private void Awake()
 {
     inCombo             = false;
     CanAttack           = true;
     animator            = GetComponent <Animator>();
     characterController = GetComponent <PlayerPhysicsController>();
     characterBase       = GetComponent <CharacterBase>();
 }
Пример #2
0
 void Start()
 {
     sensitivity       = GameObject.Find("SensitivitySlider").GetComponent <Slider>();
     sensitivity.value = sensitivityValue;
     QPauseMenu.GetComponent <Canvas> ().worldCamera    = GameObject.Find("QCamera").GetComponent <Camera>();
     StanPauseMenu.GetComponent <Canvas> ().worldCamera = GameObject.Find("PlayerCamera").GetComponent <Camera>();
     player = FindObjectOfType <PlayerPhysicsController>();
     Resume();
 }
Пример #3
0
 void InitializeComponents()
 {
     // Controller
     controller = GetComponent <PlayerPhysicsController> ();
     if (controller == null)
     {
         controller = gameObject.AddComponent <PlayerPhysicsController>();
     }
 }
Пример #4
0
    /*
     * AWAKE METHODS
     */

    void Awake()
    {
        INSTANCE = this;
        cam      = Camera.main.gameObject;
        if (cam == null)
        {
            cam = Instantiate(camPrefab, transform.position, Quaternion.identity) as GameObject;
        }
        headCamera            = cam.GetComponent <Camera>();
        audioSource           = GetComponent <AudioSource>();
        _rigidbody            = GetComponent <Rigidbody>();
        _rigidbody.useGravity = false;
    }
 // Use this for initialization
 void Awake()
 {
     physicsCtrl = player.GetComponent <PlayerPhysicsController>();
 }