private void Start()
    {
        _oxygenTank     = GetComponent <PlayerOxygenTank>();
        _spriteRenderer = GetComponentInChildren <SpriteRenderer>();

        InvokeRepeating(nameof(UseOxygen), 0, OxygenTickSpeed);
    }
    public void GiveOxygenToPlayer()
    {
        PlayerOxygenTank playerTank = FindObjectOfType <PlayerOxygenTank>();

        float oxygenNeeded = playerTank.MaxCapacity - playerTank.CurrentCapacity;

        if (CurrentCapacity > oxygenNeeded)
        {
            playerTank.CurrentCapacity = Mathf.Clamp(playerTank.CurrentCapacity + oxygenNeeded, 0, playerTank.MaxCapacity);
            CurrentCapacity           -= Mathf.Clamp(oxygenNeeded, 0, MaxCapacity);
        }
        else
        {
            playerTank.CurrentCapacity = Mathf.Clamp(playerTank.CurrentCapacity + CurrentCapacity, 0, playerTank.MaxCapacity);
            CurrentCapacity            = 0;
        }
    }