Пример #1
0
 // Start is called before the first frame update
 protected override void Awake()
 {
     base.Awake();
     movement = GetComponent <PlayerMovementPrototype>();
 }
Пример #2
0
 void Awake()
 {
     proPlayer = GameObject.Find("ProPlayer");
     playerMovementPrototype = proPlayer.GetComponent <PlayerMovementPrototype>();
 }