Пример #1
0
    public override void OnLobbyServerSceneLoadedForPlayer(NetworkManager manager, GameObject lobbyPlayer, GameObject gamePlayer)
    {
        LobbyPlayer          lobby = lobbyPlayer.GetComponent <LobbyPlayer>();
        PlayerMageController mage  = gamePlayer.GetComponent <PlayerMageController>();

        mage.color      = lobby.playerColor;
        mage.playerName = lobby.name;
        mage.SetPlayerId(lobby.playerId);
    }
Пример #2
0
 // Use this for initialization
 public override void OnStartPlayer()
 {
     base.OnStartPlayer();
     playerMage = player.GetComponent <PlayerMageController>();
 }