private void Awake() { inCombo = false; CanAttack = true; animator = GetComponent <Animator>(); characterController = GetComponent <PlayerPhysicsController>(); characterBase = GetComponent <CharacterBase>(); }
void Start() { sensitivity = GameObject.Find("SensitivitySlider").GetComponent <Slider>(); sensitivity.value = sensitivityValue; QPauseMenu.GetComponent <Canvas> ().worldCamera = GameObject.Find("QCamera").GetComponent <Camera>(); StanPauseMenu.GetComponent <Canvas> ().worldCamera = GameObject.Find("PlayerCamera").GetComponent <Camera>(); player = FindObjectOfType <PlayerPhysicsController>(); Resume(); }
void InitializeComponents() { // Controller controller = GetComponent <PlayerPhysicsController> (); if (controller == null) { controller = gameObject.AddComponent <PlayerPhysicsController>(); } }
/* * AWAKE METHODS */ void Awake() { INSTANCE = this; cam = Camera.main.gameObject; if (cam == null) { cam = Instantiate(camPrefab, transform.position, Quaternion.identity) as GameObject; } headCamera = cam.GetComponent <Camera>(); audioSource = GetComponent <AudioSource>(); _rigidbody = GetComponent <Rigidbody>(); _rigidbody.useGravity = false; }
// Use this for initialization void Awake() { physicsCtrl = player.GetComponent <PlayerPhysicsController>(); }