// Update is called once per frame
    void Update()
    {
        if (usethehack == true)
        {
            PlayerPrefs.SetInt("Den", playprefs);
        }

        if (PlayerPrefs.GetInt("Den") >= 1)
        {
            if (script02.enabled == true)
            {
                script02.PAY();
            }
        }
        if (PlayerPrefs.GetInt("Den") >= 2)
        {
            if (Script01.enabled == true)
            {
                Script01.PAY();
            }
        }
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        if (PlayerPrefs.GetInt("Cub") >= 1)
        {
            if (Script01.enabled == true)
            {
                Script01.PAY();
            }
        }


        if (!Player)
        {
            Player = GameObject.Find("Player");
        }
        if (!Carry)
        {
            Carry = GameObject.Find("CubHoldingPosition");
        }

        if (Level == 2)
        {
            Instantiate(Cub, new Vector3(transform.position.x, transform.position.y, 0), Quaternion.identity);
            Destroy(this.gameObject);
        }

        if (CurFood >= AmountOfFoodNeededToAgeUp)
        {
            CurFood = 0;
            Level++;
        }



        if (!Player)
        {
            Player = GameObject.Find("Player");
        }

        if (Input.GetKeyDown(KeyCode.R) && dist < PickUpDistance && carrying == false)
        {
            carrying = true;
        }
        else if (Input.GetKeyDown(KeyCode.R) && carrying == true)
        {
            carrying = false;
        }
        if (carrying)
        {
            CarryMode();
        }
        else
        {
            dist = Vector3.Distance(Player.transform.position, transform.position);
        }

        if (canPutInHive && carrying == false)
        {
            HiveMode();
            if (rb.useGravity == true)
            {
                rb.useGravity = false;
            }
        }
        else if (rb.useGravity == false)
        {
            rb.useGravity = true;
        }
    }