Пример #1
0
 public void Start()
 {
     levelLogic = GameObject.FindGameObjectWithTag("LevelMnanager").GetComponent <LevelLogic>();
     player     = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
     clic       = GetComponent <AudioSource>();
     //options.SetActive(false);
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     player         = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
     cam            = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainCamera>();
     explosionRange = 0;
     preExplosionEffect.SetActive(false);
     preExplosionEffect2.SetActive(false);
     explosionBall.SetActive(false);
 }
    // Use this for initialization
    void Start()
    {
        levelLogic   = GameObject.FindGameObjectWithTag("LevelMnanager").GetComponent <LevelLogic>();
        levelOptions = GameObject.FindGameObjectWithTag("LevelOptions").GetComponent <LevelOptions>();

        player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
        textObj.SetActive(true);
        allChristals.SetActive(false);

        player.isLifeDecreasing = false;

        videoNumber = levelOptions.videoNumber;
    }
Пример #4
0
    // Use this for initialization
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
        cam    = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainCamera>();

        thisImage = GetComponent <Image>();

        beat = GetComponent <AudioSource>();

        glowAlpha = 1;
        glowState = 0;

        dyingSound.volume = 0;
    }
Пример #5
0
    // Use this for initialization
    void Start()
    {
        Physics2D.queriesStartInColliders = true;
        currentVelocity = enemieVelocity;
        target          = GameObject.FindGameObjectWithTag("Player").transform;
        player          = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
        rb = GetComponent <Rigidbody2D>();

        directionDelay        = 0.3f;
        currentDirectionDelay = directionDelay;

        jumpTimer    = jumpDelay;
        isJumpActive = true;
        jumpDelay    = 0.4f;
        isGrounded   = true;
        huntRange    = 5;
    }
Пример #6
0
    // Use this for initialization
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();

        if (isIntroDisabled == true)
        {
            player.isIntroEnded = true;
        }

        if (tileColor == 0)
        {
            tilesMaterial.SetTexture("_MainTex", tileColor0);
        }
        else if (tileColor == 1)
        {
            tilesMaterial.SetTexture("_MainTex", tileColor1);
        }

        if (isSword == true)
        {
            player.isPlayerOverpowered = true;
            player.swordMesh.SetActive(true);
            player.isLifeDecreasing = true;
        }
        else
        {
            player.isLifeDecreasing = false;
        }

        if (isWallSlide == true)
        {
            player.isPlayerHaveWallSlide = true;
        }

        if (isAngularSlide == true)
        {
            player.isPlayerHaveAngularSlide = true;
        }

        player.levelSpawners = levelSpawners;
    }
    // Use this for initialization
    void Start()
    {
        Player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
        //score = GameObject.FindGameObjectWithTag("Manager").GetComponent<ScoreSystem>();
        lifeIndicator = GameObject.FindGameObjectWithTag("LifeIndicator").GetComponent <LifeIndicator>();

        explosionParticles.SetActive(false);
        //healParticles.SetActive(false);
        healParticles.Stop();
        hitPoint.SetActive(true);
        counter = maxEnemies;

        InvokeRepeating("Spawn", spawnRate, spawnRate);

        if (isDestroyed)
        {
            if (isDestroyedState)
            {
                hitPoint.SetActive(false);
                isDestroyedState = false;
                CancelInvoke();
            }
        }
    }
Пример #8
0
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
 }
Пример #9
0
 void Start()
 {
     player        = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
     cam           = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainCamera>();
     lifeIndicator = GameObject.FindGameObjectWithTag("LifeIndicator").GetComponent <LifeIndicator>();
 }
Пример #10
0
 // Use this for initialization
 void Start()
 {
     player    = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
     cam       = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <MainCamera>();
     playerObj = GameObject.FindGameObjectWithTag("PlayerGraphics");
 }
 // Use this for initialization
 void Start()
 {
     Player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
     score  = GameObject.FindGameObjectWithTag("Manager").GetComponent <ScoreSystem>();
 }
Пример #12
0
 // Use this for initialization
 void Start()
 {
     thisRenderer       = GetComponent <Image>();
     player             = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMOD>();
     thisRenderer.color = Color.white;
 }
Пример #13
0
 void Start()
 {
     player = GetComponent <PlayerMOD> ();
 }