public void Handle(ServerRoom room, PlayerEntity player, SimpleProto message) { PlayerObserveAction.ObservePlayer(room.FreeArgs, (FreeData)player.freeData.FreeData, true, true); }
public void Handle(ServerRoom room, PlayerEntity player, SimpleProto message) { PlayerObserveAction.ObservePlayer(room.ContextsWrapper.FreeArgs, player, true, true); }