Пример #1
0
    void OnTriggerExit2D(Collider2D col)
    {
        GameObject        exitObject        = col.gameObject;
        PlayerOriginPoint playerOriginPoint = exitObject.GetComponent <PlayerOriginPoint>();

        if (playerOriginPoint != null)
        {
            playerOriginPoint.player.Die();
        }
    }
Пример #2
0
    void OnTriggerEnter2D(Collider2D col)
    {
        GameObject enterObject = col.gameObject;

        PlayerOriginPoint playerOriginPoint = enterObject.GetComponent <PlayerOriginPoint>();

        if (playerOriginPoint != null)
        {
            respawnTimer = respawnTime;

            sprite.enabled    = false;
            pickupBox.enabled = false;
        }
    }