public override string ToString() //вывод информации о герое { return("Hero name:" + PlayerName.ToString() + ", Race: " + PlayerRace.ToString() + ", Sex: " + PlayerSex.ToString() + ", Age: " + PlayerAge.ToString() + ", Condition: " + PlayerCondition.ToString() + ", Max Health: " + PlayerMaxHealth.ToString() + ", Current Health: " + PlayerCurrentHealth.ToString() + ", Experiance: " + PlayerExp.ToString() + "."); }
void UpdateEnergyBar() { EnemyEnergy.fillAmount = float.Parse(Enemy.Instance.EnemyHealth.ToString()) / float.Parse(EnemyMaxHealth.ToString()); PlayerEnergy.fillAmount = float.Parse(Player.Instance.PlayerHealth.ToString()) / float.Parse(PlayerMaxHealth.ToString()); }