private void Start() { playerNameSetter = GameObject.FindGameObjectWithTag("NameInput").GetComponent <PlayerNameSetter> (); SetUINames(); }
//Runs at start private void Start() { playerNameSetter = GameObject.FindGameObjectWithTag("NameInput").GetComponent <PlayerNameSetter> (); players = new Player[playerCount]; playerNames = _playerNames; winText = _winText; returnToMenuButton = _returnToMenuButton; diceRollButton = GetComponent <Dice>().button; GetGamePieces(); CreatePlayers(); SelectPlayer(0); returnToMenuButton.gameObject.SetActive(false); }