// Use this for initialization
    void Start()
    {
        _lookComponent = GetComponentInChildren <PlayerLook>();
        _moveComponent = GetComponent <PlayerMove>();

        speed       = speed > 0 ? speed : 5f;
        maxSpeed    = maxSpeed > 0 ? maxSpeed : 5f;
        sensitivity = sensitivity > 0 ? sensitivity : 3f;
        viewRange   = viewRange > 0 ? viewRange : 60f;
        jumpForce   = jumpForce > 0 ? jumpForce : 6f;

        _lookComponent.Initialize(this);
        _moveComponent.Initialize(this);
    }