Пример #1
0
    public static IEnumerator DoLogin3rd(string username, string user3rdid, string source, string token, string image, System.Action <bool> onFinish)
    {
        Login3rd user = new Login3rd();

        user.username  = username;
        user.user3rdid = user3rdid;
        user.token     = token;
        user.source    = source;
        user.image     = image;
        string          data    = JsonConvert.SerializeObject(user);
        UnityWebRequest request = UnityWebRequest.Post(host + "/login3rd", "");

        request.SetRequestHeader("Content-Type", "application/json");
        if (data != null)
        {
            byte[] bytes = System.Text.Encoding.UTF8.GetBytes(data);

            UploadHandlerRaw upHandler = new UploadHandlerRaw(bytes);
            upHandler.contentType = "application/json";
            request.uploadHandler = upHandler;
        }
        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            onFinish(true);
        }
        else
        {
            string       tk     = request.downloadHandler.text;
            SignInResult result = JsonConvert.DeserializeObject <SignInResult>(tk);
            PlayerPrefHandler.SaveString(PlayerPrefHandler.TOKEN, result.token);
            onFinish(false);
        }
    }
Пример #2
0
    public static IEnumerator DoLogin(string username, string password, System.Action <bool> onLoginFinish)
    {
        LoginRegister login = new LoginRegister();

        login.username = username;
        login.password = password;
        string data = JsonConvert.SerializeObject(login);

        Debug.Log(data);
        UnityWebRequest request = UnityWebRequest.Post(host + "/login", "");

        request.SetRequestHeader("Content-Type", "application/json");
        if (data != null)
        {
            byte[] bytes = System.Text.Encoding.UTF8.GetBytes(data);

            UploadHandlerRaw upHandler = new UploadHandlerRaw(bytes);
            upHandler.contentType = "application/json";
            request.uploadHandler = upHandler;
        }
        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            onLoginFinish(true);
        }
        else
        {
            string       token  = request.downloadHandler.text;
            SignInResult result = JsonConvert.DeserializeObject <SignInResult>(token);
            PlayerPrefHandler.SaveString(PlayerPrefHandler.TOKEN, result.token);
            onLoginFinish(false);
        }
    }
Пример #3
0
    public static IEnumerator RefreshToken(string token, System.Action <bool> onFinish)
    {
        UnityWebRequest request = UnityWebRequest.Get(host + "/refresh-token");

        request.SetRequestHeader("Content-Type", "application/json");
        request.SetRequestHeader("Authorization", "Bearer " + token);
        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            onFinish(true);
        }
        else
        {
            string       newToken = request.downloadHandler.text;
            SignInResult result   = JsonConvert.DeserializeObject <SignInResult>(newToken);
            PlayerPrefHandler.SaveString(PlayerPrefHandler.TOKEN, result.token);
            onFinish(false);
        }
    }