public override void Initialize(GameObject obj) { objTransform = obj.GetComponent <Transform>(); objRigidbody2D = obj.GetComponent <Rigidbody2D>(); objPlayerMovementStat = obj.GetComponent <PlayerMovementStat>(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); movementStat = GetComponent <PlayerMovementStat>(); }