void Item_ch() { if (ItemUI_Ch == true) { box_tr(); pm.mouse_O(); } else if (ItemUI_Ch == false) { box_fa(); pm.mouse_C(); } }
//box関連 public void Box_UI() { PlayerMov pm = GetComponent <PlayerMov>(); if (boxUI && hit == 1 || doorUI && hit == 2) { TextUI.gameObject.SetActive(true); } else if (!boxUI && hit == 0 || !doorUI && hit == 0) { TextUI.gameObject.SetActive(false); } if (Input.GetKeyDown("space") && !boxOC && hit == 1) { boxOC = true; ItemUI_Ch = true; pm.mouse_O(); slotGrit.HitBox = true; slotGrit.BoxInventory(); } else if (Input.GetKeyDown("space") && boxOC && hit == 1) { boxOC = false; ItemUI_Ch = false; slotGrit.HitBox = false; pm.mouse_C(); } if (boxOC) { pm.speed = 0; Item_ch(); inBox_tr(); } else if (!boxOC) { pm.speed = 3; Item_ch(); outBox(); } }