Пример #1
0
 private void Awake()
 {
     PlayerPrefsSystem.LoadLevelProgress(this);
     for (int i = 0; i < stars.Length; i++)
     {
         if (points >= pointLimit[i])
         {
             stars[i].color = withColor;
         }
         if (points < pointLimit[i])
         {
             stars[i].color = noColor;
         }
     }
 }
Пример #2
0
 private void Start()
 {
     lvlManager = FindObjectOfType <LevelManager>();
     PlayerPrefsSystem.LoadLevelProgress(this);
     if (UnlockedLevels < 3)
     {
         worldAnim[0].gameObject.SetActive(true);
     }
     if (UnlockedLevels >= 3 && UnlockedLevels < 6)
     {
         worldAnim[1].gameObject.SetActive(true);
     }
     if (UnlockedLevels >= 6 && UnlockedLevels < 9)
     {
         worldAnim[2].gameObject.SetActive(true);
     }
     if (UnlockedLevels >= 10 && UnlockedLevels < 12)
     {
         worldAnim[3].gameObject.SetActive(true);
     }
 }