void OnTriggerExit2D(Collider2D col) { GameObject exitObject = col.gameObject; PlayerOriginPoint playerOriginPoint = exitObject.GetComponent <PlayerOriginPoint>(); if (playerOriginPoint != null) { playerOriginPoint.player.Die(); } }
void OnTriggerEnter2D(Collider2D col) { GameObject enterObject = col.gameObject; PlayerOriginPoint playerOriginPoint = enterObject.GetComponent <PlayerOriginPoint>(); if (playerOriginPoint != null) { respawnTimer = respawnTime; sprite.enabled = false; pickupBox.enabled = false; } }