public static int GetInt(string intKey) { if (intKey == string.Empty) { throw new Exception("intKey不能为空"); } foreach (var item in playerPrefsIntList) { PlayerPrefsIntModel model = new PlayerPrefsIntModel(); try { model = Coding <PlayerPrefsIntModel> .decode(item); } catch (Exception err) { Debug.Print("GetInt解析失败" + err.ToString()); return(0); } if (model.intKey == intKey) //找到了数据 { return(model.intValue); } } return(0); }
public static void SetInt(string intKey, int intValue) { if (intKey == string.Empty) { throw new Exception("intKey不能为空"); } bool isAllreadyExist = false; for (int i = 0; i < playerPrefsIntList.Count; i++) { // Debug.Print("每一条PlayerPrefs数据:" + playerPrefsList[i]); PlayerPrefsIntModel model = new PlayerPrefsIntModel(); try { model = Coding <PlayerPrefsIntModel> .decode(playerPrefsIntList[i]); } catch (Exception e) { Debug.Print("SetInt解析失败" + e.ToString()); return; } if (model.intKey == intKey) //找到了数据 { isAllreadyExist = true; PlayerPrefsIntModel intModel = new PlayerPrefsIntModel(); intModel.intKey = intKey; intModel.intValue = intValue; string updateItem = Coding <PlayerPrefsIntModel> .encode(intModel); playerPrefsIntList[i] = updateItem; break; } } if (isAllreadyExist == false) { PlayerPrefsIntModel intModel = new PlayerPrefsIntModel(); intModel.intKey = intKey; intModel.intValue = intValue; string updateItem = Coding <PlayerPrefsIntModel> .encode(intModel); playerPrefsIntList.Add(updateItem); } //写入新文件 using (StreamWriter file = new System.IO.StreamWriter(PlayerPrefsIntPath, false)) { string newJsonFile = ""; foreach (var item in playerPrefsIntList) { newJsonFile += item + "\r"; } file.WriteLine(newJsonFile); // 直接追加文件末尾,换行 } }