public CombatFactory(PlayerModels.PlayerModel playerModel, string map, Func <int> randomNumberGenerator, Func <float> initiativeCalculator, Action onGameOver, Action onUpdate, Action <CombatEndType> onCombatComplete) { this.playerModel = playerModel; this.map = map; this.randomNumberGenerator = randomNumberGenerator; this.initiativeCalculator = initiativeCalculator; this.onGameOver = onGameOver; this.onUpdate = onUpdate; this.onCombatComplete = onCombatComplete; }
public CombatFactory(PlayerModels.PlayerModel playerModel, string map, Func<int> randomNumberGenerator, Func<float> initiativeCalculator, Action onGameOver, Action onUpdate, Action<CombatEndType> onCombatComplete) { this.playerModel = playerModel; this.map = map; this.randomNumberGenerator = randomNumberGenerator; this.initiativeCalculator = initiativeCalculator; this.onGameOver = onGameOver; this.onUpdate = onUpdate; this.onCombatComplete = onCombatComplete; }
public CombatDirector(PlayerModels.PlayerModel playerModel, string initialMap, Func <int> randomNumberGenerator, Func <float> initiativeCalculator, Action onGameOver, Action onUpdate, Action <CombatEndType> onCombatComplete) { factory = new LiveImplementation.CombatFactory(playerModel, initialMap, randomNumberGenerator, initiativeCalculator, onGameOver, onUpdate, onCombatComplete); }