Пример #1
0
        private async Task TestPlayerGetById()
        {
            var client = _factory.CreateClient();

            var response = await client.GetAsync($"v1/Player/{SeedPlayerId.ToString()}");

            Should.NotThrow(() => { response.EnsureSuccessStatusCode(); });

            PlayerModelResponse player = null;

            Should.NotThrow(async() => { player = JsonSerializer.Deserialize <PlayerModelResponse>(await response.Content.ReadAsStringAsync(), _jsonSerializerOptions); });

            player.ShouldNotBeNull();
            player.Id.ShouldBe(SeedPlayerId);
        }
Пример #2
0
        private async Task TestPlayerAdd()
        {
            var newPlayerGuid = Guid.NewGuid();

            var json = JsonSerializer
                       .Serialize(new PlayerAddRequest
            {
                TransactionId = newPlayerGuid,
                BirthDate     = DateTime.Now.AddYears(-25),
                PlayerName    = $"NewPlayer{new Random().Next(1000,9999)}"
            });

            var requestModel = new StringContent(json, Encoding.UTF8, "application/json");

            var client   = _factory.CreateClient();
            var response = await client.PostAsync("v1/Player/Add", requestModel);

            Should.NotThrow(() => { response.EnsureSuccessStatusCode(); });

            response.StatusCode.ShouldBe(HttpStatusCode.Created);

            PlayerModelResponse player = null;

            Should.NotThrow(async() => { player = JsonSerializer.Deserialize <PlayerModelResponse>(await response.Content.ReadAsStringAsync(), _jsonSerializerOptions); });

            player.ShouldNotBeNull();
            player.Id.ShouldBe(newPlayerGuid);
            player.Repeated.ShouldBeFalse();

            // repeated request

            var client2   = _factory.CreateClient();
            var response2 = await client2.PostAsync("v1/Player/Add", requestModel);

            Should.NotThrow(() => { response2.EnsureSuccessStatusCode(); });

            response2.StatusCode.ShouldBe(HttpStatusCode.OK);

            PlayerModelResponse player2 = null;

            Should.NotThrow(async() => { player2 = JsonSerializer.Deserialize <PlayerModelResponse>(await response2.Content.ReadAsStringAsync(), _jsonSerializerOptions); });

            player2.ShouldNotBeNull();
            player2.Id.ShouldBe(newPlayerGuid);
            player2.Repeated.ShouldBeTrue();
        }