Пример #1
0
 public static void SetLosers(int startIndex, PlayerMan p)
 {
     try
     {
         for (int i = startIndex; i < startIndex + 4; i++)
         {
             if (p.GetPlObj(i))
             {
                 p.GetPlObj(i).isLoseAndStop = true;
             }
         }
     }
     catch
     {
         return;
     }
 }
Пример #2
0
        public static bool SetVictoryConditions()
        {
            if (!isIronMan)
            {
                return(false);
            }
            else
            {
                Referee   matchRef = RefereeMan.inst.GetRefereeObj();
                MatchMain main     = MatchMain.inst;
                if (main.isTimeUp)
                {
                    endMatch        = true;
                    main.isMatchEnd = true;
                    matchRef.PlDir  = PlDirEnum.Left;
                    matchRef.ReqRefereeAnm(BasicSkillEnum.Refe_Stand_MatchEnd_Front_Left);
                    matchRef.State = RefeStateEnum.DeclareVictory;
                    Announcer.inst.PlayGong_MatchEnd();

                    //Determine the winner
                    PlayerMan p = PlayerMan.inst;

                    if (wins[0] > wins[1])
                    {
                        global::MatchEvaluation.inst.ResultType = global::MatchResultEnum.KO;
                        matchRef.SentenceLose(p.GetPlObj(4).PlIdx);
                        SetLosers(4, p);
                    }
                    else if (wins[0] < wins[1])
                    {
                        global::MatchEvaluation.inst.ResultType = global::MatchResultEnum.KO;
                        matchRef.SentenceLose(p.GetPlObj(0).PlIdx);
                        SetLosers(0, p);
                    }

                    return(true);
                }
                else
                {
                    return(false);
                }
            }
        }
Пример #3
0
        public static void PreMatchTaunts()
        {
            if (!tauntCheck)
            {
                MatchMain mm = MatchMain.inst;
                if (mm.isTimeCounting)
                {
                    PlayerMan pm = PlayerMan.inst;

                    Player p1 = pm.GetPlObj(0);
                    Player p2 = pm.GetPlObj(4);

                    if (p1 == null || p2 == null)
                    {
                        return;
                    }

                    string p1name = DataBase.GetWrestlerFullName(p1.WresParam);
                    string p2name = DataBase.GetWrestlerFullName(p2.WresParam);

                    if (tauntList.Contains(p1name) && tauntList.Contains(p2name))
                    {
                        int edit1TauntNo = tauntDat[tauntList.IndexOf(p1name)];
                        int edit2TauntNo = tauntDat[tauntList.IndexOf(p2name)];

                        SkillSlotEnum skill1 = new SkillSlotEnum();
                        SkillSlotEnum skill2 = new SkillSlotEnum();

                        // EDIT 1 TAUNT
                        if (edit1TauntNo == 5)
                        {
                            skill1 = SkillSlotEnum.Performance_Enter;
                        }
                        else if (edit1TauntNo == 1)
                        {
                            skill1 = SkillSlotEnum.Performance_1;
                        }
                        else if (edit1TauntNo == 2)
                        {
                            skill1 = SkillSlotEnum.Performance_2;
                        }
                        else if (edit1TauntNo == 3)
                        {
                            skill1 = SkillSlotEnum.Performance_3;
                        }
                        else if (edit1TauntNo == 4)
                        {
                            skill1 = SkillSlotEnum.Performance_4;
                        }

                        // EDIT 2 TAUNT
                        if (edit2TauntNo == 5)
                        {
                            skill2 = SkillSlotEnum.Performance_Enter;
                        }
                        else if (edit2TauntNo == 1)
                        {
                            skill2 = SkillSlotEnum.Performance_1;
                        }
                        else if (edit2TauntNo == 2)
                        {
                            skill2 = SkillSlotEnum.Performance_2;
                        }
                        else if (edit2TauntNo == 3)
                        {
                            skill2 = SkillSlotEnum.Performance_3;
                        }
                        else if (edit2TauntNo == 4)
                        {
                            skill2 = SkillSlotEnum.Performance_4;
                        }

                        p1.animator.StartSlotAnm_Immediately(skill1, 0, true, p1.TargetPlIdx);
                        p2.animator.StartSlotAnm_Immediately(skill2, 0, true, p2.TargetPlIdx);
                        tauntCheck = true;
                    }
                }
            }
        }
Пример #4
0
        public static void LoadAttire()
        {
            GlobalWork gw       = GlobalWork.inst;
            PlayerMan  pm       = PlayerMan.inst;
            SaveData   saveData = SaveData.inst;

            for (int pl = 0; pl < 8; pl++)
            {
                needsToChangeToMatchAttire[pl] = false;

                if (gw.MatchSetting.matchWrestlerInfo[pl].entry)
                {
                    plObj = pm.GetPlObj(pl);
                    //string[] list = Directory.GetFiles("./AceModsData/AttireExtension/", DataBase.GetWrestlerFullName(plObj.WresParam) + "*.*");
                    DirectoryInfo di    = new DirectoryInfo("./AceModsData/AttireExtension/");
                    FileInfo[]    files = di.GetFiles(DataBase.GetWrestlerFullName(plObj.WresParam) + "*.cos");
                    if (files.Length > 0)
                    {
                        //MessageBox.Show(files.Length.ToString());

                        Attire_Select attireSelect = new Attire_Select(files, pl);
                        attireSelect.ShowDialog();

                        if (File.Exists("./AceModsData/AttireExtension/" + DataBase.GetWrestlerFullName(plObj.WresParam) + attireSelect.chosenAttire + ".cos"))
                        {
                            StreamReader cdReader          = new StreamReader("./AceModsData/AttireExtension/" + DataBase.GetWrestlerFullName(plObj.WresParam) + attireSelect.chosenAttire + ".cos");
                            CostumeData  loadedCostumeData = new CostumeData();
                            while (cdReader.Peek() != -1)
                            {
                                loadedCostumeData.valid = true;
                                for (int i = 0; i < 9; i++)
                                {
                                    for (int j = 0; j < 16; j++)
                                    {
                                        loadedCostumeData.layerTex[i, j]           = cdReader.ReadLine();
                                        loadedCostumeData.color[i, j].r            = float.Parse(cdReader.ReadLine());
                                        loadedCostumeData.color[i, j].g            = float.Parse(cdReader.ReadLine());
                                        loadedCostumeData.color[i, j].b            = float.Parse(cdReader.ReadLine());
                                        loadedCostumeData.color[i, j].a            = float.Parse(cdReader.ReadLine());
                                        loadedCostumeData.highlightIntensity[i, j] = float.Parse(cdReader.ReadLine());
                                    }
                                    loadedCostumeData.partsScale[i] = float.Parse(cdReader.ReadLine());
                                }
                                entAttire = cdReader.ReadLine();
                            }
                            cdReader.Dispose();
                            cdReader.Close();

                            bool check = false;

                            if (!String.IsNullOrEmpty(entAttire))
                            {
                                if (gw.MatchSetting.BattleRoyalKind != BattleRoyalKindEnum.RoyalRumble)
                                {
                                    if (!gw.MatchSetting.isSkipEntranceScene)
                                    {
                                        if (gw.MatchSetting.arena != VenueEnum.BarbedWire && gw.MatchSetting.arena != VenueEnum.Cage && gw.MatchSetting.arena != VenueEnum.Dodecagon && gw.MatchSetting.arena != VenueEnum.Dojo && gw.MatchSetting.arena != VenueEnum.LandMine_BarbedWire && gw.MatchSetting.arena != VenueEnum.LandMine_FluorescentLamp && gw.MatchSetting.arena != VenueEnum.YurakuenHall)
                                        {
                                            check = true;
                                        }
                                    }
                                }
                            }

                            if (check)
                            {
                                needsToChangeToMatchAttire[pl] = true;
                                StreamReader cdReader2            = new StreamReader("./AceModsData/AttireExtension/" + entAttire + ".cos");
                                CostumeData  loadedCostumeDataEnt = new CostumeData();
                                while (cdReader2.Peek() != -1)
                                {
                                    loadedCostumeDataEnt.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            loadedCostumeDataEnt.layerTex[i, j]           = cdReader2.ReadLine();
                                            loadedCostumeDataEnt.color[i, j].r            = float.Parse(cdReader2.ReadLine());
                                            loadedCostumeDataEnt.color[i, j].g            = float.Parse(cdReader2.ReadLine());
                                            loadedCostumeDataEnt.color[i, j].b            = float.Parse(cdReader2.ReadLine());
                                            loadedCostumeDataEnt.color[i, j].a            = float.Parse(cdReader2.ReadLine());
                                            loadedCostumeDataEnt.highlightIntensity[i, j] = float.Parse(cdReader2.ReadLine());
                                        }
                                        loadedCostumeDataEnt.partsScale[i] = float.Parse(cdReader2.ReadLine());
                                    }
                                }

                                try
                                {
                                    plObj.FormRen.DestroySprite();
                                    plObj.FormRen.InitTexture(loadedCostumeDataEnt);
                                    for (int i = 0; i < 9; i++)
                                    {
                                        plObj.FormRen.partsScale[i] = loadedCostumeDataEnt.partsScale[i];
                                    }
                                    plObj.FormRen.InitSprite(false);
                                    L.D("ATTIRE EXTENSION: ATTIRE CHANGED TO ENTRANCE ATTIRE");
                                }
                                catch
                                {
                                    L.D("ATTIRE EXTENSION: ATTIRE NOT CHANGED TO ENTRANCE ATTIRE");
                                    MatchWrestlerInfo w = GlobalWork.inst.MatchSetting.matchWrestlerInfo[plObj.PlIdx];
                                    plObj.FormRen.InitTexture(SaveData.GetInst().GetEditWrestlerData(w.wrestlerID).appearanceData.costumeData[w.costume_no]);
                                    plObj.FormRen.InitSprite(false);
                                    needsToChangeToMatchAttire[pl] = false;
                                }

                                if (pl == 0)
                                {
                                    cosDat1.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            cosDat1.layerTex[i, j]           = loadedCostumeData.layerTex[i, j];
                                            cosDat1.color[i, j].r            = loadedCostumeData.color[i, j].r;
                                            cosDat1.color[i, j].g            = loadedCostumeData.color[i, j].g;
                                            cosDat1.color[i, j].b            = loadedCostumeData.color[i, j].b;
                                            cosDat1.color[i, j].a            = loadedCostumeData.color[i, j].a;
                                            cosDat1.highlightIntensity[i, j] = loadedCostumeData.highlightIntensity[i, j];
                                        }
                                        cosDat1.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                }
                                else if (pl == 1)
                                {
                                    cosDat2.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            cosDat2.layerTex[i, j]           = loadedCostumeData.layerTex[i, j];
                                            cosDat2.color[i, j].r            = loadedCostumeData.color[i, j].r;
                                            cosDat2.color[i, j].g            = loadedCostumeData.color[i, j].g;
                                            cosDat2.color[i, j].b            = loadedCostumeData.color[i, j].b;
                                            cosDat2.color[i, j].a            = loadedCostumeData.color[i, j].a;
                                            cosDat2.highlightIntensity[i, j] = loadedCostumeData.highlightIntensity[i, j];
                                        }
                                        cosDat2.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                }
                                else if (pl == 2)
                                {
                                    cosDat3.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            cosDat3.layerTex[i, j]           = loadedCostumeData.layerTex[i, j];
                                            cosDat3.color[i, j].r            = loadedCostumeData.color[i, j].r;
                                            cosDat3.color[i, j].g            = loadedCostumeData.color[i, j].g;
                                            cosDat3.color[i, j].b            = loadedCostumeData.color[i, j].b;
                                            cosDat3.color[i, j].a            = loadedCostumeData.color[i, j].a;
                                            cosDat3.highlightIntensity[i, j] = loadedCostumeData.highlightIntensity[i, j];
                                        }
                                        cosDat3.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                }
                                else if (pl == 3)
                                {
                                    cosDat4.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            cosDat4.layerTex[i, j]           = loadedCostumeData.layerTex[i, j];
                                            cosDat4.color[i, j].r            = loadedCostumeData.color[i, j].r;
                                            cosDat4.color[i, j].g            = loadedCostumeData.color[i, j].g;
                                            cosDat4.color[i, j].b            = loadedCostumeData.color[i, j].b;
                                            cosDat4.color[i, j].a            = loadedCostumeData.color[i, j].a;
                                            cosDat4.highlightIntensity[i, j] = loadedCostumeData.highlightIntensity[i, j];
                                        }
                                        cosDat4.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                }
                                else if (pl == 4)
                                {
                                    cosDat5.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            cosDat5.layerTex[i, j]           = loadedCostumeData.layerTex[i, j];
                                            cosDat5.color[i, j].r            = loadedCostumeData.color[i, j].r;
                                            cosDat5.color[i, j].g            = loadedCostumeData.color[i, j].g;
                                            cosDat5.color[i, j].b            = loadedCostumeData.color[i, j].b;
                                            cosDat5.color[i, j].a            = loadedCostumeData.color[i, j].a;
                                            cosDat5.highlightIntensity[i, j] = loadedCostumeData.highlightIntensity[i, j];
                                        }
                                        cosDat5.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                }
                                else if (pl == 5)
                                {
                                    cosDat6.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            cosDat6.layerTex[i, j]           = loadedCostumeData.layerTex[i, j];
                                            cosDat6.color[i, j].r            = loadedCostumeData.color[i, j].r;
                                            cosDat6.color[i, j].g            = loadedCostumeData.color[i, j].g;
                                            cosDat6.color[i, j].b            = loadedCostumeData.color[i, j].b;
                                            cosDat6.color[i, j].a            = loadedCostumeData.color[i, j].a;
                                            cosDat6.highlightIntensity[i, j] = loadedCostumeData.highlightIntensity[i, j];
                                        }
                                        cosDat6.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                }
                                else if (pl == 6)
                                {
                                    cosDat7.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            cosDat7.layerTex[i, j]           = loadedCostumeData.layerTex[i, j];
                                            cosDat7.color[i, j].r            = loadedCostumeData.color[i, j].r;
                                            cosDat7.color[i, j].g            = loadedCostumeData.color[i, j].g;
                                            cosDat7.color[i, j].b            = loadedCostumeData.color[i, j].b;
                                            cosDat7.color[i, j].a            = loadedCostumeData.color[i, j].a;
                                            cosDat7.highlightIntensity[i, j] = loadedCostumeData.highlightIntensity[i, j];
                                        }
                                        cosDat7.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                }
                                else if (pl == 7)
                                {
                                    cosDat8.valid = true;
                                    for (int i = 0; i < 9; i++)
                                    {
                                        for (int j = 0; j < 16; j++)
                                        {
                                            cosDat8.layerTex[i, j]           = loadedCostumeData.layerTex[i, j];
                                            cosDat8.color[i, j].r            = loadedCostumeData.color[i, j].r;
                                            cosDat8.color[i, j].g            = loadedCostumeData.color[i, j].g;
                                            cosDat8.color[i, j].b            = loadedCostumeData.color[i, j].b;
                                            cosDat8.color[i, j].a            = loadedCostumeData.color[i, j].a;
                                            cosDat8.highlightIntensity[i, j] = loadedCostumeData.highlightIntensity[i, j];
                                        }
                                        cosDat8.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                }
                            }
                            else
                            {
                                try
                                {
                                    plObj.FormRen.DestroySprite();
                                    plObj.FormRen.InitTexture(loadedCostumeData);
                                    for (int i = 0; i < 9; i++)
                                    {
                                        plObj.FormRen.partsScale[i] = loadedCostumeData.partsScale[i];
                                    }
                                    plObj.FormRen.InitSprite(false);
                                    L.D("ATTIRE EXTENSION: ATTIRE CHANGED");
                                }
                                catch
                                {
                                    L.D("ATTIRE EXTENSION: ATTIRE NOT CHANGED");
                                    MatchWrestlerInfo w = GlobalWork.inst.MatchSetting.matchWrestlerInfo[plObj.PlIdx];
                                    plObj.FormRen.InitTexture(SaveData.GetInst().GetEditWrestlerData(w.wrestlerID).appearanceData.costumeData[w.costume_no]);
                                    plObj.FormRen.InitSprite(false);
                                }
                            }
                        }
                        attireSelect.Dispose();
                    }
                }
            }
        }