// Use this for initialization void Start () { playermove = this.GetComponent<PlayerMove>(); animName_now = animName_normalattack; initHudText(); }
void Start() { wepControl = GameObject.Find ("Player").GetComponent<PlayerWepControl> (); spellControl = GameObject.Find ("Player").GetComponent<PlayerSpellControl> (); mover = GameObject.Find ("Player").GetComponent<PlayerMove> (); wepSize = GameObject.Find ("Player").GetComponent<WeaponSize> (); mouseLook = GameObject.Find ("Player").GetComponentInChildren<SimpleSmoothMouseLook> (); bladeRenderer = GameObject.Find ("Player").transform.Find ("CharacterHead").Find ("RightWep").Find ("RightWepBlade").GetComponent<Renderer>(); handleRenderer = GameObject.Find ("Player").transform.Find ("CharacterHead").Find ("RightWep").Find ("RightWepHandle").GetComponent<Renderer>(); headSlider = transform.Find ("HeadSizeSlider").GetComponent<Slider> (); handleSlider = transform.Find ("HandleSizeSlider").GetComponent<Slider> (); typeDrop = transform.Find ("TypeDropdown").GetComponent<Dropdown> (); statText = transform.Find ("StatIndicator").GetComponent<Text> (); Transform colorStuff = transform.Find ("ColorCustomizers"); bladeRedSlider = colorStuff.Find ("BladeRedSlider").GetComponent<Slider>(); bladeGreenSlider = colorStuff.Find ("BladeGreenSlider").GetComponent<Slider>(); bladeBlueSlider = colorStuff.Find ("BladeBlueSlider").GetComponent<Slider>(); bladeColorImage = colorStuff.Find ("BladeColorImage").GetComponent<Image>(); handleRedSlider = colorStuff.Find ("HandleRedSlider").GetComponent<Slider>(); handleGreenSlider = colorStuff.Find ("HandleGreenSlider").GetComponent<Slider>(); handleBlueSlider = colorStuff.Find ("HandleBlueSlider").GetComponent<Slider>(); handleColorImage = colorStuff.Find ("HandleColorImage").GetComponent<Image>(); }
void Start() { Transform sliders = transform.Find ("Sliders"); armor = GameObject.Find ("Player").GetComponent<CharacterStats> ().armor; wepControl = GameObject.Find ("Player").GetComponent<PlayerWepControl> (); spellControl = GameObject.Find ("Player").GetComponent<PlayerSpellControl> (); mover = GameObject.Find ("Player").GetComponent<PlayerMove> (); mouseLook = GameObject.Find ("Player").GetComponentInChildren<SimpleSmoothMouseLook> (); playerRenderer = GameObject.Find ("Player").transform.Find ("Graphics").GetComponent<Renderer> (); maxHealthSlider = sliders.Find ("MaxHealthSlider").GetComponent<Slider> (); healthRegenSlider = sliders.Find ("HealthRegenSlider").GetComponent<Slider> (); damageReductionSlider = sliders.Find ("DamageReductionSlider").GetComponent<Slider> (); maxManaSlider = sliders.Find ("MaxManaSlider").GetComponent<Slider> (); manaRegenSlider = sliders.Find ("ManaRegenSlider").GetComponent<Slider> (); damageSlider = sliders.Find ("DamageSlider").GetComponent<Slider> (); attackTimeSlider = sliders.Find ("AttackTimeSlider").GetComponent<Slider> (); knockbackSlider = sliders.Find ("KnockbackSlider").GetComponent<Slider> (); speedSlider = sliders.Find ("SpeedSlider").GetComponent<Slider> (); jumpSpeedSlider = sliders.Find ("JumpSpeedSlider").GetComponent<Slider> (); redSlider = transform.Find ("ColorCustomizers").Find ("RedSlider").GetComponent<Slider> (); greenSlider = transform.Find ("ColorCustomizers").Find ("GreenSlider").GetComponent<Slider> (); blueSlider = transform.Find ("ColorCustomizers").Find ("BlueSlider").GetComponent<Slider> (); colorImage = transform.Find ("ColorCustomizers").Find ("ColorImage").GetComponent<Image> (); pointsLeftTxt = transform.Find ("PointsLeft").GetComponent<Text>(); }
// Use this for initialization void Start() { P1 = GameObject.Find("WarriorWomanParent"); P2 = GameObject.Find("WonderWomanParent"); P1Script = P1.GetComponent<PlayerMove>(); P2Script = P2.GetComponent<PlayerMove>(); }
public static IRockPaperScissorsBot DetermineWinner(PlayerMove player1, PlayerMove player2) { if (player1.Move == player2.Move) return null; if (player1.Move == Moves.Dynamite) { if (player2.Move == Moves.WaterBalloon) return player2.Player; else return player1.Player; } if (player1.Move == Moves.Scissors && player2.Move == Moves.Paper) return player1.Player; if (player2.Move == Moves.Scissors && player1.Move == Moves.Paper) return player2.Player; if (player1.Move == Moves.Rock && player2.Move == Moves.Scissors) return player1.Player; if (player2.Move == Moves.Rock && player1.Move == Moves.Scissors) return player2.Player; if (player1.Move == Moves.Paper && player2.Move == Moves.Scissors) return player1.Player; if (player2.Move == Moves.Paper && player1.Move == Moves.Scissors) return player2.Player; return null; }
// Use this for initialization void Start() { P1 = GameObject.Find("WarriorWomanParent"); P2 = GameObject.Find ("WonderWomanParent"); player1 = P1.gameObject.GetComponentInChildren<PlayerMove> (); player2 = P2.gameObject.GetComponentInChildren<PlayerMove> (); }
void Awake() { anim = GetComponent<Animator>(); gui = (Gui)GameObject.FindObjectOfType(typeof(Gui)); inventory = (Inventory)GameObject.FindObjectOfType(typeof(Inventory)); playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove)); }
void Start() { if (GetComponent<PlayerMove> ()) playerMove = GetComponent<PlayerMove> (); figureAction = GetComponent<FigureAction>(); jumpForce.x = jumpForce.z = 0f; }
void Start() { anim = GetComponent<Animator>(); animations = (Animations)GameObject.FindObjectOfType(typeof(Animations)); playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove)); anim.Play("ramasIdle"); }
/// <summary> /// Movimiento del jugador /// </summary> /// <param name="moveState"></param> public void MoveChar(PlayerMove moveState) { if (Player != null) { var vel = Player.Body.LinearVelocity; float desiredVel = 0; switch (moveState) { case PlayerMove.MS_LEFT: desiredVel = -PLAYER_LAYER_VELOCITY; break; case PlayerMove.MS_STOP: desiredVel = 0; break; case PlayerMove.MS_RIGHT: desiredVel = PLAYER_LAYER_VELOCITY; break; case PlayerMove.MS_UP: desiredVel = PLAYER_LAYER_VELOCITY; break; case PlayerMove.MS_DOWN: desiredVel = -PLAYER_LAYER_VELOCITY; break; } float velChange = desiredVel + vel.x; float impulse = Player.Body.Mass * velChange; //disregard time factor Player.Body.ApplyLinearImpulse((moveState == PlayerMove.MS_UP || moveState == PlayerMove.MS_DOWN) ? new b2Vec2(0, impulse) : new b2Vec2(impulse, 0), Player.Body.WorldCenter); } }
// Use this for initialization void Start() { // Aqui e Onde Pegamos o Animator Do Jogador,Assim Podemos Acessar Suas Variaveis animator = this.GetComponent<Animator> (); // Importa as variaveis do script 'PlayerMove' plr_mov = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMove>(); }
void Start() { player = GameObject.FindGameObjectsWithTag("Player")[0]; playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove)); if(!playerMove.facingRight){ moveSpeed = moveSpeed * -1; } }
// Use this for initialization void Start() { Cam = GetComponent<Camera>(); zoom = n_z; plr_mov = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMove>(); m = 2; //transform.position = new Vector3 (target.position.x,target.position.y,transform.position.z); }
// Use this for initialization void Start() { maincameraScript = ((cameraMove)Camera.main.gameObject.GetComponent<cameraMove>()); warningText = (GameObject)Instantiate(Resources.Load("mark"), new Vector3(this.transform.position.x-0.3f, transform.position.y-14.49f, this.transform.position.z+0.5f),Quaternion.identity * Quaternion.AngleAxis(90, new Vector3(1,0,0))); playerMove = SceneData.GetInstance().goPlayer.GetComponent<PlayerMove>(); }
void Start() { boss = GameObject.FindWithTag ("Boss").GetComponent<RoboBoss>(); score = 0; playerboss = GameObject.FindWithTag ("Player").GetComponent<PlayerMove>(); score = PlayerPrefs.GetInt("Score"); referenceScore.text = string.Format (formatScore, score); }
void Start() { playerMove = GetComponent<PlayerMove>(); characterMotor = GetComponent<CharacterMotor>(); DoDamage = GetComponent<DealDamage>(); PoundHitBox.enabled = false; }
//this is another comment I'm inserting because ya know reasons // Use this for initialization void Start() { input = GetComponent<CharacterController>(); P1 = GameObject.Find("WarriorWomanParent"); P2 = GameObject.Find ("WonderWomanParent"); player1 = P1.gameObject.GetComponent<PlayerMove> (); player2 = P2.gameObject.GetComponent<PlayerMove> (); }
void Start() { timePressedShoot = 0; lastShootTime = 0; inputManager = GameObject.FindObjectOfType<InputManager>(); playerController = gameObject.GetComponent<PlayerMove>(); }
// Use this for initialization void Start () { targetPosition = transform.position; playermvoe = this.GetComponent<PlayerMove> (); agent = this.GetComponent<NavMeshAgent>(); playerattack = this.transform.parent.GetComponent<DBaseFightRole>(); }
protected override void Awake() { base.Awake(); playerMove = GetComponent<PlayerMove>(); attackPrefab.SetActive(false); if(GetComponentInChildren<Animator>() != null) anim = GetComponentInChildren<Animator>(); }
// Use this for initialization void Start() { buttonWidth = Screen.width /16.005f; buttonHeight = Screen.height / 9.75f; buttonPadding = Screen.height / 9.75f; Instance = this; Player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMove>(); comboMeter = this.gameObject.AddComponent<GUIText>(); comboMeter.fontSize =46; comboMeter.fontStyle = FontStyle.Bold; comboMeter.alignment = TextAlignment.Center; comboMeter.anchor = TextAnchor.MiddleCenter; comboMeter.color = Color.yellow; if (ComboFont != null) { comboMeter.font = ComboFont; } //Debug.Log("width " + Screen.height); buttonPadding = 1f; buttons[0] = new GameObject("Sword"); buttons[1] = new GameObject("Hammer"); buttons[2] = new GameObject("Bow"); buttons[3] = new GameObject("Spear"); buttons[4] = new GameObject("Axe"); touchZones = new Rect[buttons.Length]; for (int i = 0; i < buttons.Length; i++) { buttonRect=new Rect(firstButtonPos.x, firstButtonPos.y+i*(buttonHeight+buttonPadding), buttonWidth,buttonHeight); //buttonRect = new Rect(-64, -64, 81, 81); buttons[i].AddComponent("GUITexture"); buttons[i].guiTexture.texture = guiTextures[i]; buttons[i].guiTexture.pixelInset = buttonRect; //buttons[i].transform.position = new Vector3( // firstButtonPos.x + i * (buttonWidth + buttonPadding), // firstButtonPos.y , firstButtonPos.z); buttons[i].transform.position = Vector3.zero; buttons[i].transform.localScale = Vector3.zero; touchZones[i] = new Rect(buttonRect); } healthIcons = new GameObject[Player.health]; for (int i = 0; i < Player.health; i++) { healthIcons[i] = new GameObject(); GUITexture texture = healthIcons[i].AddComponent<GUITexture>(); texture.guiTexture.texture = healthIcon.guiTexture.texture; texture.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f); texture.transform.position = new Vector3(0.05f + (i * 0.05f), 0.95f, 0.0f); } }
// Use this for initialization void Start() { plr_mov = GetComponent<PlayerMove> (); cam = GameObject.Find ("PauseCamera").GetComponent<Camera> (); cam_pos = GameObject.Find ("PauseCamera").GetComponent<Transform> (); initial_pos = transform.position; transform.position = initial_pos; PlayerPrefs.SetInt ("tuto1",0); }
void Awake() { anim = GetComponent<Animator>(); playerAudio = GetComponent<AudioSource>(); playerMove = GetComponent<PlayerMove>(); playerAttacking = GetComponentInChildren<PlayerAttack>(); currentHealth = startingHealth; }
void Start() { animations = (Animations)GameObject.FindObjectOfType(typeof(Animations)); gui = (Gui)GameObject.FindObjectOfType(typeof(Gui)); inventory = (Inventory)GameObject.FindObjectOfType(typeof(Inventory)); playerMove = (PlayerMove)GameObject.FindObjectOfType(typeof(PlayerMove)); anim = GetComponent<Animator>(); anim.Play("doorBathClosed"); }
// Use this for initialization void Start () { hero=GameObject.Find("Player"); if (hero == null) return; playerMove = hero.GetComponent<PlayerMove>(); upAnimInterval = 1 / upAnimSpeed; upSpriteCount = jetUpSprites.Length; OverAnimInterval = 1 / OverAnimSpeed; OverSpriteCount = jetOverSprites.Length; }
public override void Start() { base.Start(); grappleStartPos = grapple.transform.localPosition; chain = gameObject.GetComponent<LineRenderer>(); playerMove = player.GetComponent<PlayerMove>(); state = OgreState.Hunting; currentTimer = grappleReloadTimer; Debug.Log(health); }
public override void Start() { playerMove = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMove>(); currentTimer = 0f; startedCasting = false; base.damage = 1; //markedForDeath = false; base.Start(); }
// Use this for initialization void Start() { Destroy(gameObject, 3); playerMove = GameObject.Find("Player").GetComponent<PlayerMove>(); if (!playerMove.isRightDir) GetComponent<Rigidbody>().AddForce(new Vector3(-10 * i, 20 * i)); else GetComponent<Rigidbody>().AddForce(new Vector3(10 * i, 20 * i)); animKillInterval = 1f / animKillSpeed; spriteKillCount = spriteBomb1.Length; }
private void Start() { Body = GetComponent<Rigidbody>(); if (Body == null) { Debug.LogWarning("Engine2D : Rigidbody not found"); } playermove = GetComponent<PlayerMove>(); audio = GetComponent<AudioSource> (); interuptorIsGrounded = true; }
void Start() { GameObject playerGameObject = GameObject.FindGameObjectWithTag("Player"); PlayerTransform = playerGameObject.transform; playerController = playerGameObject.GetComponent<CharacterController>(); playerMovement = playerGameObject.GetComponent<PlayerMove>(); inputManager = GameObject.FindObjectOfType<InputManager>(); targetXBounds = TrackWidth / 2 - Margin; }
private void Awake() { playerMove = GetComponent <PlayerMove>(); playerScript = GetComponent <PlayerScript>(); itemStorage = GetComponent <ItemStorage>(); }
void Start() { Instance = this; cc = GetComponent <CharacterController>(); }
private void Awake() { lastDamageTime = Time.time; playerMove = GetComponent <PlayerMove>(); }
private void Start() { targetPosition = transform.position; playerMove = this.GetComponent <PlayerMove>(); attack = this.GetComponent <PlayerAttack>(); }
void Awake () { anim = GetComponent<Animator> (); playerMove = GetComponent<PlayerMove> (); }
private void OnEnable() { //playerAnimation = GetComponent<PlayerAnimation>(); playerMove = GetComponent <PlayerMove>(); }
// Use this for initialization void Start() { player = FindObjectOfType <PlayerMove> (); shotCounter = waitBetweenShots; }
// Use this for initialization void Start() { player = GetComponent <PlayerMove>(); }
private PlayerMove m_playerMove; //控制人物移动的脚本对象 // Start is called before the first frame update void Start() { m_targetPos = transform.position; m_playerMove = transform.GetComponent <PlayerMove>(); }
/// <summary> /// Checks what type of bump occurs at the specified destination. /// </summary> /// <param name="playerState">player state, used to get current world position</param> /// <param name="playerAction">action indicating the direction player is trying to move</param> /// <param name="bumper">PlayerMove trying to bump / move, used to check if we can swap with another player with help intent.</param> /// <returns>the bump type which occurs at the specified point (BumpInteraction.None if it's open space)</returns> public static BumpType GetBumpTypeAt(PlayerState playerState, PlayerAction playerAction, PlayerMove bumper, bool isServer) { return(GetBumpTypeAt(playerState.WorldPosition.RoundToInt(), playerAction.Direction(), bumper, isServer)); }
public MoveRequest SetLocalPlayer(Transform localPlayerTransform, PlayerMove localPlayerMove) { this.localPlayerTransform = localPlayerTransform; this.localPlayerMove = localPlayerMove; return(this); }
private void Start() { PM = GameObject.Find("Player").GetComponent <PlayerMove>(); mstick = GameObject.Find("MoveBack").GetComponent <Movestick>(); }
private void OnConnectionConnected(object sender, ConnectedEventArgs args) { Logger.LogDebug($"Incoming from {args.Connection.RemoteEndPoint}"); try { if (IpBanned(args.Connection.RemoteEndPoint.Address, out var playerBan)) { KickConnection(args.Connection, DisconnectReason.Banned, playerBan.GetReasonWithExpiration()); return; } NetIncomingMessage hailMessage = args.Connection.RemoteHailMessage; int version = hailMessage.ReadInt32(); if (version != SharedConstants.Version) { KickConnection(args.Connection, version < SharedConstants.Version ? DisconnectReason.VersionOlder : DisconnectReason.VersionNewer); return; } string playerName = hailMessage.ReadString().Trim(); PlayerMove movementData = hailMessage.ReadPlayerMove(); if (playerName.Length == 0 || playerName.Length > SharedConstants.MaxNameLength) { KickConnection(args.Connection, DisconnectReason.InvalidName); return; } ulong steamId = 0; // Unverified steam id byte[] sessionData = null; bool hasAuth = hailMessage.ReadBoolean(); if (hasAuth) { int sessionLength = hailMessage.ReadInt32(); sessionData = hailMessage.ReadBytes(sessionLength); steamId = hailMessage.ReadUInt64(); } int numWins = hailMessage.ReadInt32(); if (RequireSteamAuth) { if (!hasAuth) { throw new Exception("No steam auth session ticket in hail message."); } if (!SteamServer.Auth.StartSession(sessionData, steamId)) { throw new Exception("Could not start steam session."); } pendingConnections.Add(new PendingConnection(args.Connection, steamId, playerName, movementData)); Logger.LogDebug($"Connection from {args.Connection.RemoteEndPoint}, awaiting steam auth approval..."); } else { AcceptConnection(args.Connection, playerName, movementData, 0, numWins); } } catch (Exception ex) { Logger.LogException(ex); KickConnection(args.Connection, DisconnectReason.InvalidSteamSession, ex.Message); return; } }
public bool ApplyMove(PlayerMove move) { List <CKPoint> listPoints = move.GetPlayerMove(); if (listPoints.Count < 2) { return(false); } CKPoint startingPoint = listPoints[0]; // A move will always be at least 2 long, with index 0 being the starting point CKPoint endingPoint = listPoints[listPoints.Count - 1]; CheckerPieces piece = gameBoard[startingPoint.GetRow(), startingPoint.GetColumn()]; // Column is x, Row is y Console.WriteLine(startingPoint.GetRow() + " " + startingPoint.GetColumn()); Console.WriteLine(endingPoint.GetRow() + " " + endingPoint.GetColumn()); Console.WriteLine(piece); if (piece == CheckerPieces.Empty) { return(false); } Console.WriteLine("test"); CheckerPieces[] opponentPieces = new CheckerPieces[2]; if (piece == CheckerPieces.Red || piece == CheckerPieces.RedKing && currentPlayer == 1) { opponentPieces[0] = CheckerPieces.Black; opponentPieces[1] = CheckerPieces.BlackKing; } else if (piece == CheckerPieces.Black || piece == CheckerPieces.BlackKing && currentPlayer == 2) { opponentPieces[0] = CheckerPieces.Red; opponentPieces[1] = CheckerPieces.RedKing; } else { return(false); // you moved the wrong peice } CKPoint fromPoint = startingPoint; foreach (CKPoint point in listPoints) { if (point == startingPoint) // Starting Point, skip { continue; } else if (Math.Abs(fromPoint.GetRow() - point.GetRow()) == 0) // Invalid move // Throw error { throw new InvalidOperationException("Move not changing rows (y direction)"); //return false; } else if (Math.Abs(fromPoint.GetColumn() - point.GetColumn()) == 0) // Invalid move // Throw error { throw new InvalidOperationException("Move not changing columns (x direction)"); //return false; } else if (Math.Abs(fromPoint.GetRow() - point.GetRow()) == 1 && listPoints.Count == 2) // Not jumping, just move to new point if empty { if (piece == CheckerPieces.Red) { if (fromPoint.GetRow() - point.GetRow() != -1 || gameBoard[point.GetRow(), point.GetColumn()] != CheckerPieces.Empty) { // Throw error throw new InvalidOperationException("Red piece single move invalid"); //return false; } } else if (piece == CheckerPieces.Black) { if (fromPoint.GetRow() - point.GetRow() != 1 || gameBoard[point.GetRow(), point.GetColumn()] != CheckerPieces.Empty) { // Throw error throw new InvalidOperationException("Black piece single move invalid"); //return false; } } else if (piece == CheckerPieces.RedKing || piece == CheckerPieces.BlackKing) { if (Math.Abs(fromPoint.GetRow() - point.GetRow()) != 1 || gameBoard[point.GetRow(), point.GetColumn()] != CheckerPieces.Empty) { // Throw error throw new InvalidOperationException("King piece single move invalid"); //return false; } } gameBoard[fromPoint.GetRow(), fromPoint.GetColumn()] = CheckerPieces.Empty; gameBoard[point.GetRow(), point.GetColumn()] = piece; } else if (Math.Abs(fromPoint.GetRow() - point.GetRow()) == 2) // Jumping to take pieces { int middleColumn = Math.Abs(fromPoint.GetColumn() + point.GetColumn()) / 2; int middleRow = Math.Abs(fromPoint.GetRow() + point.GetRow()) / 2; if (piece == CheckerPieces.Red) { if (fromPoint.GetRow() - point.GetRow() != -2 || gameBoard[point.GetRow(), point.GetColumn()] != CheckerPieces.Empty || (gameBoard[middleRow, middleColumn] != CheckerPieces.Black && gameBoard[middleRow, middleColumn] != CheckerPieces.BlackKing)) { // Throw error throw new InvalidOperationException("Red piece single jump invalid"); //return false; } } else if (piece == CheckerPieces.Black) { if (fromPoint.GetRow() - point.GetRow() != 2 || gameBoard[point.GetRow(), point.GetColumn()] != CheckerPieces.Empty || (gameBoard[middleRow, middleColumn] != opponentPieces[0] && gameBoard[middleRow, middleColumn] != opponentPieces[1])) { // Throw error Console.WriteLine(fromPoint.GetRow() + " " + point.GetRow()); Console.WriteLine(gameBoard[point.GetRow(), point.GetColumn()]); Console.WriteLine(gameBoard[middleRow, middleColumn]); Console.WriteLine(middleRow); Console.WriteLine(middleColumn); throw new InvalidOperationException("Black piece single jump invalid"); //return false; } } else if (piece == CheckerPieces.RedKing || piece == CheckerPieces.BlackKing) { if (Math.Abs(fromPoint.GetRow() - point.GetRow()) != 2 || gameBoard[point.GetRow(), point.GetColumn()] != CheckerPieces.Empty || (gameBoard[middleRow, middleColumn] != opponentPieces[0] && gameBoard[middleRow, middleColumn] != opponentPieces[1])) { // Throw error throw new InvalidOperationException("King piece single jump invalid"); //return false; } } gameBoard[fromPoint.GetRow(), fromPoint.GetColumn()] = CheckerPieces.Empty; gameBoard[middleRow, middleColumn] = CheckerPieces.Empty; gameBoard[point.GetRow(), point.GetColumn()] = piece; } else { return(false); } fromPoint = point; // Make the point we just moved to the new fromPoint for the next move } // Check if piece should turn into King if (endingPoint.GetRow() == 0 || endingPoint.GetRow() == 7 && (piece != CheckerPieces.RedKing || piece != CheckerPieces.BlackKing)) { if (piece == CheckerPieces.Red) { gameBoard[endingPoint.GetRow(), endingPoint.GetColumn()] = CheckerPieces.RedKing; } else if (piece == CheckerPieces.Black) { gameBoard[endingPoint.GetRow(), endingPoint.GetColumn()] = CheckerPieces.BlackKing; } } return(true); }
private PlayerAttack attack; //取得playerAttack腳本 // Use this for initialization void Start() { move = this.GetComponent <PlayerMove> (); attack = this.GetComponent <PlayerAttack> (); }
private void Start() { playerMove = GetComponentInParent <PlayerMove>(); }
void Start() { _GM_ = GameObject.FindGameObjectWithTag("GM").GetComponent <GM>(); player = _GM_.player; pm = player.GetComponent <PlayerMove>(); }
private PlayerMove PlayerSpeed; //プレイヤー速度取得用 // Use this for initialization void Start() { PlayerSpeed = GameObject.Find("Player").GetComponent <PlayerMove>(); }
internal FormCheckers() { m_MainMenu = new FormMenu(); checkMenuResults(); m_Move = new PlayerMove(); }
// Start is called before the first frame update void Start() { orgPos = gunHoldReference.localPosition; shootScript = GetComponent <Shooting>(); playerMove = GetComponent <PlayerMove>(); }
private void SendPlayerMoveMessage(PlayerMove msg) { m_netMsgSerializer.Serialize(msg); OutMessages.Enqueue(new RawData(m_netMsgSerializer.Data, m_netMsgSerializer.DataSize)); }
// Update is called once per frame void Update() { GameObject PlayerMove = this.gameObject; PlayerMove playerMove = PlayerMove.GetComponent <PlayerMove>(); if (elevator_entered && Input.GetKeyDown(elevatorKey) && pos == playerMove.transform.position) { playerMove.keysDisabled = true; pos += Vector3.up; playerMove.pos = pos; elevator_activated = true; elevator_entered = false; } if (elevator_down) { if (Input.GetKeyDown(elevatorKey)) { Down_Forward = true; pos += Vector3.down; playerMove.pos = pos; Down = true; } if (Input.GetKeyDown(forwardKey)) { pos += Vector3.forward; playerMove.pos = pos; Down_Forward = true; } } if (Down_Forward) { if (tr.position == pos) { playerMove.keysDisabled = false; if (Down == true) { elevator_entered = true; Down = false; } elevator_activated = false; elevator_down = false; Down_Forward = false; } else { elevator_entered = false; } transform.position = Vector3.MoveTowards(transform.position, pos, moveSpeed * Time.deltaTime); } if (elevator_activated) { if (tr.position == pos) { elevator_down = true; elevator_activated = false; } transform.position = Vector3.MoveTowards(transform.position, pos, 2.5f * Time.deltaTime); } if (fall_active) { if (tr.position == pos) { playerMove.keysDisabled = true; pos += Vector3.down; playerMove.pos = pos; Down_Forward = true; fall = true; } } if (fall) { fall_active = false; if (tr.position == pos) { playerMove.keysDisabled = false; foreach (GameObject elevator in elevators) { Vector3 elevatorPosition = elevator.transform.position; if (pos == elevatorPosition) { elevator_entered = true; } } fall = false; } transform.position = Vector3.MoveTowards(transform.position, pos, moveSpeed * Time.deltaTime); } }
public PlayerMoveMessage(PlayerMove move, Guid playerID) : base(NetworkCommands.MOVE_PLAYER) { this.move = move; this.playerID = playerID; }
private void Awake() { bloodSystem = GetComponent <BloodSystem>(); playerMove = GetComponent <PlayerMove>(); }
// Start is called before the first frame update void Start() { playerScript = GameObject.Find("Player").GetComponent <PlayerMove>(); }
public float Player_Warrior_HitBox = 9f; // 히트박스 크기 지정 void Start() { Player_Warrior = GetComponent <PlayerMove>(); //PlayerMove 불러오기 Player_Warrior_Anim = GetComponent <Animator>(); //Animator 불러오기 }
// Start is called before the first frame update void Start() { _renderer = GetComponent <Renderer>(); _playerMove = gameObject.GetComponent <PlayerMove>(); _hpSlider.value = 1; }
void Awake() { playerInput = GetComponent <PlayerInput>(); playerAnimation = GetComponent <PlayerAnimation>(); playerMove = GetComponent <PlayerMove>(); }