool("TheRedFireT", true); StartCoroutine("lockGO"); } if (redFire == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 9) { Debug.Log("9"); if (yellowFire == false) { PlayerPrefsX.SetBool("TheYellowFireT", true); StartCoroutine("lockGO"); } if (yellowFire == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 10) { Debug.Log("10"); if (pinkFire == false) { PlayerPrefsX.SetBool("ThePinkFireT", true); StartCoroutine("lockGO"); } if (pinkFire == true) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } } else if (number == 11) { Text.SetActive(true); Texts.SetActive(true); Panel.SetActive(true); Panl.SetActive(true); } }
private void Update() { currentLevelNS = GlobalValues.currentLevel; currentMaxLevelNS = GlobalValues.currentMaxLevel; currentScreenNS = GlobalValues.currentScreen; totalLevelCountNS = GlobalValues.totalLevelCount; gameModeNS = GlobalValues.gameMode; recordedTimesNS = GlobalValues.recordedTimes; topRecordedTimesNS = GlobalValues.topRecordedTimes; timedLevelsBeatNS = GlobalValues.timedLevelsBeat; GlobalValues.timesToBeatPS = timesToBeatP; if (GlobalValues.currentMaxLevel > PlayerPrefs.GetInt("Levels Completed")) { PlayerPrefs.SetInt("Levels Completed", GlobalValues.currentMaxLevel); } if (GlobalValues.mainLevelsCompleted > PlayerPrefs.GetInt("Main Levels Completed")) { PlayerPrefs.SetInt("Main Levels Completed", GlobalValues.mainLevelsCompleted); } if (GlobalValues.mainLevelsCompleted == 1 && GlobalValues.hasDisplayedWin1 == 0) { PlayerPrefs.SetInt("Has Displayed Win Message", 1); } if (GlobalValues.currentScreen == 4) { if (GlobalValues.gameMode == 2 && GlobalValues.recordNewTopTime) { if (!GlobalValues.forceRecord) { if (GlobalValues.recordedTimes[GlobalValues.currentLevel - 1] < GlobalValues.topRecordedTimes[GlobalValues.currentLevel - 1]) { GlobalValues.topRecordedTimes[GlobalValues.currentLevel - 2] = GlobalValues.recordedTimes[GlobalValues.currentLevel - 2]; topRecordedTimesNS[GlobalValues.currentLevel - 2] = GlobalValues.recordedTimes[GlobalValues.currentLevel - 2]; PlayerPrefsX.SetFloatArray("Top Recorded Times", GlobalValues.topRecordedTimes); } if (GlobalValues.recordedTimes[GlobalValues.currentLevel - 1] < timesToBeatP[GlobalValues.currentLevel - 1]) { GlobalValues.timedLevelsBeat[GlobalValues.currentLevel - 2] = true; PlayerPrefsX.SetBoolArray("Completed Timed Levels", GlobalValues.timedLevelsBeat); } } GlobalValues.recordNewTopTime = false; } if (GlobalValues.recordTimedLevelBeat) { GlobalValues.recordTimedLevelBeat = false; } } if (GlobalValues.forceRecord) { if (GlobalValues.recordedTimes[GlobalValues.currentLevel - 1] < GlobalValues.topRecordedTimes[GlobalValues.currentLevel - 1]) { GlobalValues.topRecordedTimes[GlobalValues.currentLevel - 1] = GlobalValues.recordedTimes[GlobalValues.currentLevel - 1]; topRecordedTimesNS[GlobalValues.currentLevel - 1] = GlobalValues.recordedTimes[GlobalValues.currentLevel - 1]; PlayerPrefsX.SetFloatArray("Top Recorded Times", GlobalValues.topRecordedTimes); } if (GlobalValues.recordedTimes[GlobalValues.currentLevel - 1] < timesToBeatP[GlobalValues.currentLevel - 1]) { GlobalValues.timedLevelsBeat[GlobalValues.currentLevel - 1] = true; PlayerPrefsX.SetBoolArray("Completed Timed Levels", GlobalValues.timedLevelsBeat); } GlobalValues.forceRecord = false; } if (GlobalValues.clearTimes) { ClearTimes(); GlobalValues.clearTimes = false; } }
// Use this for initialization void Start() { PlayerPrefsX.SetBool("sendOnServer", true); }
public void savePreferences() { PlayerPrefsX.SetBool("VocAlpha", vocabularyAlphabet.isOn); PlayerPrefsX.SetBool("VocFrench", vocabularyFrench.isOn); PlayerPrefsX.SetBool("VocEnglish", vocabularyEnglish.isOn); }
public static void getDifficultyRatios() { for (int i = 0; i < mapTextureHeight / pixelRange; i++) { difficultyValues[i] = PlayerPrefsX.GetIntArray(prefName + i); for (int j = 0; j < mapTextureWidth / pixelRange; j++) { if (difficultyValues[i][j] == 0) { yellowCount++; } else if (difficultyValues[i][j] == 1) { greenCount++; } else if (difficultyValues[i][j] == 2) { cyanCount++; } else if (difficultyValues[i][j] == 3) { blueCount++; } else if (difficultyValues[i][j] >= 4) { redCount++; } } } redRatio = redCount / ((mapTextureWidth / pixelRange) * (mapTextureHeight / pixelRange)) * 100; blueRatio = blueCount / ((mapTextureWidth / pixelRange) * (mapTextureHeight / pixelRange)) * 100; cyanRatio = cyanCount / ((mapTextureWidth / pixelRange) * (mapTextureHeight / pixelRange)) * 100; greenRatio = greenCount / ((mapTextureWidth / pixelRange) * (mapTextureHeight / pixelRange)) * 100; yellowRatio = yellowCount / ((mapTextureWidth / pixelRange) * (mapTextureHeight / pixelRange)) * 100; ratioList[0] = redRatio; ratioList[1] = blueRatio; ratioList[2] = cyanRatio; ratioList[3] = greenRatio; ratioList[4] = yellowRatio; tempRatio = redRatio; for (int i = 0; i < ratioList.Length; i++) { if (ratioList[i] >= tempRatio) { tempRatio = ratioList[i]; } } if (tempRatio == redRatio) { mostAvailableArea = "Red"; } else if (tempRatio == blueRatio) { mostAvailableArea = "Blue"; } else if (tempRatio == cyanRatio) { mostAvailableArea = "Cyan"; } else if (tempRatio == greenRatio) { mostAvailableArea = "Green"; } else if (tempRatio == yellowRatio) { mostAvailableArea = "Yellow"; } redCount = 0; blueCount = 0; cyanCount = 0; greenCount = 0; yellowCount = 0; }
public void readPreferences() { vocabularyAlphabet.isOn = PlayerPrefsX.GetBool("VocAlpha", vocabularyAlphabet.isOn); vocabularyFrench.isOn = PlayerPrefsX.GetBool("VocFrench", vocabularyFrench.isOn); vocabularyEnglish.isOn = PlayerPrefsX.GetBool("VocEnglish", vocabularyEnglish.isOn); }
// Use this for initialization void Start() { Easy_complete_count = PlayerPrefs.GetInt("SudokuCompleteEasy"); //Debug.Log(Easy_complete_count); Medium_complete_count = PlayerPrefs.GetInt("SudokuCompleteMedium"); Hard_complete_count = PlayerPrefs.GetInt("SudokuCompleteHard"); Total_complete_count = PlayerPrefs.GetInt("SudokuCompleteTotal", Easy_complete_count + Medium_complete_count + Hard_complete_count); Easy_complete_sec = PlayerPrefs.GetFloat("SudokuSecEasy"); //Debug.Log(Easy_complete_count); Medium_complete_sec = PlayerPrefs.GetFloat("SudokuSecMedium"); Hard_complete_sec = PlayerPrefs.GetFloat("SudokuSecHard"); Total_complete_sec = PlayerPrefs.GetFloat("SudokuSecTotal", Easy_complete_sec + Medium_complete_sec + Hard_complete_sec); //game started if (PlayerPrefs.GetInt("sudokuContinue", 0) == 1) { //load previous data canChange = new List <List <bool> >(); solution = new List <List <int> >(); for (int i = 0; i < 9; i++) { canChange.Add(PlayerPrefsX.GetBoolArray("SudokuCanChange" + i.ToString()).ToList()); solution.Add(PlayerPrefsX.GetIntArray("SudokuSolution" + i.ToString()).ToList()); } //load from local loadUserInput(); } else { //make new one canChange = setCanChange(Difficulty.diff); solution = generateSudoku(); check = 1; second = 0; minute = 0; hour = 0; //save to local for (int i = 0; i < 9; i++) { PlayerPrefsX.SetBoolArray("SudokuCanChange" + i.ToString(), canChange[i].ToArray()); PlayerPrefsX.SetIntArray("SudokuSolution" + i.ToString(), solution[i].ToArray()); } } //draw sudoku based on the information int squareIndex = 0; for (int i = 0; i < 9; i++) { for (int j = 0; j < 9; j++) { all_number_squares[squareIndex].can_change = canChange[i][j]; if (!canChange[i][j]) { all_number_squares[squareIndex].gameObject.GetComponent <Image>().color = new Color32(214, 214, 214, 255); all_number_squares[squareIndex].setValue(solution[i][j]); } squareIndex++; } Debug.Log(""); } second += Time.deltaTime; saveUserInput(); //PlayerPrefs.SetInt("sudokuContinue", 0); }
public void ZaGraczemKam() { KameraPodazanie.zmiana_sp_por_kam = true; PlayerPrefsX.SetBool("Kam", KameraPodazanie.zmiana_sp_por_kam); }
public void Start() { // get levels var levels = PlayerPrefsX.GetStringArray("FinishedLevels"); // loop for (var i = 0; i < levels.Length; ++i) { var level = levels[i]; // create a row var row = Instantiate(TableRowPrefab); // set position row.transform.Translate(0, -50f * i, 0); // parent to me row.transform.SetParent(transform, false); // get stats var name = level; var time = (int)PlayerPrefs.GetFloat(name + "Time", -1); var score = (int)(PlayerPrefs.GetFloat(name + "Score", -1) * 100); // create strings var timeString = time > 0 ? string.Format("{0:D2}:{1:D2}:{2:D2}", time / 3600, (time % 3600) / 60, time % 60) : ""; var color = "f01f18"; if (score > 80) { color = "006c4c"; } else if (score > 50) { color = "f08b18"; } var scoreString = score > 0 ? string.Format("<color=#{1}>{0} %</color>", score, color) : "<not finished yet>"; // set texts row.transform.GetChild(0).GetComponent <Text>().text = name; row.transform.GetChild(1).GetComponent <Text>().text = timeString; row.transform.GetChild(2).GetComponent <Text>().text = scoreString; // add a button var button = row.AddComponent <Button>(); // find menu manager var manager = FindObjectOfType <MenuManager>(); // set it up button.transition = Selectable.Transition.None; button.onClick.AddListener(() => manager.Load(name)); } // set height var rectTransform = GetComponent <RectTransform>(); rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, levels.Length * 50f); }
public void StatycznaKam() { KameraPodazanie.zmiana_sp_por_kam = false; PlayerPrefsX.SetBool("Kam", KameraPodazanie.zmiana_sp_por_kam); }
public void UnlockAbility() { PlayerPrefsX.SetBool(abilityName, true); }
public void NieZapisuj() { Screen.SetResolution(PlayerPrefs.GetInt("rozdzielczoscSzer"), PlayerPrefs.GetInt("rozdzielczoscWys"), PlayerPrefsX.GetBool("FS"), PlayerPrefs.GetInt("RefRat")); AudioListener.volume = PlayerPrefs.GetFloat("Glosnosc"); zapis_opcji.SetActive(false); menuInGame.SetActive(true); op.SetActive(false); }
public void saveBool(int saveSlot) { PlayerPrefsX.SetBool("cutscene" + saveNumber + "save" + saveSlot, playedAlready); }
void Update() { TablicaWynikow = PlayerPrefsX.GetIntArray("TablicaWynikow"); TablicaWynikowNick = PlayerPrefsX.GetStringArray("TablicaWynikowNick"); if (PlayerPrefs.HasKey("ESC")) { ESCW = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ESC")); } if (PlayerPrefs.HasKey("F1")) { F1W = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("F1")); } if (scena.name != naz) { if (helpMenu.activeSelf || menuInGameCanvas.enabled || kon.activeSelf) { Cursor.visible = enabled; } else { Cursor.visible = false; } if (Input.GetKeyDown(ESCW) && helpPocz.activeSelf) { helpPocz.SetActive(false); } if (Input.GetKeyDown(ESCW) && !helpMenu.activeSelf && !helpPocz.activeSelf && !kon.activeSelf) { menuInGame.SetActive(true); menuInGameCanvas.enabled = !menuInGameCanvas.enabled; if (menuInGameCanvas.enabled) { Cursor.visible = enabled; } else { Cursor.visible = false; } } helpMenuUpdate(); } else { if (PlayerPrefs.GetInt("MozKon") == 1 && PlayerPrefs.GetInt("MozKonWyg") == 1) { btkon.interactable = true; } else { btkon.interactable = false; } if (PlayerPrefs.GetInt("ostPozTr") == 0) { btPozTrSr.interactable = false; btPozTrTR.interactable = false; } else if (PlayerPrefs.GetInt("ostPozTr") == 1) { btPozTrSr.interactable = true; btPozTrTR.interactable = false; } else if (PlayerPrefs.GetInt("ostPozTr") == 2) { btPozTrSr.interactable = true; btPozTrTR.interactable = true; } timer += Time.deltaTime; if (TablicaWynikow[0] == 0 || TablicaWynikowNick[0] == "") { gotowy_do_czyszcz = false; } else { gotowy_do_czyszcz = true; } if (timer > 0.5f) { wyczyszczony = false; } if (gotowy_do_czyszcz == true) { czysc.interactable = true; } else { czysc.interactable = false; } if (blokada == true) { rozp.interactable = false; } else { rozp.interactable = true; } if (TablicaWynikow[0] == 0 || TablicaWynikowNick[0] == "") { btTaWy.interactable = false; } else { btTaWy.interactable = true; } } }
protected override void Awake() { base.Awake(); isSelectLanguageBefore = PlayerPrefsX.GetBool(isSelectLanguageKey, false); }
//metodo de finalizacao! public void FinalizaFase() { //faz com que o panel da finalizacao fique ativo faseFinalizarPanel.SetActive(true); theAM.FinalizaFase(); //coloca o valor da experiencia obtido para o player ver a partir do valor definido aqui txtExp.text = expObtida.ToString(); // coloca o valor do dinheiro que o player tem já somado com que ele pegou na fase! txtDinheiro.text = PlayerPrefs.GetInt("Player_Dinheiro").ToString(); //pega os dados de experiencia para fazer calcula para ver se vai upar! int expNecessariaProxLvl = PlayerPrefs.GetInt("Player_Experiencia_Prox_Nivel"); int expAnterior = PlayerPrefs.GetInt("Player_Experiencia"); int novaExp = expAnterior + expObtida; // armazena o exp obtido para as variaveis de controle global! PlayerPrefs.SetInt("Player_Experiencia", novaExp); //Pega qual era a quantidade necessaria para upar! int expProxLevel = PlayerPrefs.GetInt("Player_Experiencia"); // se vc alcancou a quantidade necessaria ou ultrapassou, upa! if (expProxLevel >= expNecessariaProxLvl) { //pega os dados de estado do player para receber bonus de level up! int proxLvl = PlayerPrefs.GetInt("Player_Nivel"); int defesa = PlayerPrefs.GetInt("Player_Defesa"); int forca = PlayerPrefs.GetInt("Player_Forca"); int vida = PlayerPrefs.GetInt("Player_VidaMaxima"); int mana = PlayerPrefs.GetInt("Player_ManaMaxima"); //soma os valores bonus para o lvl up definidos pelo inspector! defesa += defBonus; forca += forcaBonus; vida += vidaBonus; mana += manaBonus; expNecessariaProxLvl += (expNecessariaProxLvl * 2); //acrescenta um lvl no jogador proxLvl += 1; //armazena na variavel global o novo lvl e novos status PlayerPrefs.SetInt("Player_Nivel", proxLvl); PlayerPrefs.SetInt("Player_Defesa", defesa); PlayerPrefs.SetInt("Player_Forca", forca); PlayerPrefs.SetInt("Player_VidaMaxima", vida); PlayerPrefs.SetInt("Player_ManaMaxima", mana); PlayerPrefs.SetInt("Player_Experiencia_Prox_Nivel", expNecessariaProxLvl); } // pega o nivel que o player esta, se ja upou ja vai mostrar o novo nivel! txtNivel.text = PlayerPrefs.GetInt("Player_Nivel").ToString(); //pega as fases do mundo que está jogando! int[] mundoNiveis = PlayerPrefsX.GetIntArray(mundo + "Niveis"); //variavel para saber se acabou as fases do mundo atual! bool mundoFinalizado = false; // verificacao das fases do mundo! for (int i = 0; i < mundoNiveis.Length; i++) { //a prox fase que estiver com 0 vai ser liberada! if (mundoNiveis[i] == 0) { mundoNiveis[i] = 1; PlayerPrefsX.SetIntArray(mundo + "Niveis", mundoNiveis); break; } //se for a ultima interacao do for e nao encontrou 0, quer dizer que nao existem mais fases, logo acabou o mundo! if (mundoNiveis[i] == 1 && i == 4) { mundoFinalizado = true; // seta que o mundo acabou! } } if (mundoFinalizado) //Se verificar que este mundo acabou cria o novo { int[] novoMundo = { 1, 0, 0, 0, 0 }; PlayerPrefsX.SetIntArray(proxCena + "Niveis", novoMundo); } Time.timeScale = 0; //mundosLiberados }