void Start() { cameraFadeImage.color = fadeTransparent; checkGrounded = GetComponent <PlayerMovementN>(); //Setup reference for the PlayerMovement script; }
private void Awake() { movement = GetComponent <PlayerMovementN>(); //Setup reference for the PlayerMovement script; travel = GetComponent <TimeTravel>(); //Setup reference for the PlayerMovement script; DebugInfo.SetActive(false); }