void FightPlayer() { targetX = player.transform.position.x; if (reachedDest && attackCooldown <= 0) { Debug.Log("Attack"); anim.SetTrigger("attack"); mover.Attack(); attackCooldown = 3; } }
// Update is called once per frame void Update() { horizontalAxis = Input.GetAxis("Horizontal"); if (Input.GetButtonDown("Fire1")) { animHandler.Attack(); playerMove.Attack(); } if (Input.GetKeyDown(KeyCode.Space)) { playerMove.SetJump(true); } else { playerMove.SetJump(false); } playerMove.SetAxisValue(horizontalAxis); animHandler.SetAxisValue(horizontalAxis); }