Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     _startingTimer = _playerShootcooldown;
     _backUpTimer   = _startingTimer;
     _movement      = GetComponent <PlayerMovementBehavior>();
     //_controls.Player.Shoot.performed += context => _bulletSpawner.Shoot();
 }
Пример #2
0
    void Start()
    {
        myPlayer.enabled = true;

        m_animator = GetComponent <Animator> ();

        m_playerBehaviour = new PlayerMovementBehavior(m_animator, transform);

        g_CurrentHealth = m_health;

        g_currStamina = g_startingStamina;

        g_lowStaminaTxt.enabled = false;


        flashingHurtImage.enabled = false;
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     _playerMovement = GetComponent <PlayerMovementBehavior>();
 }