public PlayerDataOld() { Name = ""; NumberPlate = ""; Inventory = new List<Item>(); Weapons = new List<WeaponDefinition>(); Skills = GM.Copy(SkillRepository.Skills); Quests = GM.Copy(QuestRepository.Quests); Money = 1000; CompletedContracts = 0; Motive = PlayerMotive.Rebel; Gender = Gender.Male; Class = PlayerClass.Time_Master; CarColor = VehicleColor.MetallicClassicGold; CarSecondaryColor = VehicleColor.MetallicClassicGold; SkillSlots = new[] { new SkillSlot {Key = Keys.T}, new SkillSlot {Key = Keys.Y}, new SkillSlot {Key = Keys.CapsLock}, new SkillSlot {Key = Keys.U}, new SkillSlot {Key = Keys.B}, }; Setup = new Setup(); Tutorial = new Tutorial(); LastContracts = new[] { "","","", "", "" }; ModelVariations = new Dictionary<int, int>(); }
private void SelectMotive(int obj) { if(obj == 0) { Motive = PlayerMotive.Rebel; } else { Motive = PlayerMotive.Lawless; } State = CharCreationState.PickClass; View.PopMenu(); }