public void Update() { if (playerMiniViewData == null) { playerMiniViewData = playerMiniViewObj.GetComponent <PlayerMiniView>(); if (playerMiniViewData != null) { playerMiniViewData.player = this; } } scoreText.text = PowerPotential() + "/" + cities.Count.ToString(); cashText.text = "$" + cash.ToString(); foreach (CityPurchase purchase in cityPurchases) { Vector3 pos = purchase.obj.transform.position; Quaternion rot = purchase.obj.transform.rotation; if (purchase.isTentative) { pos.y = 0.0f + 0.1f * (1.0f + Mathf.Sin(5 * UnityEngine.Time.realtimeSinceStartup)); rot = Quaternion.Euler(0, 120 * UnityEngine.Time.realtimeSinceStartup, 0); } else { pos.y = 0.0f; } // purchase.obj.transform.position = pos; // purchase.obj.transform.rotation = rot; } }
public void Update() { if (playerMiniViewData == null) { playerMiniViewData = playerMiniViewObj.GetComponent<PlayerMiniView>(); if(playerMiniViewData != null) playerMiniViewData.player = this; } scoreText.text = PowerPotential() + "/" + cities.Count.ToString(); cashText.text = "$" + cash.ToString(); foreach (CityPurchase purchase in cityPurchases) { Vector3 pos = purchase.obj.transform.position; Quaternion rot = purchase.obj.transform.rotation; if(purchase.isTentative) { pos.y = 0.0f + 0.1f*(1.0f + Mathf.Sin (5*UnityEngine.Time.realtimeSinceStartup)); rot = Quaternion.Euler (0, 120 * UnityEngine.Time.realtimeSinceStartup, 0); } else { pos.y = 0.0f; } // purchase.obj.transform.position = pos; // purchase.obj.transform.rotation = rot; } }