void Start() { rb2D = GetComponent <Rigidbody2D>(); cam = GameObject.FindWithTag("MainCamera").GetComponent <Transform>(); plMsk = GameObject.FindWithTag("PlayerMask").GetComponent <PlayerMaskController>(); blah = GetComponent <AudioSource>(); }
//float size = 100; private void Start() { player = GameObject.FindGameObjectWithTag("Player"); target = player.transform; playerLight = Game.PlayerLight; //transform.localScale = new Vector3(size, size, size); }
private void Start() { playerLight = Game.PlayerLight; myAudio = GetComponent <AudioSource>(); myCollider = GetComponent <BoxCollider2D>(); myRenderer = GetComponent <SpriteRenderer>(); }
// Use this for initialization void OnEnable() { collectedFlowers = 0; playerLight = playerMaskController; localEndscreen = endscreen; }
void Start() { whirpooled = false; playerLight = Game.PlayerLight; }