Пример #1
0
    private void Start()
    {
        playerOutfitData = ES3.Load("PlayerOutfit", new PlayerOutfitData());
        parts[1].sprite  = hairStyles[playerOutfitData.hairStyleNumber]; // Загрузка определенной прически

        for (int i = 0; i < parts.Count; i++)                            // Придача цветов частям тела
        {
            parts[i].color = new Color(playerOutfitData.allColors[i, 0],
                                       playerOutfitData.allColors[i, 1], playerOutfitData.allColors[i, 2]);
        }
    }
Пример #2
0
    public void Save()
    {
        colorsToSave = new Color[6];

        colorsToSave[0] = Skin.color;
        colorsToSave[1] = Hair.color;

        for (int i = 0; i < Parts.Count; i++)
        {
            colorsToSave[i + 2] = Parts[i].color;
        }

        var playerOutfitData = new PlayerOutfitData(HairCounter, colorsToSave);

        var    formatter = new BinaryFormatter();
        string path      = Application.persistentDataPath + "/playerOutfit.gina";

        FileStream fileStream = new FileStream(path, FileMode.Create);

        formatter.Serialize(fileStream, playerOutfitData);
        fileStream.Close();

        PlayerPrefs.SetString("PlayerName", inputName.text);
        PlayerPrefs.SetInt("isSaved", 1);
        PlayerPrefs.Save();

        ES3.Save("PlayerOutfit", playerOutfitData);

        // var allParts = new List<SpriteRenderer>();
        // allParts.Add(Skin);
        // allParts.Add(Hair);
        // foreach (var part in Parts)
        // {
        //     allParts.Add(part);
        // }
        // ES3.Save("PlayerOutfit", allParts);
    }