public void Process(ZeroGPacket packet) { GamePacket origPacket = PacketGenerator.Decompile(packet); if (packet.PacketType == "LevelInfo" && (origPacket.GetType() == typeof(GameLevelInfo))) { GameLevelInfo newPacket = (GameLevelInfo)origPacket; LevelInfoProcessor.Process(newPacket); } else if (packet.PacketType == "PlayerNames" && (origPacket.GetType() == typeof(PlayerNames))) { PlayerNames newpacket = (PlayerNames)origPacket; PlayerNamesProcessor.Process(newpacket); } else if (packet.PacketType == "PlayerPosition" && (origPacket.GetType() == typeof(PlayerPosition))) { PlayerPosition newpacket = (PlayerPosition)origPacket; PlayerPositionProcessor.Process(newpacket); } else if (packet.PacketType == "AllLoaded" && (origPacket.GetType() == typeof(AllPlayersLoaded))) { AllPlayersLoaded newpacket = (AllPlayersLoaded)origPacket; AllPlayersLoadedProcessor.Process(newpacket); } }
public static void Process(PlayerNames packet) { Main clientInst = InstanceKeeper.GetMainClient(); clientInst.opponentsNames = packet.PlayerNamesList; InstanceKeeper.SetMainClient(clientInst); }
public static void ParseLine(string line) { var playerName = Parser.ParseName(line); if (playerName == "" || PlayerNames.Contains(playerName)) { return; } var timeStamp = Parser.ParseDate(line); if (timeStamp < LastReadTime) { return; } LastReadTime = timeStamp; string mapName; string prefix; string suffix; Parser.ParseReport(line, out mapName, out prefix, out suffix); if (mapName == "") { return; } PlayerNames.Add(playerName); //Debug Console.WriteLine(string.Format("{0} {1} {2} by {3} at {4}", mapName, prefix, suffix, playerName, timeStamp)); //Don't keep the main thread busy, communcation can hang and we don't want that if we can avoid it Task.Factory.StartNew(() => SendData(mapName, prefix, suffix)); }
public static RPS CounterTheMode(List<Round> roundHistory, PlayerNames player) { RPS result = GetRandomResult(); var roundsPlayed = roundHistory.Where(r => r.RoundPlayed); if (roundsPlayed.Count() > 0) { int numRock = roundsPlayed.Where(r => ((player == PlayerNames.Player1) ? r.Player2Throw : r.Player1Throw) == RPS.Rock).Count(); int numPaper = roundsPlayed.Where(r => ((player == PlayerNames.Player1) ? r.Player2Throw : r.Player1Throw) == RPS.Paper).Count(); int numScissors = roundsPlayed.Where(r => ((player == PlayerNames.Player1) ? r.Player2Throw : r.Player1Throw) == RPS.Scissors).Count(); RPS highestCount = RPS.Rock; if (numRock < numPaper && numScissors < numPaper) { highestCount = RPS.Paper; } if (numRock < numScissors && numPaper < numScissors) { highestCount = RPS.Paper; } if (numPaper < numRock && numScissors < numRock) { highestCount = RPS.Paper; } result = GetCounterRPS(highestCount); } else { result = GetRandomResult(); } return result; }
public bool Equals(GameState other) { if (ReferenceEquals(other, null)) { return(false); } if (ReferenceEquals(other, this)) { return(true); } if (StateId != other.StateId) { return(false); } if (!BoardNames.Equals(other.BoardNames)) { return(false); } if (!PlayerNames.Equals(other.PlayerNames)) { return(false); } if (!MonsterNames.Equals(other.MonsterNames)) { return(false); } return(Equals(_unknownFields, other._unknownFields)); }
public static void FindFields() { //first we need to initialize all the attributes in the class InitializeAttr(); //find the players (and all the other texts) in the table int i = 0; while (i < 3) { PlayerNames.Add(GameObject.Find(string.Concat("Player", (i + 1))).GetComponent <Text>()); PlayersCoins.Add(GameObject.Find(string.Concat("Player", (i + 1), "Coins")).GetComponent <Text>()); PlayersBets.Add(GameObject.Find(string.Concat("Player", (i + 1), "Bet")).GetComponent <Text>()); PlayersHandCount.Add(GameObject.Find(string.Concat("Player", (i + 1), "Hand")).GetComponent <Text>()); PlayersBlackjackBet.Add(GameObject.Find(string.Concat("Player", (i + 1), "Blackjack")).GetComponent <Text>()); PlayersCardsPositions.Add(GameObject.Find(string.Concat("cardFieldPlayer", (i + 1)))); i++; } //find the cards positions for the dealer DealerPositions.Add(GameObject.Find("DealerFieldCard1").GetComponent <Transform>()); DealerPositions.Add(GameObject.Find("DealerFieldCard2").GetComponent <Transform>()); DealerLastCardPosition = GameObject.Find("DealerFieldCard2").GetComponent <Transform>(); //set the last card position of all the player foreach (GameObject tmpObjectPosition in PlayersCardsPositions) { PlayersLastCardPosition.Add(tmpObjectPosition.transform.GetChild(1)); } }
public ModularPlayerMock(GameMockInfo nfo, PlayerNames name, params IPlayerModule[] modules) { Game = nfo; Player = new PlayerInfo(name.ToString(), 5000); foreach (var m in modules) { m.ExecuteModule(Game, Player); } }
public Base(CurrentPlayer currentPlayer, PlayerNames names, Places places, Purses purses, PenaltyBox penaltyBox, Categories categories, QuestionsByCategory questions, bool[] isGettingOutOfPenaltyBox) { this.currentPlayer = currentPlayer; this.names = names; this.places = places; this.purses = purses; this.penaltyBox = penaltyBox; this.categories = categories; this.questions = questions; this.isGettingOutOfPenaltyBox = isGettingOutOfPenaltyBox; }
/// <summary> /// Updates the UI when a player has left. /// </summary> /// <param name="playerName"></param> private void OnPlayerLeft(string playerName) { _manager.RemoveParticipant(_playerToParticipantMap[playerName]); _playerToParticipantMap.Remove(playerName); if (PlayerNames.Remove(playerName)) { SubmittedAnswers.Remove(playerName); OnPropertyChanged(nameof(PlayerNames)); OnPropertyChanged(nameof(SubmittedAnswers)); } }
public static string EnumToString(PlayerNames name) { switch (name) { case PlayerNames.PlayerOne: return("PlayerOne"); case PlayerNames.PlayerTwo: return("PlayerTwo"); default: return("Unassigned"); } }
private bool TryGetAvailablePlayer(out PlayerNames name) { name = PlayerNames.Unassigned; Console.WriteLine(Players.Count); if (Players.Count >= MaxPlayerSize) { return(false); } Console.WriteLine(_availableNames.Count); name = _availableNames.PopAt(0); return(true); }
public override void UpdateScores(PlayerNames playerNames) { if (playerNames == PlayerNames.PLAYER_A) { playerAScore++; } else if (playerNames == PlayerNames.PLAYER_B) { playerBScore++; } GameManager.scoreCard.SetActive(true); GameManager.playerAScoreText.text = "Player A:" + playerAScore; GameManager.playerBScoreText.text = "Player B:" + playerBScore; }
public List <string> NamesListMock(int list, int amount) { if (list == 1) { return(PlayerNames.Take(amount).ToList()); } else if (list == 2) { return(PlayerNames2.Take(amount).ToList()); } return(PlayerNames); }
private static void CleanUp(Object source, ElapsedEventArgs e) { if (LastHour != e.SignalTime.Hour) { PlayerNames.Clear(); LastHour = e.SignalTime.Hour; } //Clear the Client.txt - we want it to be small so that it reads faster var fullPath = Path.Combine(SettingsManager.LogDirectory, "Client.txt"); var backupPath = Path.Combine(SettingsManager.LogDirectory, string.Format("Client {0}.txt", DateTime.Now.ToString("yyyy-MM-dd HH-mm-ss"))); File.Copy(fullPath, backupPath); File.WriteAllText(fullPath, string.Empty); }
public override int GetHashCode() { int hash = 1; if (StateId != 0L) { hash ^= StateId.GetHashCode(); } hash ^= BoardNames.GetHashCode(); hash ^= PlayerNames.GetHashCode(); hash ^= MonsterNames.GetHashCode(); if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }
/// <summary> /// Handles InformationMessageIn packets. Keeps track of total number of players /// in game. /// </summary> /// <param name="packet">The packet.</param> private void OnInformationMessage(GameServerPacket packet) { InformationMessageIn fromServer = new InformationMessageIn(packet); Log(fromServer); switch (fromServer.Event) { case InformationMessageIn.InformationEvents.PlayerTimeout: case InformationMessageIn.InformationEvents.PlayerDropped: case InformationMessageIn.InformationEvents.PlayerQuit: { bool isBot = settings.BotNames.Contains(fromServer.First.ToLower()); PlayerNames.Remove(fromServer.First); Log(String.Format("{0}/{1} players remaining", PlayerNames.Count, MaxPlayers)); FireOnPlayerCountEvent(new PlayerCountArgs(PlayerNames.Count, MaxPlayers, fromServer.First, false, isBot)); break; } case InformationMessageIn.InformationEvents.PlayerJoined: { bool isBot = settings.BotNames.Contains(fromServer.First.ToLower()); PlayerNames.Add(fromServer.First); Log(String.Format("{0}/{1} players total", PlayerNames.Count, MaxPlayers)); FireOnPlayerCountEvent(new PlayerCountArgs(PlayerNames.Count, MaxPlayers, fromServer.First, true, isBot)); } break; case InformationMessageIn.InformationEvents.PlayerRelation: // Accept any party requests if (fromServer.Action == 0x02 && fromServer.EntityType == 0x05) { SendPacket(new PartyRequestOut(PartyRequestOut.RequestType.Accept, fromServer.EntityID)); } break; default: break; } }
public static void Postfix(EndGameManager __instance) { WinningPlayerData[] winners = TempData.winners.ToArray().OrderBy(b => b.IsYou ? -1 : 0).ToArray(); List <PoolablePlayer> poolablePlayers = Object.FindObjectsOfType <PoolablePlayer>() .OrderBy(player => player.transform.localPosition.x).ToList(); var winningPlayerPositions = new Vector3[winners.Length]; for (var i = 0; i < winningPlayerPositions.Length; i++) { int num = (i % 2 == 0) ? -1 : 1; int num2 = (i + 1) / 2; float num3 = 1f - num2 * 0.075f; float num4 = 1f - num2 * 0.035f; float num5 = (i == 0) ? -8 : -1; winningPlayerPositions[i] = new Vector3(0.8f * num * num2 * num4, __instance.BaseY - 0.25f + num2 * 0.1f, num5 + num2 * 0.01f) * 1.25f; } foreach (PoolablePlayer poolablePlayer in poolablePlayers) { for (var i = 0; i < winningPlayerPositions.Length; i++) { if (poolablePlayer.transform.localPosition.Equals(winningPlayerPositions[i])) { if (PlayerNames.TryGetValue(winners[i].Name, out Role role)) { poolablePlayer.NameText.text = $"{winners[i].Name}\n({role.Name})"; poolablePlayer.NameText.color = PlayerNames[winners[i].Name].Color; } poolablePlayer.NameText.fontSize *= 0.8F; poolablePlayer.NameText.gameObject.SetActive(true); } } } foreach (DeadPlayer deadPlayer in DeadPlayers) { ConsoleTools.Info(deadPlayer.Killer.Data.PlayerName + " killed " + deadPlayer.Victim.Data.PlayerName + " at " + deadPlayer.KillTime.TimeOfDay); } ResetValues(); }
/// <summary> /// Counters your own last move /// </summary> public static RPS QuitHittingYourself(List<Round> roundHistory, PlayerNames player) { RPS playToCounter; RPS result; Round lastRound = GetTheMostRecentlyPlayedRound(roundHistory); if (lastRound == null) { result = GetRandomResult(); } else { playToCounter = (player == PlayerNames.Player1) ? lastRound.Player1Throw : lastRound.Player2Throw; result = GetCounterRPS(playToCounter); } return result; }
static void Main(string[] args) { if (args.Length <= 2) { _ShowUsage(); return; } int cardCount; int playerCount; int[] deckNumbers; try { cardCount = int.Parse(args[0]); playerCount = int.Parse(args[1]); if (args.Length != playerCount + 2) { _ShowUsage(); return; } deckNumbers = args.Skip(2) .Select(int.Parse) .ToArray(); } catch { _ShowUsage(); return; } var allNumbers = Enumerable.Range(1, cardCount).ToArray(); var names = PlayerNames.Generate(playerCount); var solver = new Solver(allNumbers, deckNumbers, names); var answers = solver.Solve(); var result = Visualizer.ToString(solver.NameAndNumbers, answers); Console.WriteLine(result); }
/// <summary> /// Writes the data element into the given buffer (at its current position). /// </summary> /// <param name="buffer">The buffer where the data element should be deserialized into.</param> public void WriteData(RAMBuffer buffer) { buffer.WriteUInteger(NextUnitIdToPlace); buffer.WriteFloat(1.22f); ScenarioDataElementTools.AssertListLength(PlayerNames, 16); PlayerNames.ForEach(p => buffer.WriteString(p, 256)); ScenarioDataElementTools.AssertListLength(PlayerNameDllIds, 16); PlayerNameDllIds.ForEach(p => buffer.WriteUInteger(p)); ScenarioDataElementTools.AssertListLength(PlayerData, 16); PlayerData.ForEach(p => p.WriteData(buffer)); buffer.WriteUInteger(Unknown1); buffer.WriteByte(0); buffer.WriteFloat(Unknown2); buffer.WriteShort((short)OriginalFileName.Length); buffer.WriteString(OriginalFileName); }
private void OnMaxPlayersReached(object sender, EventArgs e) { Console.WriteLine("max players reached"); PlayerNames packet2 = new PlayerNames(); List <string> playerName = new List <string>(); foreach (Player player in players.PlayersList) { playerName.Add(player.PlayerName); } packet2.Generate(playerName); ZeroGPacket mainPacket2 = PacketGenerator.Generate("PlayerNames", packet2); serverInst.SendToAll(mainPacket2, DeliveryMethod.ReliableOrdered); GameLevelInfo packet = new GameLevelInfo(); packet.Generate(levelname, players.PlayersCount() - 1, 3, isReverse); ZeroGPacket fullPacket = PacketGenerator.Generate("LevelInfo", packet); serverInst.SendToAll(fullPacket, DeliveryMethod.ReliableOrdered); countDownTimer.Stop(); }
/// <summary> /// Updates the UI when a player has joined. /// </summary> /// private void OnPlayerJoined(PlayerMessage message, Guid guid) { Guid duplicatePlayerID; if (!_playerToParticipantMap.TryGetValue(message.PlayerName, out duplicatePlayerID)) { _playerToParticipantMap.Add(message.PlayerName, guid); if (PlayerNames.Contains(message.PlayerName)) { message.PlayerName += "."; } PlayerNames.Add(message.PlayerName); SubmittedAnswers.Add(message.PlayerName, new Dictionary <Question, int?>(Questions.Count)); OnPropertyChanged(nameof(PlayerNames)); OnPropertyChanged(nameof(SubmittedAnswers)); } }
static void Main(string[] args) { if (args.Length != 2) { _ShowUsage(); return; } int cardCount; int playerCount; try { cardCount = int.Parse(args[0]); playerCount = int.Parse(args[1]); } catch { _ShowUsage(); return; } var allNumbers = Enumerable.Range(1, cardCount).ToArray(); var names = PlayerNames.Generate(playerCount); var perms = Combination.Generate(allNumbers, playerCount) .SelectMany(x => Permutation.Generate(x)) .OrderBy(x => x, PermutationComparer.Instance) .ToArray(); foreach (var p in perms) { var solver = new Solver(allNumbers, p, names); var answers = solver.Solve(); var result = Visualizer.ToString(solver.NameAndNumbers, answers); Console.WriteLine(result); } }
protected void OnGiftSend(GumpButton b) { if (Transaction.State != DonationTransactionState.Processed) { return; } if (To != null && !To.Deleted && Profile.Claim(Transaction, User, To, InternalMessage)) { return; } if (String.IsNullOrWhiteSpace(InternalName)) { Refresh(); return; } var mobiles = PlayerNames.FindPlayers(InternalName).OrderByNatural(m => m.RawName).ToList(); if (mobiles.Count == 0) { return; } if (mobiles.Count == 1) { To = mobiles[0]; Refresh(true); } else { Send(new DonationGiftPlayerSelectGump(User, Profile, Transaction, Hide(true), mobiles)); } mobiles.Free(true); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Return)) { if (p1NameInputField.text != p2NameInputField.text && p1NameInputField.text != "" && p2NameInputField.text != "") { // CurrentPlayerTracker.currentPlayer.GetComponent<PlayerTimeManager>().UnFreezeMe(); PlayerNames.AssignNames(p1NameInputField.text, p2NameInputField.text); // GameObject.Find("CanvasP1").GetComponent<Canvas>().enabled = true; // GameObject.Find("CanvasP2").GetComponent<Canvas>().enabled = true; Services.MapManager.AddSpawnPointsToArray(); Services.MapManager.AddPlayersToMap(); Services.CanvasManager.IdentifyPlayersAndCanvases(); Services.CanvasManager.AssignCanvasToPlayers(); Services.CanvasManager.AssignPlayerNumbers(); Services.CanvasManager.HideCursor(); Services.CurrentPlayerTracker.AssignPlayers(); Services.CurrentPlayerTracker.players[0].GetComponent <PlayerHealthManager>().enabled = true; Services.CurrentPlayerTracker.players[1].GetComponent <PlayerHealthManager>().enabled = true; StartCoroutine(LateDestroy(0.2f)); } } }
[MemberData(nameof(Solver_Solve_Data), 9)] // カード数 10 以上は計算時間が膨大となる public void Solver_Solve(int cardCount, int playerCount) { var allNumbers = Enumerable.Range(1, cardCount).ToArray(); var names = PlayerNames.Generate(playerCount); var perms = Combination.Generate(allNumbers, playerCount) .SelectMany(x => Permutation.Generate(x)) .ToArray(); foreach (var p in perms) { var solver = new Solver(allNumbers, p, names); var answers = solver.Solve(); var validation = Validator.Validate(solver.NameAndNumbers, answers); if (!validation) { _Output.WriteLine($"{cardCount} {Visualizer.ToString(solver.NameAndNumbers, answers)}"); } Assert.True(validation); } }
public static string GetUuidByName(string playerName) { string result; if (Default.GUID.Count == PlayerNames.Count) { if (PlayerNames.Contains(playerName)) { int index = PlayerNames.IndexOf(playerName); return(Default.GUID[index]); } } else { PlayerNames.Clear(); Default.GUID.Clear(); } result = Guid.NewGuid().ToString(); PlayerNames.Add(playerName); Default.GUID.Add(result); Default.Save(); return(result); //Console.WriteLine(result); }
/// <summary> /// All Rock /// </summary> public static RPS RockStar(List<Round> roundHistory, PlayerNames player) { RPS result = RPS.Rock; return result; }
private void StartGame_Click(object sender, RoutedEventArgs e) { var players = new PlayerNames(); foreach (var player in playersListBox.SelectedItems) players.Add(player as string); _options.Save(); Frame.Navigate(typeof(GamePage), players.ToString()); }
public RPS ThrowRPS(List<Round> history, PlayerNames player) { return playerStrategy(history, player); }
private void LoadSettings() { if (Windows.Storage.ApplicationData.Current.LocalSettings.Values.ContainsKey("PlayAgainstComputer")) { _playAgainstComputer = (bool)ApplicationData.Current.LocalSettings.Values["PlayAgainstComputer"]; _computerSkill = (ComputerSkillLevel)ApplicationData.Current.LocalSettings.Values["ComputerSkillLevel"]; _numberOfPlayers = (int)ApplicationData.Current.LocalSettings.Values["NumberOfPlayers"]; _computerPlaysWithOpenHand = (bool)ApplicationData.Current.LocalSettings.Values["ComputerPlaysWithOpenHand"]; _playerNames = CardLib.PlayerNames.FromString(ApplicationData.Current.LocalSettings.Values["PlayerNames"] as string); } }
/// <summary> /// All Scissors /// </summary> public static RPS EdwardScissorHands(List<Round> roundHistory, PlayerNames player) { RPS result = RPS.Scissors; return result; }
public void StartNewGame(PlayerNames playernNames) { if (playernNames == null || playernNames.Count == 0) return; _gameOptions = new GameOptions(); NumberOfPlayers = _gameOptions.NumberOfPlayers; ComputerPlaysWithOpenHand = _gameOptions.ComputerPlaysWithOpenHand; ComputerSkill = _gameOptions.ComputerSkill; CreateGameDeck(); CreatePlayers(playernNames); InitializeGame(); GameStarted = true; }
private void CreatePlayers(PlayerNames players) { Players = new List<Player>(); for (var i = 0; i < _gameOptions.NumberOfPlayers; i++) { if (i < players.Count) InitializePlayer(new Player { Index = i, PlayerName = players[i] }); else InitializePlayer(new ComputerPlayer { Index = i, Skill = _gameOptions.ComputerSkill }); } }
public void Configure(EntityTypeBuilder <Opponent> builder) { builder.ToTable("opponents"); builder.HasOne(p => p.Game) .WithMany(b => b.Opponents) .HasForeignKey(o => o.GameId) .HasPrincipalKey(o => o.Id); builder.Property(o => o.Id).HasSnakeCaseColumnName(); builder.Property(o => o.GameId).HasSnakeCaseColumnName(); builder.Property(o => o.BlockNumber) .HasConversion(o => o.Value, o => new BlockNumber(o)) .HasSnakeCaseColumnName(); builder.Property(o => o.GameNumber) .HasConversion(o => o.Value, o => new GameNumber(o)) .HasSnakeCaseColumnName(); builder.Property(o => o.DrawNumber) .HasConversion(o => o.Value, o => new DrawNumber(o)) .HasSnakeCaseColumnName(); builder.Property(o => o.PlayerClassification) .HasSnakeCaseColumnName() .HasEnumerationConversion(); builder.Property(o => o.SeedLevel) .HasConversion(o => o.Value, o => new SeedLevel(o)) .HasSnakeCaseColumnName(); builder.Property(o => o.AssignOrder) .HasConversion(o => o.Value, o => new AssignOrder(o)) .HasSnakeCaseColumnName(); builder.Property(o => o.FramePlayerClassification) .HasEnumerationConversion() .HasSnakeCaseColumnName(); builder.Property(o => o.IsManuallySettingFrame).HasSnakeCaseColumnName(); builder.Property(o => o.IsManuallyAssigned).HasSnakeCaseColumnName(); builder.Property(o => o.EntryNumber) .HasConversion(o => o.Value, o => new EntryNumber(o)) .HasSnakeCaseColumnName(); builder.Property(o => o.SeedNumber) .HasConversion(o => o.Value, o => new SeedNumber(o)) .HasSnakeCaseColumnName(); builder.Property(o => o.TeamCodes) .HasConversion(o => o.ToJson(), o => TeamCodes.FromJson(o)) .HasSnakeCaseColumnName() .Metadata .SetValueComparer(ValueComparerFactory.CreateListComparer <TeamCodes, TeamCode>()); builder.Property(o => o.TeamAbbreviatedNames) .HasConversion(o => o.ToJson(), o => TeamAbbreviatedNames.FromJson(o)) .HasSnakeCaseColumnName() .Metadata .SetValueComparer(ValueComparerFactory.CreateListComparer <TeamAbbreviatedNames, TeamAbbreviatedName>()); builder.Property(o => o.PlayerCodes) .HasConversion(o => o.ToJson(), o => PlayerCodes.FromJson(o)) .HasSnakeCaseColumnName() .Metadata .SetValueComparer(ValueComparerFactory.CreateListComparer <PlayerCodes, PlayerCode>()); builder.Property(o => o.PlayerNames) .HasConversion(o => o.ToJson(), o => PlayerNames.FromJson(o)) .HasSnakeCaseColumnName() .Metadata .SetValueComparer(ValueComparerFactory.CreateListComparer <PlayerNames, PlayerName>()); builder.Property(o => o.FromGameNumber) .HasConversion(o => o.Value, o => new GameNumber(o)) .HasSnakeCaseColumnName(); }
public abstract void Execute(Vector3 selectedPosition, Command command, int angle = 0, PlayerNames playerNames = PlayerNames.NONE);
public virtual void UpdateScores(PlayerNames playerNames) { }
private void ListeningClient() { Command cmd; cmd.command = Commands.connect; cmd.extraDataLength = (ushort)System.Text.Encoding.Default.GetByteCount(playerName); byte[] buffer = Network.SerializeStruct<Command>(cmd); byte[] extra; clientStream = client.GetStream(); clientStream.Write(buffer, 0, buffer.Length); extra = System.Text.Encoding.Default.GetBytes(playerName); clientStream.Write(extra, 0, extra.Length); buffer = new byte[Network.CommandSize]; MineInfo tMineInfo; while (true) { clientStream.Read(buffer, 0, Network.CommandSize); cmd = Network.DeSerializeStruct<Command>(buffer); Console.WriteLine("Command received : {0}", cmd.command.ToString()); switch (cmd.command) { case Commands.sendPlayer: extra = new byte[cmd.extraDataLength]; clientStream.Read(extra, 0, cmd.extraDataLength); player = General.ParseEnumValue<Players>((ushort)(((int)extra[0]) + 1)); extra = null; break; case Commands.sendSettings: extra = new byte[cmd.extraDataLength]; clientStream.Read(extra, 0, cmd.extraDataLength); settings = Network.DeSerializeStruct<Settings>(extra); extra = null; this.Invoke(new networkCommands(this.SetupSettingsDisplay)); this.Invoke(new networkCommands(this.DrawMinefield)); break; case Commands.sendInfo: extra = new byte[cmd.extraDataLength]; clientStream.Read(extra, 0, cmd.extraDataLength); informations = Network.DeSerializeStruct<Informations>(extra); extra = null; this.Invoke(new networkCommands(this.SetupSettingsDisplay)); break; case Commands.sendName: extra = new byte[cmd.extraDataLength]; clientStream.Read(extra, 0, cmd.extraDataLength); playerNames = Network.DeSerializeStruct<PlayerNames>(extra); extra = null; this.Invoke(new networkCommands(this.SetupSettingsDisplay)); break; case Commands.play: this.Invoke(new networkCommands(this.Play)); break; case Commands.played: extra = new byte[cmd.extraDataLength]; clientStream.Read(extra, 0, cmd.extraDataLength); tMineInfo = Network.DeSerializeStruct<MineInfo>(extra); extra = null; this.Invoke(new networkMineCommands(this.ReceivePlayed),new Object[] {tMineInfo}); break; case Commands.sendText: extra = new byte[cmd.extraDataLength]; clientStream.Read(extra, 0, cmd.extraDataLength); this.Invoke(new networkTextCommands(this.writeToChat),new object[] { System.Text.Encoding.Default.GetString(extra)}); extra = null; break; } } }
/// <summary> /// Just throw a random result /// </summary> public static RPS RandomResult(List<Round> roundHistory, PlayerNames player) { RPS result = GetRandomResult(); return result; }
private void ParsingCommand(string cmd) { this.AddLogString(cmd); this.inputstore = cmd; string[] array = cmd.Split(new char[] { ' ' }); if (array[0] == "map") { if (array.Length != 2) { return; } MapLoader mapLoader = (MapLoader)UnityEngine.Object.FindObjectOfType(typeof(MapLoader)); PlayerPrefs.SetInt("localplay", 1); mapLoader.Load(array[1]); } else if (array[0] == "devmap") { if (array.Length != 2) { return; } MapLoader mapLoader2 = (MapLoader)UnityEngine.Object.FindObjectOfType(typeof(MapLoader)); PlayerPrefs.SetInt("localplay", 2); mapLoader2.DevLoad(array[1]); } else if (array[0] == "team") { if (array.Length != 3) { return; } int num = 0; int num2 = 0; if (!int.TryParse(array[1], out num)) { return; } if (!int.TryParse(array[2], out num2)) { return; } if (num < 0 || num >= 2) { return; } if (num2 < 0 || num2 >= 8) { return; } UnityEngine.Object[] array2 = UnityEngine.Object.FindObjectsOfType(typeof(Spawn)); List <Spawn> list = new List <Spawn>(); List <Spawn> list2 = new List <Spawn>(); UnityEngine.Object[] array3 = array2; for (int i = 0; i < array3.Length; i++) { Spawn spawn = (Spawn)array3[i]; if (spawn.Team == 0) { list.Add(spawn); } else if (spawn.Team == 1) { list2.Add(spawn); } } GameObject gameObject = null; if (num == 0) { if (num2 >= list.Count) { return; } gameObject = list[num2].gameObject; } else if (num == 1) { if (num2 >= list2.Count) { return; } gameObject = list2[num2].gameObject; } MonoBehaviour.print("spawn"); GameObject gameObject2 = GameObject.Find("LocalPlayer"); vp_FPCamera vp_FPCamera = (vp_FPCamera)UnityEngine.Object.FindObjectOfType(typeof(vp_FPCamera)); gameObject2.transform.position = gameObject.transform.position; vp_FPCamera.SetRotation(new Vector2(0f, gameObject.transform.eulerAngles.y), true, true); } else if (array[0] == "sky") { if (array.Length != 2) { return; } } else if (array[0] == "sun_shadowbias" || array[0] == "sun_shadows") { if (array.Length != 2) { return; } UnityEngine.Object[] array4 = UnityEngine.Object.FindObjectsOfType(typeof(Light)); Light light = null; UnityEngine.Object[] array5 = array4; for (int j = 0; j < array5.Length; j++) { Light light2 = (Light)array5[j]; if (light2.type == LightType.Directional) { light = light2; break; } } if (light == null) { return; } if (array[0] == "sun_shadowbias") { float shadowBias = 0f; if (!float.TryParse(array[1], out shadowBias)) { return; } light.shadowBias = shadowBias; } if (array[0] == "sun_shadows") { int num3 = 0; if (!int.TryParse(array[1], out num3)) { return; } switch (num3) { case 0: light.shadows = LightShadows.None; break; case 1: light.shadows = LightShadows.Hard; break; case 2: light.shadows = LightShadows.Soft; break; } } } if (array[0] == "shadow_cascades") { if (array.Length != 2) { return; } int num4 = 0; if (!int.TryParse(array[1], out num4)) { return; } switch (num4) { case 0: QualitySettings.shadowCascades = 0; break; case 1: QualitySettings.shadowCascades = 2; break; case 2: QualitySettings.shadowCascades = 4; break; } } if (array[0] == "shadow_distance") { if (array.Length != 2) { return; } int num5 = 0; if (!int.TryParse(array[1], out num5)) { return; } QualitySettings.shadowDistance = (float)num5; } if (array[0] == "shadow_projection") { if (array.Length != 2) { return; } int num6 = 0; if (!int.TryParse(array[1], out num6)) { return; } int num7 = num6; if (num7 != 0) { if (num7 == 1) { QualitySettings.shadowProjection = ShadowProjection.StableFit; } } else { QualitySettings.shadowProjection = ShadowProjection.CloseFit; } } if (array[0] == "fx_ssao") { if (array.Length != 2) { return; } if (global::Console.ssao == null) { global::Console.ssao = (ScreenSpaceAmbientOcclusion)UnityEngine.Object.FindObjectOfType(typeof(ScreenSpaceAmbientOcclusion)); } if (global::Console.ssao == null) { return; } int num8 = 0; if (!int.TryParse(array[1], out num8)) { return; } if (num8 > 0) { global::Console.ssao.enabled = true; } else { global::Console.ssao.enabled = false; } } if (array[0] == "fx_sharpness") { if (array.Length != 2) { return; } if (global::Console.sharpness == null) { global::Console.sharpness = (ContrastEnhance)UnityEngine.Object.FindObjectOfType(typeof(ContrastEnhance)); } if (global::Console.sharpness == null) { return; } int num9 = 0; if (!int.TryParse(array[1], out num9)) { return; } if (num9 > 0) { global::Console.sharpness.enabled = true; } else { global::Console.sharpness.enabled = false; } } if (array[0] == "fx_noise") { if (array.Length != 2) { return; } if (global::Console.noise == null) { global::Console.noise = (NoiseAndGrain)UnityEngine.Object.FindObjectOfType(typeof(NoiseAndGrain)); } if (global::Console.noise == null) { return; } int num10 = 0; if (!int.TryParse(array[1], out num10)) { return; } if (num10 > 0) { global::Console.noise.enabled = true; } else { global::Console.noise.enabled = false; } } if (array[0] == "fx_tone") { if (array.Length != 2) { return; } if (global::Console.tone == null) { global::Console.tone = (Tonemapping)UnityEngine.Object.FindObjectOfType(typeof(Tonemapping)); } if (global::Console.tone == null) { return; } int num11 = 0; if (!int.TryParse(array[1], out num11)) { return; } if (num11 > 0) { global::Console.tone.enabled = true; } else { global::Console.tone.enabled = false; } } if (array[0] == "fx_vig") { if (array.Length != 2) { return; } if (global::Console.vig == null) { global::Console.vig = (VignetteAndChromaticAberration)UnityEngine.Object.FindObjectOfType(typeof(VignetteAndChromaticAberration)); } if (global::Console.vig == null) { return; } int num12 = 0; if (!int.TryParse(array[1], out num12)) { return; } if (num12 > 0) { global::Console.vig.enabled = true; } else { global::Console.vig.enabled = false; } } if (array[0] == "fx_dl") { if (array.Length != 2) { return; } if (global::Console.dl == null) { global::Console.dl = GameObject.Find("Directional light"); } if (global::Console.dl == null) { return; } int num13 = 0; if (!int.TryParse(array[1], out num13)) { return; } if (num13 > 0) { global::Console.dl.SetActive(true); } else { global::Console.dl.SetActive(false); } } if (array[0] == "fx_shadowweapon") { if (array.Length != 2) { return; } GameObject gameObject3 = GameObject.Find("maplight"); if (gameObject3) { gameObject3.SetActive(false); } } if (array[0] == "fx_lightweapon") { if (array.Length != 2) { return; } GameObject gameObject4 = GameObject.Find("lights"); if (gameObject4) { gameObject4.SetActive(false); } } if (array[0] == "devconnect") { PlayerPrefs.SetInt("localplay", 0); array[0] = "connect"; } if (array[0] == "connect") { if (array.Length < 3) { Client.cs.Connect(); return; } Client.IP = array[1]; int.TryParse(array[2], out Client.PORT); if (array.Length == 4) { Client.PASSWORD = array[3]; } else { Client.PASSWORD = string.Empty; } Client.cs.Connect(); } if (array[0] == "deadcam") { DeadCam.SetActive(true); } if (array[0] == "test") { Award.SetPoints(100); Award.SetCustomPoints(23, 0); } if (array[0] == "sens") { if (array.Length != 2) { return; } float num14; if (!float.TryParse(array[1], out num14)) { return; } vp_FPCamera.SetMouseSensitivity(num14); Options.sens = num14; PlayerPrefs.SetFloat("sens", num14); } if (array[0] == "zoomsens") { if (array.Length != 2) { return; } float num15; if (!float.TryParse(array[1], out num15)) { return; } vp_FPCamera.SetZoomSensitivity(num15); Options.zoomsens = num15; PlayerPrefs.SetFloat("zoomsens", num15); } if (array[0] == "disconnect") { GameObject gameObject5 = GameObject.Find("LocalPlayer"); GameObject gameObject6 = GameObject.Find("Sky"); GameObject gameObject7 = GameObject.Find("Sky Manager"); GameObject gameObject8 = GameObject.Find("GUI"); GameObject gameObject9 = GameObject.Find("Core"); if (gameObject5) { UnityEngine.Object.Destroy(gameObject5); } if (gameObject6) { UnityEngine.Object.Destroy(gameObject6); } if (gameObject7) { UnityEngine.Object.Destroy(gameObject7); } if (gameObject8) { UnityEngine.Object.Destroy(gameObject8); } if (gameObject9) { UnityEngine.Object.Destroy(gameObject9); } Client.cs.CloseClient(); Application.LoadLevel("main"); Screen.lockCursor = false; Cursor.visible = true; } if (array[0] == "crosshair_size") { if (array.Length != 2) { return; } int crosshairSize; if (!int.TryParse(array[1], out crosshairSize)) { return; } Crosshair.SetCrosshairSize(crosshairSize); } if (array[0] == "crosshair_color") { if (array.Length != 4) { return; } int r; if (!int.TryParse(array[1], out r)) { return; } int g; if (!int.TryParse(array[2], out g)) { return; } int b; if (!int.TryParse(array[3], out b)) { return; } Crosshair.SetCrosshairColor(r, g, b); } if (array[0] == "disableskymanager") { } if (array[0] == "atest") { Award.SetDeath(26, 0); } if (array[0] == "chat") { if (array.Length != 2) { return; } int num16; if (!int.TryParse(array[1], out num16)) { return; } if (num16 == 0) { Message.blockchat = true; } else { Message.blockchat = false; } } if (array[0] == "hud") { if (array.Length != 2) { return; } int num17 = 0; if (!int.TryParse(array[1], out num17)) { return; } if (num17 == 0 || num17 == 2) { HUD.ForceHide(true); Crosshair.ForceHide(true); Message.ForceHide(true); ScoreTop.SetActive(false); PlayerNames.SetActive(false); GameObject gameObject10 = GameObject.Find("WeaponCamera"); if (num17 == 2) { gameObject10.GetComponent <Camera>().cullingMask = -2147483648; Crosshair.ForceHide(false); } else { gameObject10.GetComponent <Camera>().cullingMask = 0; } } else if (num17 == 3) { HUD.ForceHide(true); Crosshair.ForceHide(true); Message.ForceHide(false); ScoreTop.SetActive(true); PlayerNames.SetActive(true); GameObject gameObject11 = GameObject.Find("WeaponCamera"); gameObject11.GetComponent <Camera>().cullingMask = 0; } else { HUD.ForceHide(false); Crosshair.ForceHide(false); Message.ForceHide(false); ScoreTop.SetActive(true); PlayerNames.SetActive(true); GameObject gameObject12 = GameObject.Find("WeaponCamera"); gameObject12.GetComponent <Camera>().cullingMask = -2147483648; } } if (array[0] == "spectator") { if (array.Length != 2) { return; } int num18 = 0; if (!int.TryParse(array[1], out num18)) { return; } if (num18 == 1) { SpecCam.show = true; Client.cs.send_chooseteam(255); GameObject gameObject13 = GameObject.Find("WeaponCamera"); gameObject13.GetComponent <Camera>().cullingMask = 0; } else { SpecCam.show = false; Client.cs.send_chooseteam(3); GameObject gameObject14 = GameObject.Find("WeaponCamera"); gameObject14.GetComponent <Camera>().cullingMask = -2147483648; } } if (array[0] == "m_steps") { if (array.Length != 2) { return; } int num19 = 0; if (!int.TryParse(array[1], out num19)) { return; } if (num19 > 20) { num19 = 20; } if (num19 < 1) { num19 = 1; } vp_FPCamera.MouseSmoothSteps = num19; } if (array[0] == "m_weight") { if (array.Length != 2) { return; } float num20 = 0f; if (!float.TryParse(array[1], out num20)) { return; } if (num20 > 1f) { num20 = 1f; } if (num20 < 0f) { num20 = 0f; } vp_FPCamera.MouseSmoothWeight = num20; } if (array[0] == "extralod") { if (array.Length != 2) { return; } int num21 = 0; if (!int.TryParse(array[1], out num21)) { return; } if (num21 == 0) { PlayerControll.extralod = false; } else { PlayerControll.extralod = true; } } if (array[0] == "showfps") { if (array.Length != 2) { return; } int num22 = 0; if (!int.TryParse(array[1], out num22)) { return; } if (num22 == 0) { global::Console.showfps = false; } else { global::Console.showfps = true; } } if (array[0] == "ping") { if (PlayerPrefs.GetString("devpass") != "6f66a0d73e9894e62fe0ee48c209911b") { return; } if (array.Length != 2) { return; } int num23 = 0; if (!int.TryParse(array[1], out num23)) { return; } PlayerPrefs.SetInt("ShowPing", num23); if (num23 == 1) { global::Ping.cs.ShowPing(true); } else { global::Ping.cs.ShowPing(false); } } if (array[0] == "nord") { if (array.Length != 2) { return; } int num24 = 0; if (!int.TryParse(array[1], out num24)) { return; } if (num24 == 0) { PlayerControll.nord = false; } else { PlayerControll.nord = true; } } if (array[0] == "devunlock") { } if (array[0] == "devnext") { } if (array[0] == "forcewin") { Client.cs.send_consolecmd(array[0], string.Empty); } if (array[0] == "name") { if (array.Length != 2) { return; } MonoBehaviour.print(array[0] + array[1]); Client.cs.send_consolecmd(array[0], array[1]); } else if (array[0] == "kill") { Client.cs.send_consolecmd(array[0], string.Empty); } else if (array[0] == "rcon") { if (array.Length != 2) { return; } Client.cs.send_consolecmd(array[0], array[1]); } else if (array[0] == "kick") { if (array.Length != 2) { return; } Client.cs.send_consolecmd(array[0], array[1]); } else if (array[0] == "banlist") { Client.cs.send_consolecmd(array[0], string.Empty); } else if (array[0] == "ban") { if (array.Length != 2) { return; } Client.cs.send_consolecmd(array[0], array[1]); } else if (array[0] == "password") { if (array.Length != 2) { return; } Client.cs.send_consolecmd(array[0], array[1]); } else if (array[0] == "startmoney") { if (array.Length != 2) { return; } int num25; if (!int.TryParse(array[1], out num25)) { return; } Client.cs.send_consolecmd(array[0], array[1]); } else if (array[0] == "fraglimit") { if (array.Length != 2) { return; } int num26; if (!int.TryParse(array[1], out num26)) { return; } Client.cs.send_consolecmd(array[0], array[1]); } else if (array[0] == "rr" || array[0] == "restart") { Client.cs.send_consolecmd(array[0], string.Empty); } else if (array[0] == "live") { Client.cs.send_consolecmd(array[0], string.Empty); } else if (array[0] == "skin_test") { if (array.Length != 2) { return; } Texture2D textureByName = TEX.GetTextureByName(array[1]); vp_FPWeapon vp_FPWeapon = (vp_FPWeapon)UnityEngine.Object.FindObjectOfType(typeof(vp_FPWeapon)); if (vp_FPWeapon.m_WeaponCoreModel != null && textureByName != null) { Component[] componentsInChildren = vp_FPWeapon.m_WeaponCoreModel.GetComponentsInChildren(typeof(Renderer)); for (int k = 0; k < componentsInChildren.Length; k++) { Renderer renderer = (Renderer)componentsInChildren[k]; if (!(renderer.name == "merc_hands")) { if (!(renderer.name == "warcorp_hands")) { renderer.materials[0].SetTexture(0, textureByName); } } } } } }
private void OnNeighborAdd(Cube cube1, Cube.Side side1, Cube cube2, Cube.Side side2) { Log.Debug("Neighbor add: {0}.{1} <-> {2}.{3}", cube1.UniqueId, side1, cube2.UniqueId, side2); CubeWrapper wrapper1 = (CubeWrapper)cube1.userData; CubeWrapper wrapper2 = (CubeWrapper)cube2.userData; if (wrapper1 != null && wrapper2 != null) { if ((wrapper1.mType == CubeType.SELECTOR && wrapper2.mType == CubeType.SELECTABLE) || (wrapper2.mType == CubeType.SELECTOR && wrapper1.mType == CubeType.SELECTABLE)) { Cube.Side selectorSide; Cube.Side selectableSide; CubeWrapper selectorWrapper; CubeWrapper selectableWrapper; if (wrapper1.mType == CubeType.SELECTOR) { selectorSide = side1; selectableSide = side2; selectorWrapper = wrapper1; selectableWrapper = wrapper2; } else { selectorSide = side2; selectableSide = side1; selectorWrapper = wrapper2; selectableWrapper = wrapper1; } if (selectorSide == Cube.Side.BOTTOM) { switch (currentPhase) { case (PhaseType.MODESELECT): if (selectableSide == Cube.Side.TOP) { currentMode = GameModes.FREELIB; currentPhase = PhaseType.NAMESELECT; readyToChangeState = true; } else if (selectableSide == Cube.Side.BOTTOM) { currentMode = GameModes.FREETHEME; currentPhase = PhaseType.NAMESELECT; readyToChangeState = true; } break; case (PhaseType.NAMESELECT): currentPlayer = nameSelector(selectableSide, selectableWrapper); currentPhase = PhaseType.THEMESELECT; readyToChangeState = true; break; case (PhaseType.BEATSELECT): string sample = beatSelector(selectableSide, selectableWrapper); sampleMusic = Sounds.CreateSound(sample); if (mMusic.IsPlaying) mMusic.Pause(); sampleMusic.Play(1, -1); currentPhase = PhaseType.BEATSELECT2; readyToChangeState = true; break; case (PhaseType.THEMESELECT): currentTheme = themeSelector(selectableSide, selectableWrapper); currentPhase = PhaseType.BEATSELECT; readyToChangeState = true; break; default: break; } } } } }
/// <summary> /// All Paper /// </summary> public static RPS TheBureaucrat(List<Round> roundHistory, PlayerNames player) { RPS result = RPS.Paper; return result; }
public IPlayer GetPlayer(PlayerNames name) { return(!Players.ContainsKey(name) ? null : Players[name]); }