// Use this for initialization void Start() { playerPickups = GetComponent <PlayerPickups>(); }
private void Start() { playerPickups = GameObject.FindWithTag("Player").GetComponent <PlayerPickups>(); upgradeSystem = GameObject.FindWithTag("Player").GetComponent <UpgradeSystem>(); }
private void Awake() { this.image = GetComponent <SpriteRenderer>(); playerStats = GetComponent <PlayerPickups>(); }