Пример #1
0
    public void Update()
    {
        if (playerMiniViewData == null)
        {
            playerMiniViewData = playerMiniViewObj.GetComponent <PlayerMiniView>();
            if (playerMiniViewData != null)
            {
                playerMiniViewData.player = this;
            }
        }

        scoreText.text = PowerPotential() + "/" + cities.Count.ToString();
        cashText.text  = "$" + cash.ToString();

        foreach (CityPurchase purchase in cityPurchases)
        {
            Vector3    pos = purchase.obj.transform.position;
            Quaternion rot = purchase.obj.transform.rotation;
            if (purchase.isTentative)
            {
                pos.y = 0.0f + 0.1f * (1.0f + Mathf.Sin(5 * UnityEngine.Time.realtimeSinceStartup));
                rot   = Quaternion.Euler(0, 120 * UnityEngine.Time.realtimeSinceStartup, 0);
            }
            else
            {
                pos.y = 0.0f;
            }
//			purchase.obj.transform.position = pos;
//			purchase.obj.transform.rotation = rot;
        }
    }
Пример #2
0
    public void Update()
    {
        if (playerMiniViewData == null) {
            playerMiniViewData = playerMiniViewObj.GetComponent<PlayerMiniView>();
            if(playerMiniViewData != null)
                playerMiniViewData.player = this;
        }

        scoreText.text = PowerPotential() + "/" + cities.Count.ToString();
        cashText.text = "$" + cash.ToString();

        foreach (CityPurchase purchase in cityPurchases) {

            Vector3 pos = purchase.obj.transform.position;
            Quaternion rot = purchase.obj.transform.rotation;
            if(purchase.isTentative) {
                pos.y = 0.0f + 0.1f*(1.0f + Mathf.Sin (5*UnityEngine.Time.realtimeSinceStartup));
                rot = Quaternion.Euler (0, 120 * UnityEngine.Time.realtimeSinceStartup, 0);
            } else {
                pos.y = 0.0f;
            }
        //			purchase.obj.transform.position = pos;
        //			purchase.obj.transform.rotation = rot;
        }
    }