public void SetData(PlayerPB npcId) { _npcId = npcId; curNpcId = npcId; Debug.Log("VisitLevelController SetData NpcId is " + npcId); _curVisitVo = GetData <VisitModel>().GetVisitVo(npcId); _visitChapterVoList = GetData <VisitModel>().GetVisitChapterVo(npcId); _curVisitChapterVo = _visitChapterVoList[0]; string mapId = _curVisitChapterVo.LevelList[0].ChapterBackdrop; //todo 坐标加载 List <MapPos> mapPos = LoadJson(mapId); VisitLevelView.SetData(_curVisitVo, _visitChapterVoList[0], mapPos); //通关第一关时弹出天气指引 if (_visitChapterVoList[0].LevelList.Count > 0) { VisitLevelVo vo = _visitChapterVoList[0].LevelList[0]; if (vo.IsPass) { Common.GuideManager.OpenGuide(Common.GuideEnumType.VISIT_BLESS); } } }
public void ChangeTabBar(PlayerPB pb, bool needtorefill = true) { //_currentTab = pb; _cardCollectionView.ChangeTabBar(pb, needtorefill); _cardPuzzleView.ChangeTabBar(pb); _cardResolveView.ChangeTabBar(pb); }
private void ShowCoaxSleepPlayerAudioView(PlayerPB player) { _playerAudioPanel = new CoaxSleepPlayerAudioPanel(); _playerAudioPanel.Init(this); _playerAudioPanel.Show(0f); _playerAudioPanel.SetCurPlayerPb(player); }
public bool HasReceiveChievement(PlayerPB pb) { foreach (var v in UserMissionList) { if (_missionBaseDataDict.ContainsKey(v.MissionId)) { var _missionitem = _missionBaseDataDict[v.MissionId]; if (_missionitem.Player == pb && _missionitem.MissionType == MissionTypePB.StarCourse) { if (v.MissionPro == 0) { return(true); } } } } //判断是否有星路旅程阶段奖励 if (StarCourseSchedule.ContainsKey(pb)) { var usermissioninfo = StarCourseSchedule[pb]; int weight = 0; GetStarRoadRewardPBByCount(usermissioninfo.Progress, pb, ref weight, usermissioninfo.List); // Debug.LogError(usermissioninfo?.Progress+" "+weight); if (usermissioninfo?.Progress >= weight) { return(true); } } return(false); }
public void SetMyCardData(List <UserCardVo> cards, PlayerPB filter = PlayerPB.None, bool needtorefillcells = true) { if (needtorefillcells) { _cardList.RefillCells(); } _originalData = cards; if (filter != PlayerPB.None) { _data = cards.FindAll(match => { return(match.CardVo.Player == filter); }); } else { _data = cards; } _tips.gameObject.SetActive(_curState == CardModule.CardViewState.MyCard && _data.Count == 0); //Debug.LogError(_data.Count); _cardList.totalCount = _data.Count; _cardList.RefreshCells(); _carddetailRedpoint.SetActive(GlobalData.CardModel.ShowCardDetailRedPoint); _cardpuzzleRedpoint.SetActive(GlobalData.CardModel.ShowCardPuzzleRedpoint); }
private void EvoJump(int evostage, PlayerPB curplayer) { var tipsWindow = PopupManager.ShowConfirmWindow(evostage == 1 ? I18NManager.Get("Card_HasSomeWordToSay") : I18NManager.Get("Card_HasSomeWordToSay2"), evostage == 1 ? I18NManager.Get("Card_UnlockNewVoice") : I18NManager.Get("Card_UnlockCloth"), evostage == 1 ? I18NManager.Get("Card_ToSee") : I18NManager.Get("Card_ToLook")); tipsWindow.CanClickBGMask = false; tipsWindow.WindowActionCallback = evt => { if (evt == WindowEvent.Ok) { //跳转到目标窗口! if (evostage == 1) { Debug.LogError("jump to voice"); ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_FAVORABILITYMAIN, false, false, "Voice", curplayer); } else if (evostage == 3) { Debug.LogError("jump to cloth"); GlobalData.FavorabilityMainModel.CurrentRoleVo = GlobalData.FavorabilityMainModel.GetUserFavorabilityVo((int)curplayer); ModuleManager.Instance.EnterModule(ModuleConfig.MODULE_RELOADING, false, true); } } }; }
public void InitMyData(MyVisitingRes res) { //关卡数据必须在前 _myVisitLevelVos = new List <MyVisitLevelVo>(); for (int i = 0; i < res.UserLevels.Count; i++) { MyVisitLevelVo vo = new MyVisitLevelVo(res.UserLevels[i]); _myVisitLevelVos.Add(vo); PlayerPB NpcId = (PlayerPB)((vo.LevelId / 1000) % 10); VisitLevelVo levelVo = GetVisitLevelVoById(vo.LevelId, NpcId); levelVo.MyVisitLevel = vo; } _listVo = new List <VisitVo>(); for (int i = 0; i < res.UserWeathers.Count; i++) { VisitVo vo = new VisitVo(res.UserWeathers[i], GetWeatherRulesById(res.UserWeathers[i].WeatherId), GetVisitedTimesById(res.UserWeathers[i].Player), this ); _listVo.Add(vo); } }
public void SetData() { CacheVo vo = CacheManager.CheckPhoneCache(); for (int i = 0; i < vo.sizeList.Count; i++) { //string NpcName = GlobalData.NpcModel.GetNpcById(i + 1).NpcName; PlayerPB playerPB = (PlayerPB)(i + 1); string NpcName = Util.GetPlayerName(playerPB); long size = vo.sizeList[i] / (1024 * 1024); int isize = int.Parse(size.ToString()); toggles[i].transform.Find("Label").GetText().text = I18NManager.Get("Phone_DownloadContext", NpcName, isize); } for (int i = 0; i < 4; i++) { int NpcId = i + 1; if (vo.ids.Contains(NpcId)) { SetToggle(NpcId, false); } else { SetToggle(NpcId, true); } } }
public static string SpliceCardName(string name, PlayerPB pb) { string cardName = ""; switch (pb) { case PlayerPB.None: cardName = "None"; break; case PlayerPB.TangYiChen: cardName = I18NManager.Get("Common_Role1"); break; case PlayerPB.QinYuZhe: cardName = I18NManager.Get("Common_Role2"); //"秦予哲"; break; case PlayerPB.YanJi: cardName = I18NManager.Get("Common_Role3"); //"言季"; break; case PlayerPB.ChiYu: cardName = I18NManager.Get("Common_Role4"); // "迟郁"; break; } return(cardName + "·" + name); }
public string GetPlayerName(PlayerPB playeridx) { string cardName = ""; switch (playeridx) { case PlayerPB.TangYiChen: cardName = I18NManager.Get("Common_Role1"); break; case PlayerPB.QinYuZhe: cardName = I18NManager.Get("Common_Role2"); break; case PlayerPB.YanJi: cardName = I18NManager.Get("Common_Role3"); break; case PlayerPB.ChiYu: cardName = I18NManager.Get("Common_Role4"); break; default: cardName = I18NManager.Get("MainLine_BattleSweepWindowText"); break; } return(cardName); }
public void SetData(List <ResolveCardVo> data, PlayerPB filter = PlayerPB.None) { InitProps(); _tabSelectedFilter = filter; _list.RefillCells(); _selectAllToggle.isOn = false; _originalData = data; if (_tabSelectedFilter != PlayerPB.None) { _userCardList = data.FindAll(match => { return(match.Player == filter); }); } else { _userCardList = data; } _list.totalCount = _userCardList.Count; _list.RefreshCells(); if (_userCardList.Count == 0) { //FlowText.ShowMessage("待收集"); _tips.gameObject.Show(); } else { _tips.gameObject.Hide(); } }
public AwardPreviewVo(MissionActivityRewardRulePB pb) { Km = pb.Weight; Desc = I18NManager.Get("Achievement_AwardPreview", Km); Player = pb.Player; SetAwards(pb.Awards.ToList()); SetIsGet(); }
public void ShowView(PlayerPB currentTab) { _currentTab = currentTab; if (_puzzleData == null) { SendMessage(new Message(MessageConst.CMD_CARD_COLLECTION_GET_USER_PUZZLUE)); } }
public void ChangeTabBar(PlayerPB pb) { if (_originalData == null) { return; } SetData(_originalData, pb); }
private void ReceiveActReward(MissionTypePB missionTypePb, int weight, PlayerPB playerPb) { _curPlayerPb = playerPb; var buffer = NetWorkManager.GetByteData(new MissionActivityAwardsReq() { MissionType = missionTypePb, Weight = weight, Player = playerPb }); NetWorkManager.Instance.Send <MissionActivityAwardsRes>(CMD.MISSION_ACTIVITYAWARDS, buffer, OnReceiveRewardCallBack); }
public void SetData(PlayerPB npcId) { Debug.Log("WeatherController SetData NpcId is " + npcId); _curVisitVo = GetData <VisitModel>().GetVisitVo(npcId); WeatherView.SetData(_curVisitVo, GetData <VisitModel>().WeatherRules, GetData <VisitModel>().WeatherBlessRules ); }
/// <summary> /// 通过卡生成 /// </summary> public ShowCardModel(int cardId, SortResouce resource, SortCredit credit, DrawEventPB drawEvent, PlayerPB player, bool isNew, string cardName) { CardId = cardId; Resource = resource; DrawEvent = drawEvent; Credit = credit; Player = player; IsNew = isNew; CardName = cardName; }
private UserCoaxSleepInfoPB GetUserInfoToPlayer(PlayerPB playerPb) { foreach (var userInfo in _userInfos) { if (userInfo.Player == playerPb) { return(userInfo); } } return(new UserCoaxSleepInfoPB()); }
private void DoGiftTrigger(PlayerPB player) { for (int i = 7007; i <= 7009; i++) { if (GlobalData.RandomEventModel.CheckTrigger(i)) { new TriggerService().Request(i).ShowNewGiftWindow().Execute(); break; } } }
// private List<CardAwardPreInfo> _cardAwardPreInfos; // // public CardAwardPreInfo GetCardAwardInfo(PlayerPB playerPb,CardVo vo) // { // if (_cardAwardPreInfos==null) // { // _cardAwardPreInfos = ExpressoinUtil.GetDialogCollects((int)playerPb); // } // // foreach (var v in _cardAwardPreInfos) // { // if (v.dialogId==) // { // // // } // // } // // // // } public bool ContainsCardByNpcId(PlayerPB pb) { for (int i = 0; i < UserCardList.Count; i++) { if (UserCardList[i].CardVo.Player == pb) { return(true); } } return(false); }
public ResolveCardVo(UserCardVo vo) { Num = vo.Num - 1; CardId = vo.CardId; Credit = vo.CardVo.Credit; Name = vo.CardVo.CardName; Player = vo.CardVo.Player; CardPath = vo.CardVo.MiddleCardPath(vo.UserNeedShowEvoCard()&&vo.Level>60);//注意R卡!vo.UserNeedShowEvoCard() //ResolveItem = GlobalData.CardModel.GetCardEvoRule(Credit, Player)?.Resolve; ResolveItem = GlobalData.CardModel.GetCardResolveRule(Credit, Player).Resolve; }
public void ChangeTabBar(PlayerPB pb) { if (_originalData == null) { return; } _currentTab = pb; _originalData.Sort(); SetData(_originalData); }
private void SendSaveReq(PlayerPB player) { DressUpReq req = new DressUpReq { Player = player, ItemIds = { _cloth.ItemId, _background.ItemId } }; byte[] data = NetWorkManager.GetByteData(req); NetWorkManager.Instance.Send <DressUpRes>(CMD.FAVORABILITY_DRESSUP, data, DressUpSucceed); }
public void UpdateVisitLevelVo(UserVisitingLevelPB pb) { UserId = pb.UserId; LevelId = pb.LevelId; Star = pb.Star; Count = pb.Count; ResetTime = pb.ResetTime; Score = pb.MaxFraction; BuyCount = pb.BuyCount; IsGetFirst = pb.FirstAwardsState == 1; NpcId = (PlayerPB)((LevelId / 1000) % 10); }
/// <summary> /// 获取对应Npc的音频数据 /// </summary> /// <param name="playerPb"></param> /// <returns></returns> public List <MyCoaxSleepAudioData> GetMyUserDataToPlayer(PlayerPB playerPb) { List <MyCoaxSleepAudioData> list = new List <MyCoaxSleepAudioData>(); foreach (var uData in _myUserData) { if (uData.PlayerPb == playerPb) { list.Add(uData); } } return(list); }
private void OnVisitSelectItemWeatherClick(PlayerPB NpcId) { VISIT_WEATHER weather = _visitModel.GetWeatherByNpcId(NpcId); //if (weather == VISIT_WEATHER.Fine) //{ // FlowText.ShowMessage(I18NManager.Get("Visit_CurBestWeather")); //} //else //{ SendMessage(new Message(MessageConst.MODULE_VISIT_SHOW_WEATHER_PANEL, Message.MessageReciverType.DEFAULT, NpcId)); // } }
//进化时需要用到的数据 public CardEvoRulePB GetCardEvoRule(CreditPB credit, PlayerPB playerPb, EvolutionPB evolutionPb) { for (int i = 0; i < _cardEvolutionRuleList.Count; i++) { CardEvoRulePB pb = _cardEvolutionRuleList[i]; if (pb.Credit == credit && pb.Player == playerPb && pb.Evo == evolutionPb) { return(pb); } } return(null); }
// public CardEvoRulePB GetCardEvoRule(CreditPB credit, PlayerPB playerPb) // { // for (int i = 0; i < _cardEvolutionRuleList.Count; i++) // { // CardEvoRulePB pb = _cardEvolutionRuleList[i]; // if (pb.Credit == credit && pb.Player == playerPb) // return pb; // } // // return null; // } public CardResolveRulePB GetCardResolveRule(CreditPB creditPb, PlayerPB playerPb) { for (int i = 0; i < _cardResolveRuleList.Count; i++) { CardResolveRulePB pb = _cardResolveRuleList[i]; if (pb.Credit == creditPb && pb.Player == playerPb) { return(pb); } } return(null); }
public static void ClickItem(int NpcId, Action finish = null, Action cancel = null) { int needtoTips = 1; int cunId = 1008699 + NpcId; if (PlayerPrefs.HasKey("RecordLoveStory" + cunId)) { needtoTips = PlayerPrefs.GetInt("RecordLoveStory" + cunId); } Debug.LogError("cunId " + cunId); CacheVo vo = CacheManager.CheckPhoneCache(); if (vo.needDownload == false || !vo.ids.Contains(NpcId) || needtoTips != 1) { finish?.Invoke(); return; } PlayerPB playerPB = (PlayerPB)(NpcId); string NpcName = Util.GetPlayerName(playerPB); long size = 10; if (NpcId < vo.sizeList.Count) { size = vo.sizeList[NpcId - 1] / (1024 * 1024); } int isize = int.Parse(size.ToString()); if (Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) { CacheManager.DownloadPhoneCache(NpcId, (str) => { finish?.Invoke(); }); } else { //弹出确认框 string content = I18NManager.Get("Phone_IsDownloadContext", NpcName, isize); CacheManager.ConfirmPhoneNeedToDownload(content , I18NManager.Get("Download_JumpDownload"), cunId, NpcId, str => { finish?.Invoke(); }, () => { cancel?.Invoke(); }); } }
public VisitLevelVo GetVisitLevelVoById(int levelId, PlayerPB NpcId) { List <VisitChapterVo> list = VisitChapterDir[NpcId]; for (int i = 0; i < list.Count; i++) { VisitLevelVo vo = list[i].LevelList.Find((m) => { return(levelId == m.LevelId); }); if (vo != null) { return(vo); } } return(null); }