public bool ChekpaymentGatewyforCodeReliability() { if (m_purchaseGateway.GetUpdateCodeReliablility() < m_gateway.GetModifiedAvailCoins()) { //Total amount of COins in coins bar the m_gateway.SetModifiedAvailCoins(m_gateway.GetModifiedAvailCoins() - m_purchaseGateway.GetUpdateCodeReliablility()); m_damageupdate.PlayerUpdateDamagePower(updateDamageEffectvalue); return(true); } return(false); }
public void setUpgradebuttontext() { if (m_checkStatus.IsCodePerSecond) { SetupdateButtonText(upgradeoptions.GetUpdateCodePersecond()); } else if (m_checkStatus.isCodeReliability) { SetupdateButtonText(upgradeoptions.GetUpdateCodeReliablility()); } else if (m_checkStatus.iscoinsPurchase) { SetupdateButtonText(upgradeoptions.GetUpdatedCoinsPercentage()); } }
private void setCodeReliabilityUpdate() { playerpref.SetCodeReliability(playerpref.GetCodeReliability() + IncreasCodeReliability); playerpref.SetUpgradeCodeReliabilityCoins(playerpref.GetUpdateCodeReliablility() + m_upgradeCoins.RandomCoinsValue()); upgradePurchaseUI(); }