Пример #1
0
        void CheckBlocks(Position pos)
        {
            try {
                Vec3U16 P     = (Vec3U16)pos.BlockCoords;
                AABB    bb    = ModelBB.OffsetPosition(Pos);
                int     index = level.PosToInt(P.X, P.Y, P.Z);

                if (level.Config.SurvivalDeath)
                {
                    PlayerPhysics.Drown(this, bb);
                    PlayerPhysics.Fall(this, bb);
                }
                lastFallY = bb.Min.Y;

                PlayerPhysics.Walkthrough(this, bb);
                oldIndex = index;
            } catch (Exception ex) {
                Logger.LogError(ex);
            }
        }